I mean this might sound dumb, but hear me out, there are lots of bumps while you drive and the liquid always moves due to acceleration and breaking. What type of sensor is this? How does it work so well?
Edit: You guys are insane, thank you so much for the answers! Oh my god, I love this subreddit.
In 2005, 43-year old Geetha Angara had recently been promoted to senior chemist at the Passaic Valley Water Commission treatment facility in Totowa, New Jersey. Two decades earlier, Geetha graduated from Loyola College in her native India before emigrating to the United States with her husband, Jaya, where they would have two sons and a daughter and settle in Holmdel Township. On the morning of February 8, Geetha arrived at the water treatment facility to begin her shift, which ran from 8:00 AM until 4:00 PM. Shortly before 10:00 AM, Geetha was chatting with co-workers in the break room when one of the technicians from her lab informed her that the plant’s filters and clarity sensors needed to be calibrated in the basement. After returning to the lab, Geetha left the area sometime between 10:15-10:30 while carrying a clipboard, beaker and a two-way radio. When Geetha did not return, the lab technician searched for her in the basement corridor and noticed some broken glass on the floor,... keep reading on reddit ➡
In 5 years of playing I’d never actually seen it. CP 110, vet dungeon, no taunt - like literally didn’t even know what it was, so I thought I’d try and explain, try and explain what tanking was and what skills to use (like puncture and the undaunted taunt). Explain that blocking heavy attacks makes you not die.
Then, the big reveal - they didn’t want to learn at all, that this behavior was ok because “if we win it doesn’t matter” and “people don’t usually say anything”.
Welp i guess it did matter- they rage quit after wiping to the final boss about 6 times, because you guessed it, player deaths to boss auto attacks.
Got a new tank, easy one-shot.
Please don’t support or reinforce this behavior. It’s selfish and ruins the fun for everyone.
Also - be willing to teach before raging, maybe it’s just a new player that was never taught what to do, that actually wants advice. Being negative from the get-go doesn’t help.
is it just me or once I reached 35-3700 there seems to be a roadhog one trick in pretty much every game I play. Its especially annoying because I enjoy to play the game relatively "correctly" but roadhog players automatically ruin team synergy and force a very selfish playstyle. I really struggle playing around the roadhog to win reliably other than hope he literally kills everyone. When I play rein I'm just a big walking shield with no support bc hog doesn't really peel for a rein like a sig dva or zarya, and when I go another off tank we just get rolled bc we effectively have 4 dps. anyone have advice to consistently win these types of games or do i just have to chalk it up as a 50/50 game everytime?
This patch is not a good one for tanks.
I think Sigma changes were fine since he was too strong. I'm honestly not sure about the Orisa changes. She is definitely not that good on her own. Halt was annoying and needed a reduction in radius, but combined with her unnecessary health nerf, she's complete garbage now. Her shield is lucky to last a second, and she spends the rest of her time trying not to get deleted by easy hitscan headshots.
Hog and Zarya appear to be almost the meta in ladder now on many maps. Rein can work on some maps, but he needs a Zarya. His shield gets deleted with the amount of damage in the game now, and it's hard to build shatters against Hog and Zarya. They don't play close enough and they often have bubbles. Against hog you are essentially just trying to block hooks in many situations, which is not a fun way to play Rein.
Winston can work with a Zarya on certain maps, but it's so much harder to play into a hog. One wrong jump and you can get deleted. Additio... keep reading on reddit ➡
Jake's lungs filled with water, now knowing it was not the same for deep sea diving.
Hey im fairly new to league and I got interested in yasuo since yone came out. Both the champs build pretty similar from what ive seen. After building IE and PD how come yasuo doesnt go full tank, like his autos at that point do close to 500 damage and the only problem is if he gets stun locked he dies. Wont just buying deaths dance into mallet into like steraks stop that from happening? plz help me understand why champs build like this, cuz i see adc's build similar just damage and they get instakilled and cant even join the fight to do autos. wouldnt it be beneficial to do half as much damage in solo q and be ablke to sustain urself more
‘All I wanted was to be a useful engine. Useful engines always arrive on time. Useful engines follow orders."
"And were you aware of where you were taking the people you transported?"
"I had only a vague idea sir. I knew they were prisoners. I never knew what was going to...I just...I had my orders and I followed them sir. useful engines follow orders."
