Please, someone help me, I can't solve it and it's making me nuts.
It feels like the game is trying to rush me through the story - it’s a bit annoying to be honest. Anyone else felt that?
Edit: since this is getting some attention. Let’s open it up to discussions on ways they could improve on the idea. I think the idea is creative with lots of potential but was just poorly executed - especially when the most interesting characters are from side missions. Like the guy who wants to make a snuff film in the cave lol.
For example, a straightforward potential solution would have been to reduce side missions resistance points but increased the cash payout to still incentivize players doing them.
Edit2: annnd that ditz Faith just got me high while I was in the middle of a treasure hunt. If I had that high quality of a psychedelic, I’d be floating around Rock Base Lake on intertubes with the Hurk and Cheeseburger, having a couple casuals and doing my best not to get my smokes wet. What a waste of a trip.
She started it in 4/4 which felt kind of strange, then switched to 3/4 by the end, may have even been a measure of 5 in there somewhere too!
I'm sure I'm not the only one that has fought a tough enemy that has a gigantic health bar, and when you've gotten through half or more, they just waltz back to where they stood and get it all back. All because I moved away from the fight just a smidge.
How about their health bar only comes back after maybe a minute or half of it being docile.