... and immediately queued into lockdown mill.
I am finding myself bagging a couple duplicate molds but mainly they are all different. Outside of a couple utility discs, how did you fine tune your bag and simplify disc selection? I feel like generally on the course I throw reach for the same 3-4 discs (excluding my putters) for 85% of my shots.
Surfaces on X-axis turn out almost perfect but not on Y-axis (print bed rail).
Stock CR10 V2 w/1.1.6 BLTouch and anti-vibration pads installed
Cura v4.8.0 latest and Octoprint v1.5.3 latest
Speed = 40 mm/s, Acceleration = 500 mm/s², Jerk X&Y = 8 mm/s³
Wall cube w/ no top & bottom (Layer height = 0.2 mm, Wall thickness = 0.4 mm, Wall line count = 1)
Edit: Improved result (Right before broken belt)
There’s nothing like trying to hang a string of lights and have them disappear into your prefab that’s already furnished and perfectly placed and surrounded by floors, walls, roofs and decor...
Now the only way to remove the lights is to store the prefab, which can’t be placed again without also storing all the surrounding items it “intersects” with preventing placement.
SOLUTION: an UNDO button, a MASTER LIST of built items where we can select specific items to manipulate, AND/OR just let us scrap the items from RECENTS.
There’s nothing like building your whole camp and discovering last minute that you can’t get a fence piece or stairs on a section of foundation because it’s outside of the buildable area...
Now the only way to correct is to forgo that design or totally relocate your CAMP just to shift the buildable area an in-game foot.
SOLUTION: Allow us to move the buildable green area in an already built CAMP to the edge of perimeter camp items. (For example, I’ve got Water Wheel generators on one side of my camp with extra buildable space in the water, but I want stairs and a fence piece on the opposite side of my camp. If I could shift the green area to the outer edge of my Water Wheels I’d have enough space to complete my camp without having to redesign that section or start from scratch to accommodate my design.)
Maybe it’s not possible with the current game engine to alter the buildable CAMP area. But if you can separate Food and Drinks from Aids, and Armor from Apparel, then you can give us a master list or way to use “recents” as an undo button for unreachable/unselectable camp items buried into other camp items because of YOUR buggy build mechanics.
Please and thanks!
Alt title: Disadvantages of using consumer headphones while writing and mixing
Normally work on music using my monitors. Had a pair of sony MDR 7506s that were destroyed by someone else unfortunately, so I haven’t worked on music with headphones in a while.
Decided to use someone’s random pair of consumer headphones (not sure of model, some $100 skull candy over ears). Not exactly sure why, but the headphones have really helped me settle in and its been weirdly a lot easier to explore ideas/listen to my intuition and have fun, but at the same rate I’m at a stage where I’m starting to get into how Ableton’s architecture and routing options are really influencing my sound.
I’ve been really enjoying using the headphones and really want to just keep working on stuff; but also been learning and implementing new production ideas and the sets are getting somewhat convoluted.
How much are they coloring what i am hearing and/or setting me up for massive set backs down the line? Would hate to have finish something and then listen with different headphones and have to figure out how to untangle a massive knot.
Or is it potentially fine write stuff on sub par headphones for solid rough drafts so long as I make sure to listen with better headphones/thru my monitors and make those important adjustments later?
To preemptively answer a question: I don’t necessarily have the money to buy the appropriate headphones.
I know this is a super basic question but at the same rate, I wonder if this is a thing that has a bit more wiggle room than is acknowledged.
I’m anticipating that the answer is either a “hell no this is a stupid idea” or “hmm... it depends on a case by case basis”
How do I fix this or what is even causing this?
I was intending to start querying agents soon but am trying to get my synopsis in order as I feel its the weakest part of my package right now. A lot of places like this subreddit offer a great resource for getting queries looked at, but that doesn't seem to be the case with synopsis'. I looked at the subreddit's resource link and asked the mods but was informed getting a synopsis here wasn't allowed, so don't want to tread on anyone's toes.
That led me to wonder, where do you guys go to when you want to get your synopsis in order? How much effort do you tend to put into one? A lot of people say its not super important but every agent seems to ask for one sooner or later, and after CPing a lot recently and noticing how many people had a fantastic first chapter but then had their book fall apart after that, I totally get it now.
I am about to finish Alaska, are these gearboxes useful in some way or can I go straight with no much worries?
Please let me know your thoughts.
I know it’s better to install your self but I just don’t want to mess it up myself I am not so confident in my skills.
I’ve been wondering this for years. I’ll often create the same character twice, for RTTS for example. One as a pitcher and one as a position player. So I’ll take a note of the numerical values the game gives for dual axis facial features etc. But the left stick and the d-pad are so absurdly sensitive when editing these features that it makes what should be a five minute process really irritating.
Is there a way to fine tune that I’ve missed somehow?
