Images, posts & videos related to "Sparrow"
As above. Please. Current parking arrangements at Variks are causing management a huge headache and we have had several complaints from local residents.
You can ride your sparrow right to the entrance of the Perdition lost sector, do the thing, return, hop on and recycle. Doing those Europa lost sector bounties is far more easier now. There's a ton more situations you can speed it up a bit just because it won't disappear now.
I CANNOT DRIVE
EDIT: WHAT THE FUCK I SAID I CANT DRIVE AND I GOT FUCKING 6K UPVOTES WHY
Blade Session is that oddly exclusive A Skill that you'll see every now and then in Hall of Forms and laugh at because it isn't literally anything else. A potential +9/+9 on initiation is great and all, but it has Distant/Close Counter, Heavy/Flashing Blade 4, Fury 4, L&D 4, Unity, Catch 4, and Ideal 4 Skills to compete with.
Blade Session as a Seal however is complete madness. It's a Skill that's often better than Swift Sparrow 3 and Death Blow 4, as a SEAL. If a single ally has already acted, Blade Session is already +6/+6. If two have, then it's +9/+9. Better yet, even Staff units can use it.
Suggested Use
Save Breakers that don't use AoE Specials
Turn 1 AR-D Hell Units
Galeforce
Stage Unit in Mjolnir's Strike
Anything that was using Swift Sparrow, Darting Blow, or Death Blow as a Seal
Limitations
Blade Session is effectively Swift Sparrow 4 and Death Blow 5 rolled up in a Seal, but it is still Player Phase only. It also doesn't give visible stats, so AoE Special users may still want the L&D 3 Seal.
Dead Units also don't count as "already acted" so if it's used in a Cav Line without Return+, Dance, Rally nonsense, then it could easily just be +3/+3.
What are your thoughts on the Blade Session 3 Seal? I'm pretty excited for it, but it is going to be annoying to see on AR-D.
See you on the Game Grid, progra- er, guardians.
Fun Glitch that could be useful in certain situations
β’ Kosatka Sparrow
β’ CEO Office
β’ Simply go to your office with the sparrow and press right in d-pad to land. Exit to roof from the office and now you have a duped sparrow.
Itd be funny
Title.
Ghost Shell update in 3.0.0.1 was just:πChef's Kissπ.
Lets do it to Sparrows now.
Obviously Ghost Shells were in dire need of this update because it became a game of:
I can't use my favorite looking ghost because X ghost has Guiding Light
Sagira's Ghost is beautiful but why would I go to Mecrury lmao (pre-beyond light obviously)
Why did I spend silver on this ghost if it doesn't even have Guiding Light, etc. as an option
Sparrows are not in this unique situation however there is room to improve and the Ghost Shell update is the way to go.
##Changes:
Give Sparrows a Weapon-esque Mod perk tree.
Let us swap between Stabilizers and Destabilizers.
Add 2 or 3 slots with varying energy costs for Thrusters, Autoloader, Reduced Summon Cooldown, Instant summons, etc.
Or, make some of the Perks automatically unlock with Masterworking. Like Sparrow speeds: base 140 at tier 1, 150 at tier 5, and 160 at tier 10.
Make Raid Sparrow unique mods that drop (however rare is deemed necessary) from hidden chests into a Mod that slot into a special slot thats maybe only on exotic sparrows.
Always on Time, leave it in Momument to Lost Lights and, when purchased, also give the Stealth Running mod.
Or add new ones, like- Give the first (hidden) chest in Deep Stone Crypt a new mod (or when completing the Triumph: Not a Scratch)-
This also gives more room for new mods, maybe:
Overdrive/Unstable Thrusters: Boost for 180 speed at the cost of the life/condition of the sparrow.
Dark Matter Drive: Greatly reduces the cost of Boosting
Pneumatic Handbrake: Powerful braking(?) Or activiates destabilizers while boosting.
Lateral Thrusters (Why not?)
Banshee's Co-Pilot: Rare chance of generating weapon telementry on Precision Sparrow takedowns... just kidding, Bungie please just vault Weapon Telementry already, its worthless.
Oh and horns.
After getting back to back legendary cosmetics which are exact copy of each other for several seasons, just why? Do people even use legendary cosmetics over exotics? Honestly I may be a small sample, but over the lifetime of this game, except for new players, I have not seen a single soul equip legendary cosmetics over exotics. Not only legendary sparrows are worse, but even if you wanted something "simple", we still have several exotics like that.
Bungie please, I do not want the 20 legendary ships you introduced in CoO, I will never use them. I still have several exotic cosmetics, ornaments, emotes etc. that I need to get and now that bright engram includes every season except the last 3, can we remove these stuff from them? Its already pain in the ass getting these engrams but its much more upsetting getting a dumbass legendary ghost from year 1.
'It was late that evening. She had been walking back from the Tower, nearly home, when she heard a smooth voice quietly assert, "Eva. It's been too long. You look as bright as ever." Osiris melted out of the shadows near her doorway.
The ex-outfitter snorted. "That's faint praise coming from someone who's been fifty for several centuries."
"My age shows in other ways. May I come in?"'
-excerpt from the sparrow's lore tab
With GG out in full swing now with Heir and recycled strikes. I couldn't help but feel nostalgia for sparrow racing. I remember completing quests to earn cool sparrows and that sick ass soundtrack that would play on certain maps. Plus the cosmetics were pretty cool as well. I also think it would be a nice way to give Holiday some use as well seeing as to how she's pretty much useless when you visit her the tower.
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