>> Update regarding the 1.05 patchnotes saying this file appearantly does nothing:
Hey all, I had no intention to jebait anybody in any way. I even asked two friends to try this fix before posting it, because it seemed unreal to me a file like this could change ANYTHING. After they confirmed this, I went to post it on reddit and people's responses were huge. I expected this to ONLY maybe help in niche-cases. Only after hundreds of people allegedly confirming that it made noticable diffferences, stability being the most common, reflecting purposefully increased memory pools, I started to collect data and tried to draw a better picture since some characteristics seemed very distinct (for example new Ryzens seeming to be totally unaffected). Maybe I got hit with placebo, but how the hell is it possible thousands of people appearantly did too? This bugs me quite a bit. If I really spread misinformation, I am sincerely apologizing. Obviously it's hard to argue with patchnotes most likely backed by developers or a member of QA, but for me my personal changes were far beyond any deviation that would fall in within placebo limits. (Yes, I am very aware that a game restart can fix a common memory leak issue or can get the game the chance to reorder itself, therefore giving you a few perceived temporary extra fps gains) I am still positive my game ran way more stable (even on higher settings and better resolution) and it recovered a lot better from fps drops. A prominent point were definite improvements in load times. I am not trying to pull something out of thin air for the sake of defending myself, I am being honest.
To the people calling me out for allegedly farming awards or having ill intentions: If there is any way I can refund the awards, for example via staff, I will do so asap. If I can refund Platinum / Gold 1:1 I will immediately do that if I am asked for a refund. I have zero interest in keeping any undeserved rewards. The one person who actually has donated me 4.69$ via PayPal has already been promptly refunded after reading the 1.05 patchnotes. --> https://i.imgur.com/DY6q0LR.png
I only had good intentions, sharing around what I found to get back feedback on, waiting for people to either tell me this is only in my head and that I am a muppet or responses confirming my assumptions. And I got a lot more from the later.
I would appreciate it if a CDPR dev can reach out to me personally so I have first hand confirmation, but It's def... keep reading on reddit ➡
Mark Yetter u/RiotScruffy asked on Twitter: "what improvements are you all still hoping for?"
Here are some examples of what can be improved in the new shop:
1 - Have the option to resize items to eliminate the scroll bar. Aka fewer clicks when buying;
2 - Nowadays, no matter the map, the player must always press the pin, in ALL games. This is irritating for those who want it always open, besides being wasted time. If the player presses the pin, pin those left areas forever, every game in that map.
3- The return of the “item set” that has not worked since the shop was updated;
4- The trinkets' place from the HUD in the shop. Need to appear in the shop so the player can focus his gaze on only one place.
Now about HUD: After this new shop came up with the new items, the damage icons disappeared in HUD. I used to know at least one enemy was under Liandry's effect, today I have no idea because the icon does not appear as it used to. This is a giant nerf in gameplay. The player does not know if he can hit the tower without being focused. Today we have Liandry's Anguish and Demonic Embrace that doesn't appear on the HUD.
Today until I saw only Riftmaker has the damage icon on the right side just like the old Liandry's Torment did...
Plus: This one is an old request. Came from the time of pro players have abused Zilean top using a support item. At the time, a "temporary solution" was created: a range of 2000 units from any ally so that the holder of the support item can passively earn gold. A long time has... keep reading on reddit ➡
I’ll preface this with: 1. This is long, sorry and 2. I’m really enjoying the game (main/side story, driving, the visuals and shooting) despite this not really being the game that was promised to us.
After 70 hours in, there are some amazing facets to this game: the environment and city is visually stunning, the lighting is superb, the main and side quests are well made and the characters are full of life and beautifully crafted. The combat, although not perfect, is pretty satisfying, the driving feels good - although a bit slippery - and some of the character customisation (perks/cyberware) is pretty cool. However, this is where the things go down hill.
During the marketing of Cyberpunk, we were promised (and saw) a plethora of features that are no where to be seen at launch... Substantial/significant life paths, a breathing living world with AI that reacts to players, dynamic weather systems and a city with a gritty futuristic soul. The open world game has a lot of objective markers but, beyond the main and side stories, the formula gets old and the shallowness kicks in pretty quickly and besides car purchases it’s hard to find anything worth working towards, interacting with or immersing yourself in.
