Hi so it's my first post and it might be really stupid but I just saw my boyfriend in the kitchen cutting raw chicken with scissors and I was wondering if there are any other people that do it? I personally find it weird and funny to see him cut it that way
I don't know why my friends always seem so disgusted by this, it's just so much handier and cleaner.
Which brand do you recommend? My gut feeling is Hattori Hanzo, because they let you try scissors for free?
Which particular model?
Ought I buy a Texturizer too, or ancillary scissors? If so, which?
Last night she put a pizza in the oven and when the timer went off I took it out. I yelled to the other room that the pizza was done and she yelled back for me to cut it. The scissors were handy and the knives were dirty so I thought to heck lets try it. Anyways, TLDR: I dont want to use anything else to cut pizza with now and she's mad at me even though I cleaned them.
[TOMT][GAME] I'm sorry, but I don't know where this game was made, I do remember playing it when in 2000's but again, maybe this was made in the 90's, I have no idea.
I remember when you robbed the shopkeep, you get to fight policemen that beat your ass very easily. I also remember you have a slingshot on that game as a weapon. I think it played as an RPG, but I may be wrong. Maybe your protagonist had a red pirate hat, maybe not.
I'm sorry for being vague, but I just can't remember this game I want to play so much
Edit: One of the maps there is a mine, I think.
The sword's size would be roughly on par with the (untransformed) Holy Moonlight Sword. Basic idea would be to have the blade and hilt both split down the middle, keeping the top half of the hilt connected to the bottom half of the blade and turning it into a giant pair of scissors.
Feel free to use this thread to also suggest and discuss about your own weapon ideas.
Somebody will start a rock, paper, scissors game, that includes custom made rules and names.
Eg: Water, Fire, Grass (Water-Fire, Fire-Grass, Grass-Water)
Let the games begin!
My girlfriend and I play random rock paper scissors games for little prizes. Whoever loses has to do X, take out the trash, go to the store for cigs, whatever. I noticed after a bit that I habitually throw rock %90 of the time unless I'm actively trying not to. She figured it out and nearly always wins. So now when I want to win I just throw scissors, but I keep losing most of the time so I can win when it matters(to me).
From my point of view, adding this animations would be helpful. Sometimes my buddies and me can't decide who of us is going to unluck a door or take some loot.
Or / and a random 1-5 fingers up (?)
In germany we say "schnick schnack schnuck", "sching schang schong" or "Schere Stein Papier" while doing the hand movement. What do you say in your language?
I think there should be a system, where you can ban a certain win condition card before you start a match. This means you'd be prevented from playing against opponents with that specific card in their deck, thus you can enjoy more game where your opponent doesn't hard counter your deck, for example my deck is defenseless against graveyard spell or x bow so I'll ban it before match start.
This is not gonna have much impact on the game bc there are about 100 cards total in this game, so that wont cut out too much opponents.
This Ban option can appear in the 'battle tab' perhaps under the replay button as an option to ban a certain win condition card. Thanks for reading
edit: you also cant use a card you ban
My roommates found it weird that I used scissors to cut my pizza. I never confronted them, but I must get this opinion off my chest. Pizza cutters hardly get through the pizza and you have to just rip the slice out. The entire bottom layer is still left uncut. A knife is too messy and swishes the cheese and sauce around everywhere. It may even tear off the entire cheese layer if the pizza is too fresh. Scissors cut pizza neatly and fully.
I just heard that in german you say ching-chang-chong to play this, which I find very interesting given the pejorative history of the term in English.
I also heard that in Bolivia they use jan ken po!, which is very similar to what Japanese people use じゃんけんポン！ "jan-ken-pon!", I wonder if they are related somehow (most probably are). Something tells me that brazil might do something similar as well. So I'm asking here...
Is there a difference in how you play the game in your country? Any variation that you might not find documented in a wiki page?
Also, how prevalent is this game in your country? My Colombian mother didn't know about the game until I taught her when I was a kid. I'm wondering about how often does this happen in Latinoamerican countries.
So this power starts out weak but becomes stronger and stronger the more you use each one.
Rock- You say "rock" and do the hand motion. It can smash through almost anything. And you can only smash downwards. So you can't punch.
Paper- You say "paper" and put your hand in a flat position. It Negates any any attack, from fist, to bullets, and even missiles,!
Scissors- You say "Scissors" and do the scizzor hand sign/motion. This can cut through anything. And if it's strong enough, it can produce shock waves that cut through anything in its path.
Additional: Shoot!- Makes a bullet should out if your finger tip. You have to make a finger gun to do it, and you yell "shoot!" This can burn your finger if overused.
Downsides- if your not careful this power can hurt and even kill you. Over using one power can break, or temporarily paralyze your hands.
The louder you yell the stronger it is. But yelling makes people concerned...
You can only use this with your dominant hand, but this... keep reading on reddit ➡
The game has only been out for a few hours. It's early days, I know. But I think that a lot of people would agree that the RPS system is not great. Randomness in a fighting game is never a good idea.
My idea for a replacement:
Once in a parry-lock have three buttons appear on screen. The first player to press these in order wins. If you make a mistake you lock in your "progress".
Button prompts: A, X, B
Player 1 manages to get the first two right but not B
Player 2 presses A, but then fails to hit X
result: Player 1 wins because he "progressed" more
Now, I have no clue if it's easy to implement (from a coding/development standpoint) because lots of things are at play, but to be honest...anything that removes RNG out of fights would be lovely.
Edit: I actually think that the rest of the gameplay is great. Smooth movement, cool skills, great ideas. But that one mechanic...not a fan.
Edit²: As Jellye pointed out in the comments: Just a simple block w... keep reading on reddit ➡
Okay so this is pretty funny I know I got fired today from a studio I was working in as a tattoo artist. I did not get a proper reason to why and my boss fired me over text. I'm pretty upset over it and I lashed out on him because he sees me almost everyday yet did not have the guts to do it face to face. He also did not complain about anything I've done (nor my tattoos) and just couldn't seem to give me an actual valid reason so I'm still confused.
I can't sue him because we don't have a contract and I'm a freelancer (most tattoo artist in my country are freelancers)
I also had to find another job because he didn't forward any clients to me (I still don't have enough of my own clients to provide for me.) Anyway I didn't really lose any money over this.
Okay to the point- I had a really great pair of scissors and I brought it to the studio for the staff and for me to use because the studio had only very shitty scissors and no one bothered to buy any new ones. (Also I would bring... keep reading on reddit ➡
So as I stayted in title. In LoL for like first 4 or 5 years at least, we had a simple set of rules about what is going on in match up's, teamfights and team comps by all means. That rock paper scissors game was in our language: Poke, Sustain, Burst. Poke countered Burst - because the prevented enemy to go all in at full hp. Sustain countered Poke because obviously every ziggs q could be healed with lets say Soraka heal. And Burst ofcourse countered sustain beacuse you couldn't heal yourself back if you get 100-0'ed.
Right now those rules just don't or I should say can't exist because of Riot idea to give to kits, items and runes outrageously big sources of sustain. Because of that in every game, and almost on every lane you do have sustain. Because of that the Poke category just can't exist properly because it is handicaped before even game start.
That is why the only source to counter Sustain is Burst. The game now works on two pillars: First - buy grevious wounds, Second - burst... keep reading on reddit ➡
People keep disagreeing with me on which order they go so I wanna see what order people here think is correct