I usually set my timer for 30 minutes, but recently I decided to use a stopwatch instead. I noticed I enjoy my meditations way more, and seem to get more out of it, because im not waiting on a timer to go off, and im more tuning into whatever my intuition says. I seem to allow myself to go deeper. The funny thing is usually when I open my eyes and look at the stopwatch it's exactly at 30-35 minutes :)
Whenever I want to join my friends in warzone, they often are in a match and I need to wait until their game is done. But i never know if they just started a new game or they are at the end. It would be really cool if you implemented a stopwatch that starts next to their status as soon as they go into "Not Joinable" mode, so friends can know if they've been in for 2-3minutes vs 25 minutes.
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It slows the ENTIRE game down (except you) but about 20% for the rest of the run.
Hard mode feels like normal mode, speed wise., It's such a crazy difference. Absolutely must take item every time it shows up for me.
There was a post here by someone a few days back about this, which I can’t seem to find. I just want to thank him/her for it.
I’m a newbie at meditation and I was timing my sessions everyday until I tried using the stopwatch instead.
A few things changed :
I was much more mindful of my breathing instead of thinking about when my phone was going to ring. I am comfortable with however less I had meditated because I’m confident I’m being more focused which is more important.
I don’t think of it as ‘having to’ meditate for whatever time I am currently practising. Instead, it’s leaning more towards ‘wanting to’.
Some days I just don’t feel like meditating, but in order to stay consistent I just sit for 2-3 minutes instead of guilty for not continuing my regular time durations.
Overall, I think I’m getting the essence of it better now in terms if the duration not mattering but the focus and mindfulness. I’ve noticed that time passes faster than I expect when I’m not thinking about the phone ringing when the timer is up.
I don’t really know if this will help anyone. Just sharing my experience. Thanks for reading and thanks again to the person who suggested this hack!
The next time you fill your bath you can use your timer, saving you the hassle of having to go in to check on it.
I know there is a huge problem with QSS, but I think the solution would be to reduce the initial cost of QSS, though it could only be used once, then it would be "destroyed" until the full item is built. It would cause more people to have to full build it, and people who don't normally build the full build wouldn't get QSS.
The Englishman’s Stopwatch is a normal stopwatch with a copper shine to it and a few dark blue and sliver accents
#What it does:
Makes you a intangible but you can only see where people where when you clicked the watch and everything is dark purple
+ you’re completely intangible and invisible while cloaked
+ your cloak charges faster
- when cloaked you have a dark purple fog and everything is purple-y making it harder to see
- when cloaked everyone if frozen and you can’t see where they’re going and can only guess
- it takes slightly longer to uncloak and recloak completely
- your cloak time is shorter
So i've been googling and trying to find what i call a stopwatch program for slobs. I'm looking for a program that starts at zero, i hit start, and it counts upwards in time, until i hit stop. I looked at both Snaz and Cloudbot and neither one seems to be what i want. Snaz counts down or up from some predetermined time and Cloudbot appears to be related to chat business.
Is there just a simple, 0:00, hit start, and it starts counting up like a stopwatch, etc, available for SLOBS?
Yeah I know not every hourglass lasts an hour but for the ones that do how, as a matter of fact how'd they time that before clocks were invented, assuming hourglasses came before clocks at all that is
I used to use Forest a lot in college a few years ago but recently got a new job where I need more focus off my phone. The stopwatch wasn't a thing back then then. I love the idea of the stopwatch now since sometimes I finish my work fast and sometimes it takes longer than expected. But I am confused on how trees grow with stopwatch mode. How fast do they grow and how long till they become the final tree stage? I feel like it might have said when I first tried stopwatch mode but I didn't really pay attention.
(+) Walking over a spawnable (not dropped from death or weapons) health kit or ammo kit while cloaked will sabotage it.
(+) Sabotaged kits will give 50% less value to the enemy but 50% more value to teammates (a large health kit will only heal 50% for the enemy but will heal 100% to teammates and give 50% overheal).
(-) Walking over spawnable kits while cloaked costs 2 seconds of cloak. Cannot pick up spawnables.
(-) Get 50% less cloak from ammo kits.
(-) 20% damage vulnerability while cloaked.
Goal: I more supportive option for Spy which would allow him to help his team or flank and hinder the enemy. If a sabotaged kit is picked up, it will respawn as normal.
I would like to be able to see how long I have pressed the momentary switch on my induction heater. This would be useful for me to determine how small adjustments affect heat times. Any ideas would be greatly appreciated!
I'm looking for minimalistic stopwatch and timer widgets that I can add to my Notion.
If you have any or know any, please share 🙂
Hey guys. I'm pretty much a noob, although I have played ~100 hrs in the past.
A question I've had multiple times but never got to ask is: read the title.
I've always thought it helped me quite a bit, but I see people like NL and CobaltStreak not pick them up.
Cloak type: Fast escape
(i) cloaks Spy for 6 seconds
(i) when used, grants 6 seconds of:
(+) +30% faster move speed
(-) taking damage removes the cloak (not the speed) for a short time
(-) after uncloaking, the damage taken reduces your movement speed for 4 seconds (10 damage -to 3% decrease ratio, 100 damage = 30% speed decrease)
(i) cloak meter can be refilled from ammo sources
(+) +50% faster cloak recharge rate
(-) cannot pick up ammo boxes while cloaked
(-) cloak requires a full meter to be used
Title. I literally just want these functions. A flashlight would be cool too. Cheapest shit possible that does these things, I really need under $50
I made this, a system that uses stopwatches to decide duels between players. It's player-skill-driven.
I'm moving to flesh out the system to a full game. Something that centers around the dueling mechanic.
Currently, there is no "universal resolution" locked down, which is what I need y'all's help with. There is a (basically) d10-based system I've crafted and a system for fighting NPCs, both of which continue to use the stopwatches to keep things consistent.
Is there room for both mechanics or should the system for fighting NPCs replace the d10? Basically the difficulties for NPCs become the difficulties for risky actions, made easier or harder based on the situation.
I've addressed accessibility concerns, but is 100% player skill (testing precision using stopwatches) too much? Where do y'all think the line should be drawn?