"And you never once asked about your orders? Who these people were? Where you were taking them, and why?"
"Useful engines don't ask questions. It wasn't my job to know. It was my job to arrive on time."
"Did you ever consider why the carriages were full on the way there, and always empty on the way back?"
"I am around coal-powered tank engines all day, every day. I know the smell coal makes when it burns. I knew that the smoke in that place wasn't coal."
"And you took thousands of people there every day, for two full years?"
"Those were my orders. If I didn't follow them I would be dead too. A useful engine alw... keep reading on reddit ➡
If you're against someone building those items, unless the wave is really large, just touch them once or if Sunfire get close, it will force the tower to take shots at them. Especially with Sunfire, they will be slow pushing regardless and if they even step up to the tower, just let them take shots.
Locket of the Iron Solari.
Why don't junglers buy these more often? They just seem like such a great idea when you're stacking health early anyway with cinderhulk + DMP, Spirit Visage, or titanic hydra. Especially if you're in a game where an enemy assassin gets fed early.
Enemy zed comes out of lane 4-0, and is just running your ADC down in fights -- boom knights vow + locket, plus your ADC buys GA. All of a sudden zed can't kill your ADC anymore. All of a sudden you're tanky as balls because you're healing from your ADC's damage. Zed's worthless, blows all his cooldowns, all of a sudden your still VERY MUCH healthy ADC and this all of a sudden UNKILLABLE tank are just running over their team.
It turns games around. Its insane. It just seems ludicrously powerful into games like this where an assassin is a pain in your ass and you don't know how to deal with them, and you're really relying on one of your carries to...uh...carry.
THIS IS HOW YOU DEAL WITH THEM.... keep reading on reddit ➡
I see this all the time, even experienced tanks get shit if they miss a block or slip up. Learning to tank is hard, especially if you haven't been playing long. If you slip up once all the blame is on the tank and people get so mad its like bruh. Learning to heal/ healing in general is difficult due to maybe tank missea block, enemy comes after you, BOOM all dead and blame is on either healer or tank, which sucks because then someone gets mad WHHYYYY just let me do normal easy as poops fungal grotto or like, vUG (gosh the kiln).. Learning healers and tanks arent exactly roles favoured by most, especially tanking. Waiting for so long in a dungeon for a tank as a dps sucks 😂. Just the absolute backlash to healers and tanks can be really crappy, and despite what people say, words do hurt and putting people off tanking/ healing because they slipped up or got one shot meched is just gonna make queues longer hnng
Personally, I think the top teams (Shock, Philly, Shanghai) are well equipped to deal with this, simply because they’ve picked up deep rosters that should be able to deal with any meta that gets thrown at them. But there are a few dark horses as well that could stand to gain significant benefit from these changes:
While both Mirror and Space have been top-tier Zarya players, they’d now get a chance to run both of them, likely with Mirror on Zarya and Space on Hog.
Hey remember New York’s off-tank problem? Well you can forget about it now because both of their off-tanks’ best heroes are now in the meta. While Hotba has looked mediocre on most everything this year, his Roadhog was top-tier the few times he pulled it out, and Bianca has been an incredibly good Zarya these last few weeks.
Jjanu has struggled to put up insane numbers on Sigma, but his Dva and Roadhog are still elite. And now, the Justice have Decay. They could either put hi... keep reading on reddit ➡
Blizzard achieved their goal of getting rid of the “Double-Shield” meta. But at the cost of getting rid of main tanks as well. From what I can tell, the meta is leaning towards a Hog/Zarya tank comp. This places the game in a weird state because whether you like it or not, main tanks have kept the structure of the game and driven the metas in the past. Comp games have felt less like strategical team plays and more like a deathmatch game.
But although we have a role queue system in place, it seems like there are 4 DPS and 2 Supports. Roadhog doesn’t have any team defensive abilities and solely depends on putting out frontline damage. Now with his damage buff that allows him to have an instant kill combo through hook, he is basically another DPS on the team. Zarya on the other hand does have her bubbles as somewhat of a team defense but her bubbles are nowhere close to giving as much defense as a shield would. But she still pumps out a lot of damage and when she isn’t paired up with a... keep reading on reddit ➡