egui is an easy-to-use immediate mode GUI in pure Rust.
Try the online demo at https://emilk.github.io/egui
0.12 highlights: Improved plots, multitouch, user memory store, window pivots, and more (full changelog).
Thanks to the egui community for all the hard work!
I've been using ebay for years, and I've always felt like they don't do enough to make buying/selling on their platform more simple, and in some cases they make it much more difficult to actually do the thing you want. For example, I've spent over 30 minutes trying to figure out how to change my label size through ebay to adhere to my label printer, and after numerous videos explaining how to get their in the outdated versions, I finally found what I was looking for on a comment in one of the videos. I tried to use Ebays official help center but to no avail. I'm really just rambling here, im tired of everything being so difficult to use on EBAY.
Edit: Because of the response this got, I wanted to add this, too. What do you all think about Ebay accepting/ allowing crypto as payment as well as providing a marketplace for NFTS? As a frequent seller/buyer, and with my concerns/problems already stated above, I think that they should focus on what they have now before taking on a task of this size.
So, as many of us already know, you used to be able to refresh an enchantment table by just picking up and putting back an item in the table. Now though, enchants are tied to the item as soon as you put it in the table, which makes sense considering you get to see which enchant you're getting before you click it. Because of this, if you don't get the enchant you want you have to go through a whole process to try again:
Don't get the enchant you want > Enchant item to refresh enchants (spending 1 level) > Exit enchantment table > Use grindstone to remove enchantment > replace item and lapis to try again
My idea would basically just turn all of this in to one step. Clicking the "refresh" button would use a level/lapis and pick all new enchants. You're still spending the same amount of xp/lapis, only now you can try again right away.
Don't get the enchant you want > Press refresh button (spending 1 level) > try again
Just a quality of life suggestion from a guy who really wants a looting 3 book right now :)
EDIT: A lot of people are saying that the price should increase every time or use more lapis, but I completely disagree. This is literally just turning multiple clicks in to one click, at least the way I see it. In fact, this would be inferior to a grindstone bc this wouldn’t give any xp, so it’s already balanced. No need for an increase in price.
Hi everyone, I created a desktop app for minting native tokens on Cardano. It’s currently working only on testnet/MacOS and it needs Daedalus wallet running in the background, as it is based on scripts from the guide I put together and posted here recently.
At the moment, only very basic functionality is implemented - you get to chose a token name and the amount you want to mint.
Any feedback and contributions are welcome. Cheers!
Does anything come even close? After learning C# it's shocking how easy it is to develop desktop GUI based applications in that environment. My previous experiences of trying to design and implement an interface through code using the win32 api in c++ were like trying to paint a picture with no eyes or brushes. Being able to drag and drop controls on forms and customize all their properties through the IDE is so much more intuitive. Do you use C++ for GUI applications in your personal projects where you have complete freedom of choice, or do you resort to other languages? Is there a framework with a visual interface builder that integrates into Visual Studio like the C# form editor?
I've tested it on Lattice, Altera, and Xilinx at a clock frequency of 16 MHz, 50 MHz and 100 MHZ respectively. With any where from 8-24 input channels and a memory buffer with 1024-8192 rows. It was a fun project and I learned a lot. Uses roughly 230 flip-flops. The thing I like the most is I was able to get the data sampled and saved into the buffer on very clock cycle (at the full speed of the FPGA) rather than doing it every other clock cycle or something. I didn't do any data compression nor can it do a continuous mode, in case anyone was wondering. Can work as an internal or external logic analyzer. The GUI doesn't do protocol decoding but will be something I add this summer. Enjoy!
Here is a link to the repo if you want to check it out or read the README or see a picture of the GUI.
So, I have 4 PCs, the main one running the Full Node, then 3 other PC running as Harvester, I followed Chia guides of copying the ca folder of the Full Node to Harvester PCs, then run the
chia init -c [directory]
command, changed my config of my harvester host to my Full Node IP Address, start harvester and disabling the uPnP on all my Harvester PCs...
Then, am I correct to assume that after I did the above steps, I can just open up Chia GUI and start plotting inside the GUI? (Cuz I HATE to use PowerShell ALL the time to create plots) as it is VERY unintuitive and MESSY to keep track of all my harvester progress/status.
