From memory; the killers (possibly just the man) shot up a elderly home or hospital and proceed to carve up the victim's forehead with a number in order. The woman killer kills her mother to please the man.
After he died, he became a grim reaper looking ghost and would mark his victims by a number appearing on their forehead before going after them.
Our hero was marked (or someone was marked that he desperately wanted to save) due to some previous connection with killer ghost and in order to fight the ghost, he went into a kitchen cool room to go into a death state.
For example; I have this data set of numbers containing:
6515, 6510, 3217, 2187, 6554, 9817, 9051, 4321, 6541, 2217, 4356, 1098, 6545, 3221, 5410, 2817, 4354, 3940, 9458, 4325, 9087, 3425, 3928, 4430, 9822, 9801, 4531, 4553, 9850, 4401, 4327, 3817, 3565, 9240, 3981, 9456, 3903, 3321, 3051, 4254, 4331, 4358, 3456, 3401, 9028, 4352, 3322, 3287, 9242, 4427
Can I use excel to find values that contain the same digits like 2187 and 2817?
Edit: It does not really matter if all the numbers have to be in a single cell or row or column. But I guess it would be easier if they were all in the same column I assume.
How would I be able to sum only the numerical values from a range of cells that also contain text? I just need to have excel recognize the numerical values and sum them from these cells. Thanks!
Edit: What I am hoping the formula will do is sum only the numerical values (formatted as $1,234.56) from a cell(s) that also have text in the cell(s).
Formula should return the sum of all numerical values in the range, I’m having trouble because each individual cell has text, as well.
I am starting to port my game over from Roll20 to Foundry VTT and it has been great, especially with modules to add everything I have ever wanted. However, after googling modules and searching through settings, I cannot find anything that will allow me to display the numerical health value at all times, without having to click on a token. Hopefully I am not just missing something obvious, but any help if there is a way would be appreciated.
Numbers, as well as words and images, always have information in the form of a vibration. You can focus your consciousness on healing by focusing on healing numbers or so-called numerical codes. I'll show you some practical applications on this space.
"Understanding the teachings, every person can
Become master of his destiny. "
Through these unique technologies or methods with geometric shapes and numerical series, anyone can take control of reality and events.
Being Lord of one's life (Inner and Outer Events), as well as restoring health by producing the natural order of cell consciousness, is possible by applying the numerical codes!
"An illness, an event or a condition is created in the consciousness, so it can be changed there again!" Learn to heal the disease, the event, and its reality on the physical and mental level - to regenerate, to normalize, to control! "
What we believe and know is the faith and knowledge of the collective... Are you a part of it or independent in thinking, believing and acting? Decide yourself and control your reality yourself! Are you ready? Check your beliefs and rules/restrictions and throw them overboard if they harm you!
You can also find application possibilities for numerical series here.
7-Captain fat fuck
A numerical language is a language made of numbers, like Gibson Code. The lexicon of this language is entirely derived from nhentai.net numbers. Like 177013 means "to change" and 215600 means "box". Since practically every "word" is six digits long, you don't need spaces.
I'm trying to make a minimalistic rules-light storytelling-focused game, and I don't like that players have to keep track of XP, it feels like an extra number that isn't really that connected to the story.
I don't know if it's a novel idea, or if I have seen it somewhere, but I wonder if it's possible to create a system where you gain powers and get stronger by accomplishing in-game tasks, instead of gaining XP. Wanna learn a spell? Find a long-lost old wizard who can teach you. Want to get better at sneaking? Steal a valuable item without getting noticed. That way players are driven to accomplish specific tasks during the game, their motivations come from wanting to gain powers (as opposed to being put into the adventure by the GM).
Does this make sense? Would it be too complicated/clunky? Are there games that do this well?
What are some other alternatives to tracking XP, that would fit well into a storytelling/improv-focused game, that would make an interesting impact on gameplay (as opposed to just rewarding points at the end lf the session)?
Long story short, we live on the corner of two streets. I’ll just refer to them as ABC Street and XYZ Street. I live on ABC street and my address is 600 ABC street. There’s a house on the corner of XYZ street whose address is 600 XYZ Street.
So both of our houses are numbered 600 but on different streets. As you can imagine, this creates a bunch of headaches. We are always getting each other’s mail, packages, food delivery, etc.
Thankfully we’re cool with the people that live in the other house, but it’s a pain in the ass. What are some of the headaches that comes along with changing the number in your address? My main concern is my mortgage company screwing things up.
Certain pages correlate to tag numbers. Everything is in order and there are 10 tags to a page. I need to count to 10 and that will be page one, another count to 10 will be page 2, and so on so forth.
I have a makeRandom() function that generates a random 5 digit numerical code.
I store it in a variable called rand_code and return it.
def makeRandom(): num = “” rand_code = “” for i in range(0,5): num= random.randint(0,9) return rand_code
I then have two other functions where I want this code to be stored.
In the two separate functions I call the makeRandom() function and I find that they both give different numbers.
What’s the best way to ensure that a number generated from makeRandom() is kept throughout the entirety of the program and not being changed while still preserving the two other functions?