Hi guys, just got my hands on a 3900x which im running on an asrock b450, with some adata gammix(hynix)2x 8gb 3000mhz at the moment. Tried optimising the memory with dram calc without any effect on the hashrate. Also keep playing with ryzen master still didnt found the best setting. Any suggestions? I'm also awaiting for 2 rx 580s on which i want to mine prob eth. What do you guys suggest as mining software to run both simultaneously? I mean xmrig and .... ? Also I'll have to take off xmrig 1 or 2 cores for gpu mining? Thanks!
I’m looking to start a sort of free program where I live to get kids or adults or whoever on the ice.
Basically, I’m going to reserve an hour of ice per week and it’ll be open for anyone to sign up. I’ll find it myself and eventually maybe get sponsors idk. Not concerned with the money aspect. I’m going to volunteer my time to get people up to speed skating and learning about the game. I’m also going to solicit some friends of mine who also played high level hockey to come and help however. Eventually I really want to get a figure skating coach in there (best power skating coaches on the planet IMO).
Anyway, I’d love to hear input. What would you guys like to see for this type of thing? Maybe those of you with kids or maybe guys just starting out could chime in?
Ultimately I want to spread the game and be around it more in my daily life. I never made it past junior but I want to use the experience I do have to give back.
Thanks for any feedback.
Anyone knows if it's better than the Offroad Transmission in terms of performance or is it only a matter of control over your truck ?
We fine-tune the work representations in BERT to learn information from the task but we don't touch the tokenizer. Why don't we learn better subword representations from the task too?
I'm trying to build a budget deck with [[Vito, Thorn of the Dusk Rose]] as my commander. I've put together a deck which is okay at the moment, but I feel like it suffers from having not enough creatures, little protection for Vito and in the game I most recently played I hit hardly any card draw or ramp, despite having a bunch in the deck.
Here is my deck-list. I've put cards I'm considering adding in into the Maybeboard, but what I need some help with is deciding which of these to put in and what to cut from my current list.
Thanks in advance.
Plantastic Deep Nourishing Moisture Balm
Japanfusion Supreme Cream
Super Healthy Skin Ultimate Anti-aging cream
JeJu Daily AM/PM Moisture Superinfusion
Pure Oxygen Glow Moisture Infusion
Qi Energy Ginsing Root + Ginger Super Moisture Cream
Super Retinol Night Renewal Moisturizer
Superdose Vit C Oxygen-boosting Moisturizer
Super Healthy Skin Daily Moisture Lotion
Japanfusion Urban Air Purifying Moisture
What is Flash?
Flash is a collection of fast prototyping tasks, baselining and fine-tuning scalable Deep Learning models, built on PyTorch Lightning. It offers a seamless experience from baseline experiments to state-of-the-art research. It enables users to build models without getting intimidated by all the details and flexibly experiment with Lightning for complete versatility.
PyTorch Lightning is an open-source Python library providing a high-level interface for PyTorch. PyTorch Lightning has recently received an excellent response for decoupling research from boilerplate code, enabling seamless distributed training, logging, and deep learning research code reproducibility. Many research labs and AI companies use Lightning to simplify the training of PyTorch models around the globe.
Flash GitHub: https://github.com/PyTorchLightning/lightning-flash
NA, rank 800+, 1900 days, very light IAP, decent player, lousy teambuilder.
This preliminary build of my Hel team has like 175K HP, and is fully hazard resistant. I'll never hit the damage cap with this team, but if I get a dark TPA and make 7 combos, my leaders are easily doing 100-200 million each. The only thing that I can tell it obviously lacks, is some way to deal with damage and color absorb:
>Hel(eurydice)/HBastet(snake seal)/SuperYomi(onmyoji seimei)/SuperHades(eliza faust)/ReincNohime(sakura gloves) + Hel co-leader
This team rips through Qilin descended, Quetzalcoatl descended, Hexazeon descended, but failed spectacularly against Beleth, and it died to Noah Dragon on a Saturday dungeon run because of the absorb mechanic.
Hel has the dupe Poison Blessing Super Awakening. I love the HBastet card, not only are her stats sick, but a time debuff every few turns? Double orb movement time? And double RCV? The Yomi and the Hades are both serious workhorse cards. Great stats, great actives. The Nohime seems like it doesn't quite belong, but she gives me full jammer and bomb resist, a couple of seven combo awakenings, and if I get in a jam, a massive one turn damage shield.
And the team is fun as hell ... no pun intended. I just want to make it a little bit better.
Earlier this month I asked for help on a unarmed melee build (full health). Was hoping I could get help fine tuning it. Specially on endurance and agility perks?
Current DR- 307. ER- 305. Should I focus on getting this higher or focus more on legendary effects on armor?
I’m lvl 71, so I’ll unlock another legendary slot soon.