I don’t want to talk about it.
Edit: PSA #2: Thanksgiving is a bad time to realize you loaned out your plunger 2 years ago and you never got it back.
I’ve been making instant pot bone broth for a while. It usually results in about 16 cups of broth because that’s how much room i have in my instant pot. Yesterday I drained the broth off, filled it with water again, and pressure cooked a second batch. And it worked!!
Also, whoever posted about using chicken feet- that works really well even if they are disgusting looking. $2 for chicken feet + veggie scraps = almost 35 cups of broth!
A Fucking Linda story that does not require a trigger warning- that's new. Don't put my stuff on your YouTube channel or clickbait site. Kthnks.
Right now I'm working insane hours at the day job (9:00 am to 8:00 pm every day plu 9-5 on Saturday) and almost every spare minute after that I'm working on my side hustle (usually till 11:30 pm) in case anyone was wondering why I've been absent. The 8:30 am to 11:30 pm with only one meal shedule is brutal but hopefully it will be worth it in the long run.
So while I'm convincing scared little old ladies that Joe Biden isn't going to steal their medicare (I'm enrolling people in Medicare plans for the day job right now), my dogs go NUTS. I work from home and am in the basement but its still noticable. I take a break and go upstairs and my Aunt Awesome is there! YEAH! AND she has a present-WHOO HOO! My birthday was the 16th and I spent my birthday money on someone who needed it more and felt pretty good about it, and Aunt Awesome had ALREADY given me presents!
Then I see my wife's face and just... oooh boy. For those new to the story, my mother redefines awful. She's a special kind of demon. My Aunt Awesome is a literal angel of a human being, but has some serious memory issues- especially when she gets sad/mad/upset. So when Fucking Linda was a shitty friend she literally forgets about it, and Aunt Awesome was someone Linda liked to perform in front of for narc fuel. Aunt Awesome has been struggling to reconcile the woman who helped save her from homelessness with the woman who made me homeless- she's been friends with Fucking Linda for almost 50 years. She does belive me about the abuse , and she's actually gone to therapy to try to deal with it.
So if you've guessed that the box with the present in it was a graduation gift from Fucking Linda, you are one step ahead of me. And part of me?
Oh LORD IN HEAVEN, part of me wanted it so bad.
Fucking Linda sucked at presents. I always made sure to get my brother gifts for birthday and Christmas but let's just say Fucking Linda would:
With rumors now swirling that pre-patch and the expansion may be delayed due to continuing issues with bugs and the fundamental game, the question has to be asked: how much of this is because of the enormous required effort focused on covenants, soulbinds, conduits, and legendaries?
It's pretty self-evident from the systems that keep being introduced each expansion (artifacts+legendaries+class halls into azerite gear into covenants), there's a substantial amount of time required from developers, quality testers, bug fixers, etc, to get these systems off the ground.
That's all well and good if these systems add to the game (there's plenty of existing debate about whether or not these systems are good or bad, that's not my point with this post). The problem is that Blizzard likes to spend the entirety of the development cycle shipping these systems for launch, then iterating on these systems through the expansion itself, and finally reaching a state of fulfillment towards the close of the expansion.
Then...they scrap the whole thing. This is now the third expansion in a row to have huge game-system additions (not counting garrisons, though maybe I should) that provide an enormous increase in required hours to the development cycle. Not one of these systems lasts through their own expansion.
Why? Why go through all the time of building these things only to just get rid of them at the end of the expansion? Why couldn't we have continued to iterate on legendaries into BFA? Instead of azerite armor, we could have introduced a new set of legendaries - ones that gave the same traits as Azerite gear, like Shrouded Suffication and Blaster Master and even class-neutral things like Overwhelming Power. These could have just been an extension of the system that was developed.
But instead, we spend all this time just building new things. And now it's happening again. There wasn't enough time spent fixing class designs or bugs or things that players are begging for Blizzard to pay more attention to, because the only thing that seems to matter for Shadowlands is Covenants.
Whatever ends up happening in SL and the expansion that comes after, I hope Blizzard finally develops a system to the point where the players and the devs are happy with it, and then evolves it for the new expansion instead of leaving it to rot.
After just a couple days of the Fallout 1St trial, I am finding the scrap box to be very useful. While the survival tent can be useful, the scrap box adds much more to the game. It has become a game changer for things. While Fallout 1st can have the monthly free Atomic shops items, private worlds, the monthly Atoms and the survival tent. I feel Bethesda should make the scrap box part of regular game. I like to know how many others feel the same way.
The rewards follow a sequential order, which is different for each month and corresponds to the number of days in it. A reward can be claimed on each calendar day of the month. Claims are claimed in consecutive order: if you log in for the first three days, claiming rewards, and don't log in or claim for a few days, you'll receive the fourth reward for that month when you next claim a reward. Note that this means that if you miss logging in or claiming rewards for too many days, you may miss the higher-end rewards which tend to be near the end of the month. You cannot simply log in on day 18 and 25 to get the 18th and 25th reward, you must log in 18 or 25 days in a row.
So for the more exclusive/unique items/skins would be towards the end of the month. ESO has the more exclusive/unique rewards on 7/14/21 days. What do you think about this? Maybe this could help a bit with more players logging on each day and playing a bit more to have more player engagement? Yes, I know increasing the daily limit on caps/scrip/gold or even having a weekly limit on those three can help with more players logging on but I'm trying to suggest a different approach.