Like the lack of HUD and just following the wind is so subtle but so genius...
The lookout sections where it forces you to properly scan an encampment before attacking it however you feel like.
The fact that I can play the game in Japanese with ENG subtitles to make it feel more authentic, or play in English if I don't want to read, or can play in an entirely cinematic black and white filter reminiscent of old Samurai cinema, and can switch them whenever I want is outstanding.
The fact that I don't need to grind through menus and XP points to 'git gud'.
The fact that I don't need to spend countless hours 'crafting', but know I can upgrade my stuff when I want, or feel the need to.
The fact that I don't have to continuously keep spamming a sprint button on my horse.
The fact that I don't need to stop on my horse to pick things up in the wild and keep my trip going.
The fact that the mission descriptions tell you your reward before you select it, and gives you a brief descriptio... keep reading on reddit ➡
Game Title: Ghost of Tsushima
Genre: Action-adventure, third-person, samurai, ninja, open world
Platforms: PlayStation 4
Media: PGW 2017 Announce Trailer
Developer: Sucker Punch Productions ^(Info)
Developer's HQ: Bellevue, Washington, USA
Publisher: Sony Interactive Entertainment
Price: Standard - $59.99 US... keep reading on reddit ➡
I'm literally only about 4-5 hours into this game, and I truly don't believe I need to expirience any more. I feel I can safely say that:
GoT is possibly the safest most cookie cutter western open-world game you will ever play. There's not a single interesting or risk taking mechanic in this game, outside of MAYBE the stand-offs. Not a single bone of originality in the games body. Everything you see in this game you've seen before.
That's not to say it's a terrible game, because it takes what's already been established to work as a decent foundation for a video game, and makes it its own (mostly). The issue is, it's just so incredibly safe, it's every Ubisoft open-world game you've ever played, it's Horizon, it's Red Dead, ect.
You go to quest markers that represent a character on a map, you follow people and listen to them talk about their problems, you track footprints, you collect plants and animals fur to craft upgrades, you find collectables scattered across the map, you get... keep reading on reddit ➡
Ghosts are clearly willing to not just passively risk their lives as medics, but actually fight their enemies and see them dead.
Our Ghost has several lines where he mocks or takes great pleasure in killing Fallen
Toland's Ghost was in on the plot to betray Eriana's Fireteam, and was willing to shoot them down with automated defenses before they formally met
Drifter's Ghost killed a Fallen by ramming its pointed shell through its skull. Additionally, it's enhancements allowed it to use its Light as a deterrent or weapon against the mystery creatures on the ice planet.
So the question is, why not arm Ghosts? They're willing, they're capable, and it would save both Ghost and Guardian lives. Ghosts already have the ability to manipulate and move around equipment and devices that require a fair degree of motor control, it wouldn't be hard to design a weapon that can fit onto a Ghost's shell or be easily lifted and fired.
*But wouldn't Ghosts be in more danger if they were out in... keep reading on reddit ➡
I matched with a guy on Hinge who I exchanged some very brief messages with over the course of a week before he asked for my number. I gave it to him, then he proceeded to text me three times over the course of several hours while I was at work when I hadn't replied to a single one of his texts. Frankly that was a bit concerning to me as I've had bad experiences with guys coming on too strong. He then texts me twice again the next day and one of the messages is "this is when you text back". Finally he goes back to Hinge to ask him if I gave him the right number. I respond to him and say that I did but that I wasn't sure I could keep up with the volume of texts given my demanding job but that he seemed like a sweet guy and wished him all the best. He responds and says that he is genuinely curious how I expect to meet someone with my approach so I respond and try to be as helpful as I can in explaining why I didn't think this was working for me, including the fact that "this is whe... keep reading on reddit ➡
2 years ago we made plans to hang out and he texted me "on the way!" And just never showed up. I texted him "hey if you dont want to hang out anymore thats fine just let me know youre ok and not dead in a ditch somewhere" but got no response. We had been seeing each other for a couple months and I'm just one of those people that gives a shit about others so them saying "on the way" and not showing up did worry me but left it at the one text I sent him that he never responded to.
He apparently kept my number because he texted me asking how i was doing. To me it was just an unknown number so i responded with "didnt keep your number. Who is this?"
"Hey! Thats cool its me 'Daniel'." and he attached a picture of his face. "I was thinking about you and really wanted to hit you up and see how you were doing."
What the fuck ever dude "Doing great but I'm not a ghost hunter or medium so we cant talk. Bye."
"You ghosted me. I dont communicate with ghosts. You want... keep reading on reddit ➡
I really enjoyed TLOU 1, but at the same time I've heard Ghost of Tsushima is like Samurai RDR2. I really enjoyed RDR2's exploration and freedom.
The longer the play time the better. I have heard a few of the negative reviews for TLOU 2, but im not sure how much to read into them. I haven't looked too much into either game for the sake of spoilers.
I'm totally a huge fan of in-depth stories with gameplay being in second, although still important. I loved The Order: 1886, even with the huge quantity of cutscenes and lack of combat.