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God his confrontation with C!Tommy and himself was fucking heartbreaking. It's understanble why C!Tommy dismissed C!Jack Manifold's hurting since he's been through hell and back but I still feel incredibly for C!Jack Manifold desperetly trying to get C!Tommy to understand.
His feelings of betrayal when he realized that C!Niki knew how to move on are understable as well, C!Niki was the only one who understand his grief and feelings of betrayal. And now she's moved on and is following the ways of another person who hurt him. But he can't, he can't move on like she did because he doesn't know how to.
He started off as a joke villain but now he's genuinly stepping into the tragic villain territory and I absoltutly love it.
Not sure if this has an easy answer or not, but I've been trying to find a good summary of Perelman's proof. I can't seem to understand why the surgery works. I took one course in topology for undergrad so I have a bit of a starting point for trying to understand this, but that was a few years ago. If anyone can point me to a good resource that would be very helpful.
I was hitting 30MPG and knew it was time for some maintenance. My EGR cooler was practically clogged. I had to take it to a quarter car wash and pressure blast it clean.
I took my time cleaning everything meticulously. That lower bolt on the EGR cooler was a freaking nightmare. I yanked the stud and did not reinstall it so I can do more routine (50k) maintenance on it going forwards.
My milage shot up to 42 just doing a short drive around the block, definitely feeling relieved that is helping out and everything went smooth.
I need to work up the courage to do my head gasket (preventive thing)
Tomorrow Im gonna wash, clay bar and wax her up nice. Oh I got a glass polishing kit too. Finally strip the hard water stains off the glass.
Any other tips to look out for?
Hi everyone,
After a long weather included Hiatus (either strong winds or low cloud ceiling) I was finally able to get back up for PPL training. Turns out my second cfi moved onto turbo props (first one was transfer to another location), so I'm one my third instructor in little over a year. Currently trying to hone the landing skills (and practice some maneuvers when possible)
Due to the 100 hr inspection they gave a me chance to go up in a 172RG and OH BOY, it is different than a 172R. I was hoping to get some more time but with the wind picking and unfamiliarity with the controls (ie the prop and manifold pressure) I ended up calling it (the cfi understood).
I'm trying to wrap my head around the concepts of manifold pressure and how it affect the operations of a complex. Coming from an engineering background, I understand the concept of the heat cycle (ie PV=nrt), although the smaller details of the manifold pressure catch me off guard.
What I understand;
In a non operating condition, the manifold pressure is eqv to the ambient pressure.
In an operating condition the manifold pressure denotes the pressure seen by the pistons.
The manifold pressure is based upon throttle position and engine speed/prop pitch (ie the faster the engine is running the more airflow being pulled = higher vacuum)
In the absence of any throttle restriction (full open), the engine can provide maximum torque.
The prop pitch affects the manifold pressure (ie an opposing force from airflow)
What I'm inferring;
When the throttle is applied (and creates a larger vacuum if the rpm remains the same), less airflow is occurring, resulting in less fuel being brunt (subject to the rich/lean position).
When the prop pitch is changed, the opposing forces created by the airflow over the prop that counteract the manifold pressure will result in the engine changing speed to balance out the forces.
What I don't understand.
Is there a 1:1 ratio with respect to the manifold pressure and volume of air (ie 1" difference result in x^3 fpm of air).
During flight, why must the manifold pressure be manually reduced to the ambient pressure at altitude when (as a comparison) the full open throttle cannot exceed the ambient pressure ( ie the flight instructor had me reduce manifold pressure at 4k to 24", wouldn't full throttle automatically adjust to the ambient pressure?)
Other than that, what am missing in t
... keep reading on reddit β‘As a puzzle game/Myst, Talos principle fan I should have played this a lot earlier but I recently came across a sale and I decided to try it out and it was well worth it. In fact it well surpassed my moderate expectations for a puzzle game in this genre, probably placing among the best I have ever played, not because of it's difficulty but for being so innovative in its design.
Let me list out the few (not really) cons before I start praising the game:
In terms of length this is much shorter than Myst/Riven and obviously much shorter than The Talos Principle but much longer than Portal & Portal 2. You will be done with your play-through in 7 hours or less. I just didn't want the game to end that early but the length might be perfect for other players.
