Hi everyone, we are Blackbird Interactive, and our sci-fi zero-g salvaging game Hardspace: Shipbreaker releases tomorrow June 16 in early access on Steam - ask us anything!
Here are the devs who will be answering your questions:
We'll start answering around 9AM (PDT) and we'll be here until around 12PM.
If you want to see what Hardspace: Shipbreaker is all about, check out our overview trailer: [https://www.youtube.com/watch?v=... keep reading on reddit ➡
^(Use this thread to share your winnings, opinions, frustrations, and so on regarding the twenty one pilots interactive Level of Concern game.)
#CODE 20 MEMO:
> Thank You / Congratulations. While this feels like the end, it most certainly is not. We still have a few surprises up our sleeves. Mark your calendar for 6.22.2020. This time it's not about us... it's about you.
Final Code: LOC-498-508-11OO2
Link for Code: https://usb.twentyonepilots.com/a323e793-4ec8-49e3-b8eb-dd00f519f6c5
Speculation Regarding Code 20 Memo:
Marek Španěl, our CEO:
"[...] the information circulated by various major media sources about Bohemia Interactive being acquired by Tencent is not true. [...] We were talking to numerous potential partners in the past about possible strategic cooperation and we may do so in the future as well but as of now, we remain an independent studio. "
Note: You also need to open the actual Political Compass questions separately or copy the questions to your device.^(*)
I have successfully reverse engineered the Political Compass test (politicalcompass.org). I made a live sandbox version where you immediately get your compass position coordinates^(**) when you answer a question. This can help you figure out how specific opinions affect your final result. You can click a button that copies a link to save or share all of your answers! There are also options to choose the LibRight color (yellow or purple) and change the indicator dot size (tiny or big). And there are buttons to reset, undo and redo answers.
By default all answers are 'Agree' (0.38, 2.41). Here are links if you want all answers to be: 'Strongly Disagree' [(0, -4.36)](https://politicalcompass.github.io/?AAAAAAAAAAA... keep reading on reddit ➡
During lockdown I have been creating this interactive timeline about the history of space exploration https://www.timetoast.com/timelines/2279873, it is useful for educational resources. The chrology of events are based in Wikipedia publications, and all the content and images are via Wikipedia and Wikimedia Creative Commons.
The timeline is based in an global objective point of view about the history of space exploration, even including parallel evens of scientific and technological discoveries and inventions, for to understand the evolution of humankind since beginnings till nowadays. I am still updating and adding new events, but now it is available for to read.
I've been working on a little project over the weekend to help anyone looking for hidden/specific upgrades and vehicles in-game. I have merged the information I could find from various posts/youtube etc into an interactive map.
You can search for upgrades for specific vehicles, view the location of a specific upgrade, copy a coordinates link to share with a friend during coop, move from map to map clicking gateways, etc.
If there are any I have missed just add the coordinates to this post with the "Share Marker" link and I can add them to the site
I may also try to add extra features eventually for locating timed missions if people want it. Feedback appreciated!
- MapRunner now available in German, French, Russian and Polish.
- Trailer locations added with sell value. Huge thank you to /u/Fratzegeballer for all his locations and u/vipersan1
- Added easter eggs and some ach... keep reading on reddit ➡
Edit 4: The live portion of this AMA is now over! Thank you for the incredible number of questions. We will continue to answer the remaining questions as we find time throughout the day. As well as give out our last 3 codes to some lucky commenters!
Skydance Interactive is ready for an AMA. Our game THE WALKING DEAD: SAINTS & SINNERS has finally arrived for PSVR. Come ask us anything about programming, design, story, favorite weapons, how many humans and walkers we’ve killed (in and out of HMD), and so on. So what’ll it be Tourist?
Today all of your questions will be answered by Project Director, Mark Domowicz (u/sdi_mark) and Narrative Designer, Ben Fuhrmann (u/SDI-Ben). Proof
Feeling like a Tourist... keep reading on reddit ➡
I'm starting a project to be able to more easily play in the forgotten realms. Right now, my campaign is in Northern Sword Coast, with Neverwinter being the base of operations. There is a lot to Neverwinter, so I ended up making a filterable, explorable map of Neverwinter. Check it out: http://forgottenmaps.com/neverwinter/
I think I, and a few of my friends have realized something.
Earlier we discovered on twit the person who has been helping tøp with all of this coding and puzzle. Jason Zada. This was our first tipping off to really get the gears running.
So, we naturally did some research on him because we were so invested into the puzzle. What did we find? He has done several projects before. they have all been social experiments. One notable one was a social experiment. what was the social experiment on? How willing people were to give up their personal information. Sound familiar?
That tipped us all right off, and we thought. Then we realized.