That said, besides the obvious bug and performance fixes, here’s a list of needed improvements/features over the coming months/years to take this game from a 6 or 7/10 to the 9/10 we were promised:
If I've marked Hilichurl Archers as my target to farm stupid arrowheads, please assume that I'm going full mafia mode and that I want them dead, I want their family dead, and I want to burn their house to the ground. It sucks to have to go back to the adventuring book, scroll all the way down, and remark them just to continue my genocide.
1. Time-gating Crimson Agate so rushers are incentivized to continue exploring the region.
If you never liked Oculi, this might not have changed things, but hear me out for the rest of us. For people out of the loop, there are not enough Crimson Agates in Dragonspine to reach level 12 on your Frost Bearing Tree. There are only enough to reach level 8, unlocking Crimson Wish, which spawns and locates 10 more per week. Since you get rewards for leveling up your Frost Bearing Tree, just like with Statues of Seven--players have a tendency to max out these rewards as soon as they're available. This also meant you'd race around the region, but once you finished combing an area, you'd never have a reason to go back. I know some people want their rewards NOW, but I personally find more long-term enjoyment this way. How many people grinded all their Oculi in a couple of days and felt a little tired?
2. Adding a hefty amount of extra Crimson Agates.
There being only 1 extra Anemoculus and Geoculus, a constant complaint I've seen is "I'm missing JUST ONE and now I have to START OVER." Finding every collectible in a region is not always a matter of effort and skill, sometimes you can be unlucky and just miss something for any miscellaneous reason, and it feels terrible to have to start backtracking the entire region to figure out where was. Now in Dragonspine with there being about 79 Crimson Agates (only need 70 to level tree to 8), players can miss a few and still 100% the region. This makes the rewards much more consistent, and the playerbase gets these rewards in a much more consistent time frame.
Additionally, this means people who are taking their time can complete the region without NEEDING to rely on outside guides. People who want to get immersed or casually explore at their own pace can still get full rewards. And that's great.
Edit: Only need 70 Agate to get to level 8, and 79 Agate in the region.
I think this is pretty good news (for the record it still took 13 days to generate).
Here's the link to the super latest enwp version: https://download.kiwix.org/zim/wikipedia/wikipedia_en_all_maxi_2020-12.zim
Other languages will gradually roll out with the feature over the next few weeks: you can see all zim files being generated here: https://farm.openzim.org/pipeline/filter-doing
Besides WebP, Zstd was also implemented for the indexing which should significantly speed up search within files.
I can't think of a better improvement to the game since few years... Name one better improvement than this one
I just finished my mastery pass for Zendikar, and on that note that I'm done playing Arena indefinitely until I see real improvements to the game.
I've been playing Arena since January of 2019 (RNA), spending about $800 a year on preorders and gems. I play both standard and historic constructed, mostly bo1, sometimes bo3. I enjoy Magic the Gathering a lot and would love for Arena to be better than it is, but I've watched the game mostly get worse, rarely better over the time I've played. Arena has quickly become one of the most player-hostile collectible card computer games on the market and I'm not seeing any signs that WotC intends to change that. Each State of the Game comes with less to offer than the one before it.
My wishlist for reasonable improvements is below.
> The state Supreme Court rejected the Golden State Warriors’ appeal Wednesday of a ruling requiring the team to pay Oakland and Alameda County for construction work on the arena where they played for decades before leaving for San Francisco last year.
> The agreement allowed the Warriors to leave after 10 years if they paid the debt in full. If they stayed longer than 20 years but acted to terminate the agreement before 2027, they were required to continue paying off the bonds, minus profits to the local governments from other uses of the arena.
> But when the Warriors announced plans to move back across the bay before the 2019-20 season — a move allowed under the contract — their lawyers argued that the team did not owe any more money because it did not “terminate” its agreement by exercising its right to leave. According to Henry Gardner, interim executive director of the Coliseum Authority, the unpaid amount is about $45 million.
