For me it's The Prestige. I've never seen a movie more jam-packed with hints, double meanings and foreshadowing. Even the opening image takes on new meaning once you know what's going on. Nearly every character has dialogue that hits you differently the second time through. It's my favorite Nolan film and one of my all-time favorites.
The nookies are buying for 489, however, I turned my island into a giant maze/puzzle. If you’re willing to do the puzzle and make it to Nooks just think of it as a game! I don’t expect tips, I just find enjoyment in you trying to solve the puzzle. Please don’t use any tools, it’s 100% completable without any and it’ll just ruin the fun. If you get stuck, my girlfriend will be on the island and she will give you clues if needed. Comment for a code! Have fun!!!
Update: That was fun! It hit 12pm in game so the turnip prices went down, if anybody still wants to do the maze anyway just comment or message me and I’ll send code thanks!
Today, you will wake up. You’ll lay in bed for a few minutes. Maybe those minutes will turn to hours. Maybe hours will happen in minutes.
Eventually you’ll get out of bed; you’ll turn on the coffee maker, take a piss, mindlessly scroll through your phone. Get dressed in the usual. Kiss the wife goodbye— or maybe shut the dog up in his crate. Head out.
Traffic’s not especially different today. It seems construction on the highway is moving along nicely.
You will park the car, tap away mindlessly at your desk, try to sneak a few moments of swiping away mindlessly at your phone.
There’s that homeless guy on the way home again. Avoid eye contact.
Leftovers for dinner again. Funny how there’s always leftovers when there’s nothing ever new.
Rest, watch some TV, maybe squeeze in a workout if you’re feeling especially motivated today. Shower. Shit, did you leave your phone charger in the car? Get in bed. Might need melatonin to sleep tonight.
You dream of something almost fantastical,... keep reading on reddit ➡
Combat in Dungeons & Dragons can feel a bit “samey” after a while. How does one make encounters not feel like a random “tank and spank”? Enter the “gimmick”, the gameplay twist: Obstacles that require a new way of thinking to succesfully navigate. We do it with puzzles, so why not introduce this into your combat?
We want to fairly introduce new mechanics: We want the players to know the risks of what they’re doing, so that it feels proportional (challenge), and we want the positive outcome to feel earned (reward).
> The party enters the Lost Crypt of Marguxal the Mad. The first room is large, square and cavernous. Dulgron the dwarf steps forward and triggers a pressure plate. 20 poisonous darts fly from the ceiling, straight down, striking the dwarf and dealing 20 poison damage.
Could Dulgron have prevented this grim fate with an Investigation check, looking for traps? Sure, but he did not have any particular incentive, besides meta knowledge that there might be traps.
Hello dear redditors.
This probably wont get any views but, fuck it, i wanted to share.
Cast of characters of the shit-show that is life:
LF - lesbian friend
EM - a 40 yr old grunt
OP - optional poster (JK you know who it is)
So basically ill keep it brief. I am 13, bisexual male. I have yet to confess to my mom and bro but i have time. A month ago (before corona-crap and isolation: emotional devastation) i was catching up with a girl i used to date in the fifth grade. Consider "date" as a term loose as spaghetti since we were in 5th grade after all. WE were in a park on a weird kind of construct which was basically and elevated plateau, lying down. We got chatting and she said to me how she already confessed to her fam and considered me a close friend. I was her first Bf and ex after all. She confessed how we broke up bcuz she was in a phase of denying she was lesbian and to "prove it" to herself she wasn't. Basically the fact we broke up is bcuz she realised she was gay and... keep reading on reddit ➡
There are two reasons a plot twist can fail - one, because it comes out of nowhere with no setup, and two, because it's so transparently obvious what the truth is, the readers or audience can see it coming easily.
For this reason, it is hard to get plot twists right. I'm studying English with an emphasis on creative writing at college. Being in many creative writing classes, I have learned that amateur writers (no disrespect intended here, it's just factually what they are) love to use plot twists. And that's fine, but too often they don't lay hints and it comes out of nowhere, or they do and it's patently obvious what's coming.
Until earlier this year. At one point in class, I read a short story, about 11 pages, that had an incredible twist that nobody saw coming in the entire class. And, it fit with what we knew. When discussing the twist, the author explained what she had done, and I've made steps to incorporate this into my own works, and I figured I'd share this techniqu... keep reading on reddit ➡
Tonight a Netflix series I was watching involved an interracial couple that are so in love and you are really rooting for them until......They begin a conversation about having children. He beautifully lays out his rational reason for not wanting to bring a child into this world (because he worked with hundreds of orphaned children in another country and it broke his heart) but her argument ending statement is that a child equals "hope for a better future". It's like she didn't even hear him. Anyways, they break up and she gets with her girlfriends to have a drunken melt down before deciding to go to a fertility doctor on her own. Face palm.
