Images, posts & videos related to "Mattock"
Hi all,
I've encountered a strange problem.
I'm level 72 archeology, today I've changed my dragon mattock into crystal one - since then, my character is not using it when I have it equiped.
I got charges (it was augmented), re-logged multiple times, even de-augmented it and yet, I'm still using the one from my toolbelt.
It is not a graphic issue, while augmented, it did not gathered any exp while excavationg.
Any suggestions?
Im 68 arch and 48 hunter, I planning on unlocking invention soon so i thought i could use a dragon mattock to further training. What would be faster, keep training arch and once i get access to tetra just farm em or lvl hunter and grind bgh for it.
Absolutely bonkers that it's a 1/5000 droprate. Especially when you can get your kills stolen by raptor, there's hardly enough spawns in chaos dwarf battlefield, can get kills stolen by black guard/crossbowmen etc.
I got 3 out of the 4 pieces, I'm at level 90, should I just continue grinding the final piece? I wanna augment it for some perks. Thank you very much.
I read that they sprinkled dlc weapons throughout the game.
Im currently flying the Foxbat, absolute unit of a ship that one. 5guns plus a turret is absolutely solid. Coyote is more of a strike ship, has a bunch of guns but without the turret, so if ur not experienced u may get swarmed. Dingo is more of a strike bomber having a wider array of missile slots. Mattock is kinda a merchant/cargo gunship, a absolute tank (heavy armour) that has a really good weapons (4 weapon slots) and decent bombing capability (2 missile slots). It also can carry a good load of cargo. Which should i pick? i personally prefer to do combat and try not to run away from conflict.
I'm doing my first playthrough and about to get the mattock. Can i extend the shades home and mine a crystal before it breaks?
Thanks as always for everyone's votes to help Royal Jelly take down the Tusk Idol.
We continue today with two very different items in the Clone Gun and the Mattock, each incredibly versatile and helpful in its own way. Cast your vote for your favorite item--poll closes in 24 hours!
Here is a bracket updated through the first 16 matchups; you can still find the original post with the blank bracket here. Tomorrow: Vlad's Amulet vs. Elixir.
I've made a mattock out of a Flint Axe Head, a Flint Shovel Head, and a stick. It has only a single diamond applied to it for +500 durability, no other modifiers used. The mattock does not possess the Jagged or Stonebound traits. The tooltip states it has an attack damage of +6. That should mean this mattock deals 3 hearts, as each +1 to damage removes 1/2 of a heart, yet this mattock deals 6 hearts of damage instead of 3. This is in 1.7.10, and the relevant mods are Tinkers Construct and Iguana's Tinkers Tweaks.
Even with the "nerf". They're still broken and possibly even more broken now with -1 pellet but more damage if you're accurate. They still break what makes them broken at core, which is one-shotting infantry. The one extra pellet they removed doesn't really make a difference because it was an overkill in most of the times.
This weapon fails at a game design because the designers can't understand that any kind of shotgun-design archetype combined with an infantry-tank class who's designed to push and tank doesn't go with the same design philosophy that goes in the other guns, thus creating a design clash, unbalance.
Shotguns usually are designed in a way that, if you miss, you have a long-ass time to re-shoot, the ballistic also is hard to control, but rewards you if you hit by hitting hard. But if you give a player enough time, in this case HP, to go immune from that mistake or have any drawbacks from it you have an overpowered archetype.
It would be the design equivalent of removing the Bolt Rechambering Cooldown from a bolt-action sniper rifle in a game, at the cost of "nanites". Here, I purchased this high-tech 450 nanite system which removes the bolt-rechambering need for a sniper, that lets me shoot again before I get shot if I miss... Stupid broken design.
It suffers from the same design issue the Banshee has, extremely low TTK at the cost of.. nothing. Low TTK weapons in a well designed-balanced game are either designed in a way that you need a high skillcap, meaning the weapon has a slow or hard trajectory projectile or it'll leave you heavily or momentarily exposed compared to sustained fire guns, that doesn't happen in MAX or Banshee even with their reload times/downtimes. For a shotgun archetype to be combined with a heavy survival class, they needed to add some sort of "charge-up", so a tiny 0.3 delay before the shot. The Vortex includes this in the design, and is an example of a well designed gun in comparisson, because does a huge ammount of damage with high accuracy at the cost of you having to charge up and potentially losing your target in the process or between shots.
Sustained fire automatic weapons always leave space for the enemy to react and make a choice because of the medium TTK.
Long range weapons hit hard at long range, hard to use at close range, and you're fragile.
Shotguns are reverse of snipers, hit hard at close range, hard to use at long range, and you're fragile.
But you can't have both.. You have to be fragile in b
... keep reading on reddit ➡is any way to get the 4k harmonic dust back?
I am early iron and i thought about grinding some arch. Is the dragon mattock worth grinding for still? Or should i just smith when needed?
just got to the mines and theres another mattock underneath me i think i know how to get to it but im pretty sure i still have my mattock?? should i just wait and leave the second mattock alone for now?
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.