This is all a trick from Dema.
Hear me out, we've been brainwashed.
An earlier theory of mine was that this, the puzzle was Dema trying to brainwash a character in a game we're playing into believing in vialism again, into thinking that Dema is safe, and is a place to be entertained. But looking further into it, I think that we, the humans, yes you, are... keep reading on reddit ➡
I totally forgot this sub existed and that I was the person making the discussion threads for the last season until like 5 minutes ago.
I am making a game where you take care of little creatures and feed them different colored fruits to alter their skills. The skills are run, swim, fly, and strength. You then eventually enter them into competitions with other creatures that play an “on rails” racing sequence that is based on the stats of each creature. The races are decent, but I would love to add something in that makes them more fun. The entire point is to encourage you to modify the skills until you win, but it feels like so much of a grind.
I am not a good designer just yet and would love some advice.
I’m Kailan Clark, the lead developer of Golf With Your Friends and founder of Blacklight Interactive. (It’s currently 1AM in Australia but have waited up to catch everyone living on less upside-down islands, please be gentle!)
We’re also joined by Matt (lead designer) and Harry (designer) from Team17 who’ve also worked on the game and will be here answering questions too. Finally, we have Josh, the community manager and who’ll be around! They are all in the UK so feel free to poke them as hard as you like!
We, alongside Team17 are about to Release Golf With Your Friends tomorrow May 19th. It launches digitally on Nintendo Switch midnight locally in all regions!
Watch the console announcement trailer: https://youtu.be/dbyZze_lbcs
Plus our Switch announcement: https://twitter.com/GolfWYF/status/1260193918349606912
What is Golf With Your Friends? "*Golf With Your Friends is a 12 player simultan... keep reading on reddit ➡
I wanted to let you know I've officially launched CraftOttawa.ca (without the big family and friends party I'd imagined when I began the project, ha!). It's a responsive and interactive map of all the craft makers (breweries, distilleries, wineries, cideries, and yes even meaderies) in the Ottawa Valley(ish) area. In 2019 I'd just moved back to the area after nearly a decade enjoying craft beer and spirits in Vancouver while becoming a Web Developer, so this was the perfect project.
I've kept things simple and functional with some bonuses, including a cycling map layer, searching by location or town name, and filtering by crafter type. Local feels important now more than ever, and I built Craft Ottawa with that in mind - to make it easy for anyone, wherever their interests lay, to connect with local crafters.
Please let me know what you think, and please share my site with friends and family if you like it. When I look at the code now, I can't belie... keep reading on reddit ➡
Contextual enables interactive previews in context menus on iOS 13, this means you can scroll, use controls, scrub a video, etc, straight from the Haptic Touch interaction previews.
NOTE: this does not seem to be working inside some system apps such as Safari and Messages
Hi everyone, we are Saber Interactive, and our massive off-road driving game SnowRunner releases tomorrow April 28 on PlayStation 4, Xbox One and PC - ask us anything!
Here's who will be answering your questions:
If you want a taste of what SnowRunner is all about, check out our trailer:
We'll start answering around 3.30pm (CEST) and we'll be here until around 5.30pm.
We look forward to your questions!
Edit: Thanks everyone for joining us! We can't wait to watch you play and read your feedback in the coming days. Have fun!
I'm sharing a "Market Timing Simulator" that I built to compare the performance of a 'regular' investing strategy (investing whenever you have cash on hand) versus a 'market timing' investing strategy.
It's an interactive web tool which lets you input your savings amounts, specify a market timing strategy (e.g., only invest your cash in the market whenever the current price is down by 30% from the all-time high price), and choose a time period (anywhere from 1980 to present).
The tool then uses actual daily returns from the S&P 500 index to chart out the value of your portfolio over time, for two scenarios:
We often hear that *time in the market beats tim... keep reading on reddit ➡
Let me be clear, documentation is important, and it will come later for sure.
To see if I'm targeting the right people, check if you agree with the following: Usually if you ask someone how to do X, they throw you pile of links, and you don't even know where to start. You spend some time browsing all the documentation and you made 0 progress (or some progress in wrong direction).
So, this is the kind of self-teaching material where you need your laptop and some free time. Let's say 2 hours. It's organized in 3 scenarios so you don't have to do it all at once.
While executing commands, we'll cover some introduction topics, but also some not so basic docker concepts, but explained in the same level. Just enough how much you need, if you want to learn more, you'll get good fundamentals.
- Setting up postgres DB server, pgAdmin, having everything setup so you can play with psql without installing it.
- Setting up nginx server with custom html, mounting volumes, will the content surv... keep reading on reddit ➡
As most of us on reddit don't speak Chinese, here are a few threads summarizing the issues.