I would love to see more depictions of people who live their lives child free and who actually stick up for themselves and are accepted rather than becoming the villain. Too often do I see elderly people in movies and shows whose "only regret in life was not having children". Too often do I see the child free friend whose life is unstable or is a... keep reading on reddit ➡
Most video games have you do a task to progress the game. However when you fail to complete that task the game enters a fail state, typically a game over, where you have to retry that task to actually advance. Some games try to contextualize that failure into the narrative like Assassin's Creed where your life bar represents synchronization with historical events in the simulation the game takes place in. So it implies that you aren't witnessing the true events of the story if you take any damage at all. Alternatively, World of Horror is a rogue-like that randomly generates the story and uses a perma-death mechanic. Meaning that if you fail there is no retry and in that story the main character just dies. While there are a lot of interesting ways to narrativly, or mechanically deal with fail states, some games can outright do away with them. Like how, with few exceptions, visual novels don't have decisions that will outright end progression, but instead just take the story down a separ... keep reading on reddit ➡
I haven't read as much as I would have liked to so I'm hoping to read a lot more in my last year of high school. My favorite thing (besides well done hate to love) is plot twists! Unfortunately, I can usually predict the twist before the book is over. I've always been able to do that and honestly it's pretty annoying but hopefully you guys can help me out!
I'll take any genre (I'm looking to expand what I read) and it can even be a webcomic or something! Also lemme know if anyone else has this problem lol, it happens during movies and video games too
Harry is shocked and horrified when he finds out that Hermione is under the effects of love potions. He gets her an antidote, only to get another shock when her reaction is one of anger: She's been dosing herself to prop up her relationship with Ron.
Why would she do this? Maybe she thought that Ron was the best she'd be able to get and decided to use some bottled compatibility. Maybe due to the bigoted laws/culture of Wizarding Britain he was the best viable option as a husband or as a father for her eventual children. Maybe she did love Ron, but not enough or not in the right way, or the magic started to fade once they were no longer in constant danger.
Alternative idea: Harry and Ginny (or some other couple) have both been dosing themselves, each unbeknownst to the other. Other people's expectations pushed them towards each other, and/or each thought the other really loved them (as more than a friend/sibling) and didn't want to break their heart. Stopping the potions cou... keep reading on reddit ➡
I can't remember if it was a certain mental issue or amnesia but she just couldn't remember that she killed her kid. I also vaguely remember the mother being in a park of sorts inside a log building in one scene. The cops also ended up finding the childs body. That's all I got unfortunately.
EDIT: Sorry I didn't reply to some questions. I went straight to bed after this post from it being 4am and everything. Thanks everyone for helping and for giving me even more movies I'd like to watch!
I feel like every campaign, homebrew or otherwise, has some sort of plot twist built into it, but I feel like now thats what everyone expects. Sometimes I wish it would just be a normal fuckin story with out some "Oh Got you" moment that every DM feels the need to do. Its ok sometimes, but when it is every fuckin campaign and every campaign Ive heard about it becomes stale as hell
The probem with this season's story is...
Ok, enough with the supposedly clever title, let's sink our teeth into the meat: this season's lore with Felwinter and Russia's Greatest War Machine is pretty damn good, but there's a world ending event coming at us that was completely sidelined, which impacted most people's perception of the story, or at least the season. I mean, we're having the bountylimpics, running arounds shooting Red's marbles into space, cool Darkness foreshadowing, while a SUN KILLING MACHINE IS ON A DIRECT COLISSION COURSE WITH EARTH.
I get WHY Bungie did it, people wanted the Alrighty to mean something instead of sitting in space with a timelocked guardian on board (you better conclude his story Bungie, even if it is minor) but the problem is, it was used as a bait and switch, or rather just bait, into Rasputins apology note.
Well, here's the thing, you should have led with that. In fact, IMO, this is how the season should have gone:
Isayama loves his plot twists, and I’ve thought a lot for a while now about what the final plot twist could be, and I have no doubt there will be at least one more big one before the end of the story. This is my attempt to predict what the final major plot twist will be. Thanks to a post by /u/Incognito6823 and a comment by /u/byyki0 I got the idea for this theory. Keep in mind I’m not claiming to be right, more than like I’m wrong about this. Though I think it’s worth getting out there. My proposal is this:
The Attack Titan allows its user to send their memories to ANY of their predecessors, not just the predecessors who had the Attack Titan. If this is true, it has major world-altering implications that would once again shift our perception of the entire story, just as our perspective was shifted after the basement reveal. I believe this could be the final plot twist... keep reading on reddit ➡