Don't expect high level Graphics: This is a deliberate choice for this game and it works completely in its favor. The simplistic graphics makes the levels that much more grander.
The ending is really underwhelming but I can undertand what they were going for.
Onto the Pros:
Every Level stretches to Infinifty and Beyond: You heard that right. Every level repeats itself to infinity and at later times it's integral to solving every puzzle. Infact, if you have a PC that can take it, I would suggest you crank up that draw distance in settings. Simplistic polygon shapes becomes art when you see it procedureally generated towards infinifty in both directions. Granted it's only a small section of the arena that is being replicated constantly but nevertheless, at every single place it's a sight to behold and it lends a scale of epicness that only a few AAA titles like Shadow of the Collosus or God of War have managed to convey (drawing from my own experience).
Simplitic Art Style: This is one of the of the few games out there that nails the minimalist art style and it shows. The animation and the artwork of sheer minimalism is a work of masterpiece whenever it conveys that grand visual scope that the levels want to convey and that brings me to my next point.
A Grand Scale: Because of this repeating minimalist look, all levels have this epicness about it and by repeating the design throughout with really tall ceiling limits, it mostly creates these wireframe of grand areas that you would wish would exist in AAA titles a few generations from now.
The Soundtrack: A Bladerunner-esque soundtrack permeates throughout most of the levels in the game and it lends the levels the neccesary gra
These might just be the most powerful characters ever made.
The Creator is beyond the idea of limits and, supersedes characters who transcend the Catbox a metafictional reality the consists of infinite dimensional spaces.
The Majestic Presence infinitely transcends characters who see the meta world as fiction. The meta world is the concept of an infinite amount of endless multiverses.
Azathoth sees the entire mythos as fiction and a dream. This includes characters such as Yog Sothoth who emcompasses all space and time.
The Goddess is vastly superior to the likes of the downstreamers. The Downstreamers bended the idea of math itself to reach a greater knowledge, which she encompasses
SCP 3812 transcends the concept of infinity then will supercede itself infinitely from infinity, then will keep going.
The odd star twinkle when it shouldn't have was the only evidence of the small black orb. It orbited in the LaGrange point of planet C92B4-4 on the far side of the planet from its star. It wasn't sure how long it had been there. It could look. Something deep within it didn't want to know. [S]he looked at the atomic clock. Three hundred years. She checked her resource reserves, as fuller consciousness came. Individuality filled in where it had been abandoned. On a cycle, now, she knew. She was in the form of a prison orb. Radra's resource reserves were at 98%. She performed a system scan. The second planet was in the habitable zone of this star. There was life on it, but that life had not reached outside its atmosphere, yet. No other visitors had come to this system. The gas giant she orbited was still untouched by resource collection. No signals had reached her, in any spectrum, from her order. None is relativity constrained space. None in FTL. None over personal ansible transceiver.
Of course there were no messages. Radra was the last. That's why she was here. Once the last keepalive ceased, her build templates had opened up. She'd been overwhelmed by the variety, and by the grief and rage. By this time in human development, cyberpsychosis was a hard to come by variant of Post Traumatic Stress, but its description fit well. She'd picked the largest, most destructive template by reflex. Her enemies torn asunder, even as she underwent a flood of additional stimuli from her Forge Core. When she found her self the last thing living within two star systems in any direction, she had sunk herself into a nearby gas giant, absorbed its resources, and fled. Not in fear. Well, not in fear of the enemy. She was afraid of what she'd found herself capable of. She was afraid of the ghosts of her comrades, pointing fingers, blaming her for surviving when they didn't. Still new to the unredacted Forge Core, she'd found a template by reflex. It must have pushed its way up to her conscious in response to her mindset at the time. A prison orb. Usually imposed on an individual, she'd selected it on her own. Gave it a set of instructions and sunk below individuality.
Going through these reflections took time measured in fractions of a second for a being that was cyber assisted, a synthetic sapient intelligence, or the like. Before Radra's dormancy protocol kicked in, she noticed something. She suspended the protocol, and performed analytics on a passive scan. Newcomers
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