I used to think Ethereum Mining is annoying as is without a proper GUI like Chia... but at least even if you have a dozen machines, all you need is the same wallet address and the same mother*fking pool address for it to know it's from the same motherfking person... Now, why can't Chia just make it less tedious/confusing when they already have a beautiful GUI?
I just don't get why Chia team can't just add a an option/checkmark to say RUN AS HARVESTER or something into the GUI when I'm clearly imported my phrase seeds from my main PC (Full Node) into all my other harvester PCs. Since I'm already imported my wallet phrase seed over to a new machine, then OBVIOUSLY I'm the SAME person, so why make people go through all the hassle of manually tell chia it's a Harvester PC. And even if I really need to do all that, can't you guys just make a Setting Tab in the GUI where we can enter all those info? I like being able to see all my progress/plots place in an orderly manner like the Chia GUI had instead of a bunch of PowerShell windows.
Anyway, excuse me for the ranting here, but do share if any of you have succeeded plotting/mining/farming in the GUI in your Harvester machine.
I'm always a little bit skeptic regarding GUIs because i think most of the time they do not show you how a software properly works and what allows you to do... especially when you're learning something... said so many time I've been recommended using a GUI of git so I'd like your opinion... should you use a GUI for git? If so which one would you recommend?
Yea, what the title says. I've had several instances of the GUI not transferring my plot to the final directory, and when I manually copy and paste the file over and go back to the plots section of the GUI, deleting the plot crashes the client to "Connecting to Wallet" forever.
PSA: It seems you can't get into Hunting Fields until all members in your team have accepted invites. If you touch the match button, you will be unable to play with your friends.
So me and some guildies prepared a premade. As coordinator, I made sure to log in a reset so everyone could get into the event as soon as they were ready and start getting stamina and income.
After sending out invites so we had a full team, it was unclear how to get inside and start capturing stuff. The only path forward seemed to be the "Match" button. It seemed this might also be the way to play with randoms but my friends were all invited already, and the button was highlighted green and seemed the only way forward. Clicking this button didn't have any submenus or confirmation boxes. Instead it instantly aborted all invites and got me permanently stuck in a game with randoms.
Two fixes are needed:
- This box needs some proper information and confirmation dialog.
- Premade groups need a way into the game when the event starts, like with AE. It should be ok for one of our members to arrive 12 hours after reset without the whole group suffering for it.
I have some ideas for a Starship command game. Rough concept would be the old BSD Startrek text game combined with Football Manager. Such a game is extremely heavy in UI. Has anyone else done something similar? What are the options?
I considered Qt but would rather have a little more flexibility over licensing than that gives me.
Also considered rolling my own, but am doing this in my day job. It's harder than it looks. Most widgets are simple enough, but when we have things like scrollareas, text formatting and overlapping widgets to deal with, things end up getting messy.
A lot of toolkits have been in development for years and don't feel that they're quite at a version 1 release. Others haven't had an update since 2015.
Anyone found anything that worked particularly well?
I would like to have more control over superflat worlds i create. i wish we could have multiple biomes and i edit ore spawn chances and... i just want the superflat world screen to have a better gui in which we can customize the superflat worlds even more.
I recently had a intriguing conversation with a quite guy that went to the same CS Club that I do. I've talked to him before and it is notable that in a previous conversation, we both found out we used Arch (neat!). While doing assignments, I noticed that he was using a fresh suckless dwm on his laptop (previously it was XFCE). I myself use KDE Plasma on my laptop, but since I was thinking of migrating to XMonad (another popular alternative to dwm) I approached him expecting a conversation of TWMs, suckless Software, some elitism and the like.
The conversation went dry, two sentences in when he started simping for dwm, for it being the pinnacle of TWMs cause you edit the C source code directly and blah blah blah I've heard this before. Things got interesting when he blasted KDE and my choice in using it, since all GUI is bloat and if you don't use .xinitrc to start your session, you're inferior, apparently. Before I could explain why my laptop with 16 gigs of ram doesn't need to be so lightweight, this question crossed my mind:
> Aren't WMs GUI?
He promptly disagreed and stomped out of the discord call we were in. Has suckless used 5G to poison his mind into thinking WMs are CLI for some reason, or am I just wrong? God speed, r/archlinux, God speed.