Edit: This really blew up. Thanks everyone for the Reddit love! This was fun to follow through my work day.
My only wish for the Super Bowl is that everyone on both teams has a fun time. If anyone wants to invite me over to watch the game, that'd be cool too.
I don't get the discussions in this sub. Bugs and performance aside, there are features and content that were clearly promised by CDPR. Most of which didn't make the game.
Eight million players purchased the game trusting them to deliver as literally advertised. It's common practice to cut the occasional feature, CDPR however dumped most key- and even some standard elements. The envisioned project turned out to be way out of their league.
I'm happy for those who are content with what they received, it does not however change the facts argued by those who are not.
The latest official statements made it very clear that CDPR does not intend to deliver in a NMS fashion. My guess is not because they choose to do so, but because it's simply beyond their capabilities.
Disclaimer: I like the game. The story missions, the art, the animations, everything is fantastic. But an RPG this is not. This is from the perspective from someone who loves roleplaying games and feels handicapped at the moment. I'm leaving bugs and glitches out. The list is in no particular order.
Edit: This obviously gained more traction than I imagined and I will no longer add to it. Keep note I added many suggestions from other redditors to my initial list. Thank you for the awards. Feel free to bring it to the developers and post it elsewhere, no credits required. I don't intend to convince anyone or advocate what roleplaying means. I still think CDPR is one the best companies out there. Don't trade insults over a game, it's foolish. Cheers.
Quality of Life
- Walk toggle for keyboard.
- Key re-mapping for certain elements.
- Accessibility features missing (ie: text scaling for menus).
- In-game benchmark feature.
- Dash should be a separate key and not a double press of walking key.
- Crouch and skip dialogue should not share the same key.
- The minimap is too zoomed in to be helpful in many cases.
- Missing a toggle aim feature.
- Ability to respec attributes. (Note: Existing item respecs perks only)
- Ability to disable objective marker.
- Ability to lower ADS sensitivity.
- Add proper ultrawide (21:9, 32:9) support.
- Add loot by area or/and autoloot feature.
- Add "stash all" feature.
- Add transparency option for hud elements.
- Add way to remove mods from unequipped weapons.
- Add toggle mouse acceleration.
- Driving markers and onscreen trajectory (alternative GPS).
Gameplay and immersion
- Body slider customization (height, weight, muscle mass).
- Very few options for some of the character creation features (hair color, tattoos, skin complexion, scars, etc).
- Animations for eating and drinking (excluding scripted ones).
- Unable to remove underwear outside of inventory.
- Vehicle customization.
- Apartment customization.
- Cosmetic slots or transmog feature.
- Very few actual merchant stores in quantity and variety.
- No garages or parking lots.
- Crowds have low level of reactivity and awareness to the game world.
- Very few interactive NPCs outside of missions with meaningful dialogue.
- Very few options to meaningfully construct a personality to V. You get to choose missions endings, but not an actual persona.
- Lack of non-action oriented stories and quest... keep reading on reddit ➡
I don't think I've seen a post revolving around this particular bug yet that has been negative or poorly received. Very much the opposite in fact; the general consensus from those who are lucky enough to experience the bug has been incredibly positive, with some people I remember having said "it was the most fun they've had running a strike in a very long time". I think what you have here is a great opportunity to turn a game mode many have grown tired of and put a nice new spin on it.
It's not exactly a secret that the Menagerie is sorely missed, not just because it offered a fantastic targeted loot system, but because it was a six person activity that was just casual fun. It's my belief that this bug with the strikes was, even if unintentional, something that has helped fill that void left behind when the Menagerie was vaulted. If there were a way to incorporate a mode that took the feel of the Menagerie and rolled it into strikes I think it would help scratch that itch a lot of people have been having.
Will it be a replacement for the Menagerie? Probably not, in all honesty. But the desire for a game mode or activity that captures the essence of what the Menagerie was has been very clearly in demand. Put it on a weekly rotation not unlike Nightfalls. Give it special team challenges present only in this game mode specific to the maps in rotation. Give it the option for a hard mode with its own loot and special set of challenges to overcome. Perhaps even create special weapons that only drop from this particular mode for people to chase.
I feel like this strike bug has sat you all down on a veritable goldmine that's begging to be tapped, and I most certainly can't be the only person who would love to see you expand upon the kind of experience this bug has provided. The demand for something like it is certainly there. It's my greatest hope that you at least consider the possibility of making such an activity a reality in some fashion. I honestly believe it could be great.
Edit: For the sake of clarity, what I'm proposing isn't something that's meant to replace playlist strikes, but rather is a separate activity that can be chosen at will. Just as the Vanguard subscreen on the system map has the options of strikes and Nightfalls, this new mode could be a third entry to choose from for example.
I'm an amateur film lover, as I'm sure many of the folks in /r/movies are. I will be the first to also admit that I was also one of the lucky ones last year to have 'boredom' as one of my biggest problems, and so to everyone reading this I hope you have a far better 2021.
Watching lots of movies isn't necessarily something new to me, especially in such a vast quantity, I watched a lot in 2019 as well and it's something that works for me. I know some people say they don't like watching so many in quick succession for various reasons, and that's cool, just know that this works for me and I like to think I have a fairly good memory of almost everything I've watched (certainly all of the ones that I've enjoyed). And I can safely say I don't feel burnout coming on either...at least not yet, fingers crossed.