> Although “terminate” can be interpreted in different ways, the Warriors’ decision to depart the arena that the city and county had renovated for their benefit is reasonably understood as “termination by non-renewal,” Presiding Justice Barbara Jones said in the 3-0 ruling.
Major complaints and problems have now been fixed. If you haven't yet, you should definitely try out Medal of Honor. For me it was one of my VR highlights of 2020. You get a full 10-15 hour long campaign (depending on difficulty), an endless mode where you can fight against Nazis on different maps and a well made multiplayer. The game also includes are full docu series that follows WWII veterans and their stories (with 360° videos).
>This is the third update to Medal of Honor: Above and Beyond. Thank you again to everyone for their feedback and suggestions.
>New Options to Hide Your Torso and Cuffs >You can now choose to hide the in-game representations of your torso, your sleeve cuffs, or both. >Under Options, choose the “Gameplay” section, and set “Body Visibility” or “Cuff Visibility” to “Disabled.”
>New Full-View Sniper Scopes >Added an option to render the sniper view directly in the scope. >To enable, go to Options, choose the “Gameplay” section, and set “Scope Type” to “Realistic.” >Added a new “Scope Resolution” option. Bumping this down can improve performance on some systems.
>Sniper Rifle Zoom Button >The button to adjust zoom levels on sniper rifles is now assigned to whichever hand is dominant, instead of always being set to the right hand. (Vive controllers keep the button on >the right hand.) >Tip: this button also adjusts the firing rate on the M1918 automatic rifle when equipped.
>Multiplayer “Quick Match” Playlist Now Cycles All Maps and Modes >Choosing “Quick Match” now cycles between maps AND modes. >Without leaving your session you could play Team Deathmatch in the Sub Pen, Domination in Streets of Dubuisson, then Mad Bomber in the Rockets of Peenemünde.
>Oculus Native Mode Support On Steam >When launching the game through Steam, Oculus users now have the option to launch directly to the Oculus native environment.
>Lower Min-Spec NVIDIA GTX 1080 >The recommended spec stays the same. >However, with the expanded video options and optimizations from the last patch, plus feedback from the player community, the min spec has been lowered to an NVIDIA GTX >1080 or equivalent.
>Other Changes and Additions: >Smoother fade-in when returning to the OSS hub from a level. >Objectives now show on the user’s left wrist when the left hand is set as dominant. >New floating label for the Live Fire Gauntlet doors in the Quartermaster area. (Check these play areas out... keep reading on reddit ➡
Please don’t spam. I will respond to everyone.
I (thankfully) 22M am living comfortable following the guide on personal finance and saving a lot each month (no debt and low expenses).
For people a-bit older than me what were some things you started doing when you were older with abit more disposable income that greatly increased your quality of life? I am currently learning how to drive which I think will help but am stuck for additional ideas as I have been in the saving mindset for a while now and would like to start exploring other potential ways to improve quality of live.
I played Spider-Man PS5 and have this question after playing it. I don't know anything about AI, how they're programmed or anything. So this is a genuine question out of curiousity.
I played Spider-Man 2 PS2 occasionally, and I remember the opponents in this game gave me a challenge to defeat them and after countless playthrough I still get beaten if I don't pay attention. They dodge, they gank up, they throw stuffs when I'm airborne or on a higher ground.
In Spider-Man PS5 however(and also PS4 if I think about it), the AI, well the AI sucks. Now I'm not saying these games are bad, it's good I love them. I'm just wondering, we had back then blocky 3d graphics in game and a decade later we have this highly realistic 3d graphics, the graphics levelled up is what I'm trying to say.
But after the same decade the AI doesn't get that level up. In the Spider-Man PS5 alone, the AIs are puzzled if I'm on the high ground with no access for the AI to get there, like poles. Some enemies can jump to where I am, but sometimes they jump back down when I corner them, making them jump back and forth.
Anyway I'm not gonna write too much, I know this post gonna get downvoted to 0 after a few minutes. Thanks if you're reading this.