Fukong sold Jagex to MacArthur. MacArthur bought it through one of their "funds." That fund is called Platinum Fortune. Platinum Fortune was founded by Fukong Interactive.
Edit: Questions that no one else brought up that I have regarding this sale. Why would anyone repay the full value of an asset just to keep it? So where is the money coming from or was there any money to pay the debts at all? Also should cast doubts on the valuation of Jagex.
There is no social network where our ideas, thoughts, work and creativity remained immortal.
Let's be honest, few people will remember us after our death!)
"Seentus" solve the problem of death anxiety and improve mental health for people who want to leave their mark on history by providing platform where users can send messages to future generations, share photos, ideas, social network links that will tell the people of the future the story of our generation and remain visible even after death unlike Facebook or Instagram. (gamified virtual time capsule with dating elements).
Now we have prototype of web and mobile versions. But our goal is to make an application.
You can find photos of our platform at this link - https://www.producthunt.com/posts/seentus-social-network
What do you think about this idea and what information about yourself would you like to send to future generations?
It is for a tourism related website. I've used google maps platform in the past not sure if there are better solutions now since it has been a while.
Allow me to introduce to you the Usenet HelpMe Tree.
Basically, it is an enhanced version of the already developed UseNet tree maps.
This is currently on an Excel file shared on OneDrive. as we progress, I will update and enhance this, your feedback and comments are welcomed.
This is a protected file, in order to ensure the data is as accurate as it can get, anyone interested to support in maintaining this is welcomed.
How To can be found @ https://imgur.com/a/MLiVJmL
/u/Bluasoar for having the latest updated version which is the base for this file.
/u/swintec, for the support and consultation on this.
H... keep reading on reddit ➡
I've created a tutorial that will help you guitar triads. It also has an interactive fretboard that shows you all the shapes. Enjoy!
Take a look at this map for anyone that is looking to support!
This is not a discussion on balance, Yuumi can be cratered at an unplayable 25% win rate and I would still hold this opinion. Its the Rework Akali Shroud Problem all over again of "Let me interact with my opponent goddamnit".
The 10.13 mana-nerf is nice step to reduce the BS near unlimited sustain Yuumi can do, but JESUS CHRIST I DON'T GET IT WHY HAVEN'T THEY JUST REWORKED THE YOU AND ME DETACH/REATTACH MECHANIC ALREADY AND DISCARDED OR FIXED THE ENTIRELY NON INTERACTIVE PART???!!!???
What I mean specifically is simple: Make it so Yuumi has to spend some time outside of teammates for all points of the game to get full advantage offered by her kit.
The core gameplay loop of Yuumi, as I think they intended in the design, should be around popping in and out, not staying latched for the whole fight. There needs to be necessary risk here like every other champ in the game to do important stuff, and a corresponding reward for doing it. Right now that low bar to cross is locking Yu... keep reading on reddit ➡
It's been out on US Netflix for more than a month now but I still haven't been able to see it on my account. I'm from Malaysia.
A tutoring center I used to go to and am very close to the owners has made a new online product for students to use who are not sure if they would like to take the SAT or the ACT: It is an online combined SAT and ACT test that when completed provides feedback about whether you are more suited to the SAT or the ACT.
It is currently in its beta mode, and the tutoring center is looking for students who would like to test and use it for free. The tutoring center is only asking for feedback in return.
If you would like access to this, drop me a message or comment below and I will send you the info :)
I will send send out invites to everyone who is interested tomorrow all at once, will be easier for me this way, thanks for your patience
*hello everyone, I will start sending out invites slowly now, I was asked to send out around 50 a day (oldest first ), so thank you for your patience *
Last December a good friend of mine finally talked me into getting Tarkov after keeping an eye on it for a while. Early on we just focused on playing and enjoying the game - learning maps, getting intimately familiar with chads and rats, figuring out guns and weapon modding, but eventually we got down to quests and hideout upgrading.
Recently I unlocked scav case and got particularly interested in scav case long term profitability. I started doing Intelligence folder runs, as they are, as far as I know, the freshest addition to the scav cases - with least amount of data on them.
IRL I run a small business intelligence company but due to Covid-19, I’ve been out of work since March. With too much free time on my hands, I figured that I might just put together a nice little report on this topic, make a red... keep reading on reddit ➡
Marek Španěl, the CEO of Bohemia Interactive, has officially stated that Bohemia Interactive has not been bought by Tencent and remains an independent studio.
" "[...] the information circulated by various major media sources about Bohemia Interactive being acquired by Tencent is not true. [...] We were talking to numerous potential partners in the past about possible strategic cooperation and we may do so in the future as well but as of now, we remain an independent studio. "