The retailer screamed at the sudden noise, but hurriedly righted the fallen mannequin.
Idk if it's because my townhome is small but the gust literally shook it and I felt it??
I am currently working on ways to compute "marks" for (relatively) conditional cards such as Aether Gust, Celestial Purge, Blood Moon, Chalice of the Void, Isolate, Engineered Explosives, Spell Snare, Red Elemental Blast, Carpet of Flowers... based on the available data on MTGO.
I want to know which kind of data you need when choosing whether to play those cards, in which quantity, and MD or SB, so I can provide it.
Let's take Aether Gust for instance. I can compute the number of red and/or green spells, and provide the average number per deck. However, maybe half of the decks play 70% of R / G cards, and the other half plays none, in which case the average could be 35% of targets for Aether Gust, then Aether Gust wouldn't be maindeckable.
However, if all decks play 35% of R / G spells, then some copies of MD Aether Gust sound like a good idea.
What would help you to see whether Aether Gust is good then? I could provide you with standard deviations on the proportion of R / G spells in decks, as well as minimum and maximums.
I can also just give the distribution and let you see for yourself.
Otherwise, I could also provide you with the proportion of decks in the format running at least, let's say, 15% of R / G spells (meaning 1 Aether Gust is maindeckable), same for at least 30% (then 2 Gust could be maindeckable if enough decks have at least 30% of their spells being red or green), as well the number of decks not running any red or green card at all. It could also be 0%, 20%, 40%... Just trying to brainstorm it for now, if you have any idea on the bar to set, please let me know.
Note that I mentioned from the start to compute the proportion of red and green spells in each deck, instead of the number of red and green spells, as this might be affected by largely different of lands in decks (for instance a Delver deck under 20 lands compared to a P. Titan deck over 30), or the total number of cards in decks (hello Yorion), so I think that proportions is more relevant than actual numbers here.
The good news is that this works just through having all the decklists (and the data for all existing cards from MTGJson), so no need for archetype recognition, that is not available yet in my program outside of Modern.
Links:keep reading on reddit ➡
I’m on Xbox but anytime I have a play date planned by someone else asking to hang out Gust always asks for a photo shoot or walk. It always ends up canceling my date. Of course I go with him because he’s my hubs in the game but dang. I can’t even hang out with Sonia? Lol
These are just my early thoughts but man, the difference between Ryza 1 and Ryza 2 feels like night and day. I don't want to call Ryza 2 a "perfect sequel" just yet but every single problem I had with the first game is just not here anymore (for the record, I liked Ryza 1, but I could see where it fell short). It really does feel like Ryza 1 was just testing the waters so that they could gauge interest and feedback, and then go all out for the sequel while also addressing any issues from the first game.
Anyone else feeling similarly?
When I download a Gust game from Steam and try to launch them they won't start up. This issue has been bugging me for a while and I'm trying to look for a solution for this.
I have bought the Dusk trilogy collection of games and tried to start up Ayesha and it won't work. Please guys I really need help with this!
I told myself that if my instructor thinks I can do it, I'll trust them and push my comfort zones, and I still think that is the right call. EDIT: To be clear, this was my second flight, dual time.
That said, my first crosswind take-off (winds [email protected] gusting 30kts on rwy-30) and flight time of 0.7hrs at 020 was pretty bouncy on this newbie.
I did fine with my speed, heading and altitude when I was up, though I felt the rudder in my quads after about twenty minutes.
Goes without saying that I didn't do the landing. Base to final was pretty nuts, and I'm not at all ashamed to admit that I was a little wiggly and wobbly at the tie-down. It's one thing when you're in control, but when you're a passenger, and the surface winds are worse than those aloft, man! My mouth went dry and my body strongly protested.
Nobody was flying today, other than me. FBO had three cancelations for wind. Here's to pushing my limits and gaining confidence! I'm still standing!
Edit: added runway to add context for winds
Edit2: I should have clarified that this was dual instruction to begin with. Apologies for not making that clear in my title. I realize it seems like I was saying I flew solo. 1.2 hours, still not ready for solo.
I went over there to have a discussion not to get banned