I also feel we're incredibly lucky to live in the era that we live in, watching films has never been easier than it has now, there's so many ways, both legal and illegal. Just this year alone, we've had four major classics receive Blu-rays for the first time ever, Satantango, Los Olvidados, Roman Holiday and Beau Travail. I can't even begin to imagine how frustrating it must have been to be an amateur movie lover in previous decades without the conveniences we have today and without access to the benefits of being in film industry circles.
As a result, it becomes a case of, the more you watch, the more great movies you realise are out there and the 'never-ending watchlist syndrome' becomes a real thing. But I take that as a positive knowing that this isn't some tick-box exercise and that watching movies is a life-long journey. After all, we all watch movies for different reasons, sometimes to laugh, to kill time, to make us better people, for catharsis and various other purposes.
To keep this relatively short for the main post (I can detail further in the comments if anyone's interested) I'll post my top 5 (in no particular order) for each calendar month of 2020, varying from popular favourites to ones I feel like deserve way more attention in the general conversation.
[ Removed by reddit in response to a copyright notice. ]
For me, I think it’s Evasion (Monk, Rogue, *Ranger), because it meshes so well with each of the classes it goes to. Each of those classes is bound to have dexterity to spare (and each has proficiency in the save), and taking no damage by passing the save is so unbelievably useful and hilarious to play with.
What are yours?
Hey CDPR management if you are reading this and you are serious about the "whole cost of fixing is irrelevant compared to restoring company reputation" take a look at this list of features and not just fix bugs/performance and call it, therefore, a finished game.
To anyone reading from the sub itself: Yes I know that the chance that all of this if anything gets added is next to ZERO and I am not deluding myself, that the game we got now is the game we are going to have in 1 or 2 years time from now is the same just with fewer bugs and better performance. If we even get 5 of the easiest bullet points that would be a major achievement. This list is for them to look at, get feedback, and see how they could improve their reputation and make good on their promise, not implement all that.
This is an opt out system meaning it will be enabled by default. Not only does this pose a major security risk it also strips away privacy and uses up your bandwidth. Having a mesh network connecting to tons of IOT devices and allowing remote entry even when disconnected from WiFi is an absolutely terrible security practice and Amazon needs to be called out now!
In addition to this, you may have seen this post earlier. This is because the moderators of this subreddit are suposedly removing posts that speak about asmazon sidewalk negatively, with no explanation given.
How to opt out:
Edit: As far as i know, this is only in the US, so no need to worry if you are in other countries.
I have never been interested in the multiplayer mode for CP2077 and considering the moment also Multiplayer comes into the game, most devs will also start working on balancing things, solving out of bugs while we already have so many of them in the single player.
RDR2 had also bit harsh early weeks when it was released on PC, but the game was extremely demanding and the content was very appealing. People knew its potential from the console release and R* patched the game eventually to make it more stable. I've played CP2077 for around 40 hours and I actually enjoy it so much, it is like an experience I've never felt, since the World is very good, graphics are insane and but the gameplay is the fact that very very linear where we mostly just run into side quest or events like the last Assassin's Creed games. I must say I am not even bored while doing them, but I wish there was more making us feel it like it was a simulation in this World, being able to interact with the World so we could feel the immersion better.
Like the all other redditors keep reminding we were promised to have new apartments, vehicle customization or many other features, the game seriously needs more interaction with the World. I hope not to see that multiplayer mode at least for a year.
I cannot thank enough for the awards. I wish I could also discuss you in this post, but due to my deadline of assigments not able to now. I really love this sub a lot and respect to everyone's opinions. People are really bringing quite quality topics into light, telling their constructive feedbacks for all the time. In the end, I know CDPR is going to fix their game eventually. Ubisoft had been releasing broken games for years, yet instead they care about their reputation and hell CDPR is going to give their best for their new baby.
Most games start with a honeymoon and after a while people start seeing negative sides of it. For CP2077, it is going to be vice versa and the more time passed we will start seeing the other sides of the game. For now, people have every single right to complain about all those missing features, optimization of the game and more. We were happy to know this game was going to be DRM-Free, so it would perform a lot better. Imagine now Denuvo was in the game and I wonder the pain our hardwares would have haha.
Basically the title, but let's tell it more detailed. What anything from official books, a spell, or a class, or a feature or anything else, would be considered bad, or broken, or just not acceptable if that was an homebrew content? For me it's the Beast Master Ranger (but maybe this is an obvious and boring answer to my question, I'd like to read other answers)
Edit: also imo sorta the paladin. 1d10 hit dice, martial weapons and heavy armors, spells, big damage, CHA-based caster, crazy combos with multiclassing
Edit 2: OMG this blew up. Lot of upvotes and comments, thank you
Let's lay down a list of what was promised to us but it was found missing from the game.
FINAL EDIT: Ok guys I think we have a good lay out of the game we were promised vs the game we had. I won't really modify further this list. I think we have touched on every main aspect of the game in a truthful and objective (for what we can) way. Please if you have any critism let it be contructive and well documented. Many of these are complex issues that deserve more than just a twitter post to be discussed. Also feel free to use this if needed in the future.
Features we were told to expect but aren't in the game:
- AMAZING AI that directs enemies during combat/patrol but also citizens and npcs' daily life (https://www.reddit.com/r/cyberpunkgame/comments/kbk4ap/the_ai_of_cyberpunk_2077_an_indepth_look_at_the/)
- wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/)
-Immersive police involvment changing with the area where you commited the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement)
- (half kept) in general, more interesting combat and hacking (https://www.youtube.com/watch?v=FknHjl7eQ6o). Some examples are the ability to use your wire to hack people (https://youtu.be/vjF9GgrY9c0?t=2540), hacking reveales information about the network, more interesting viruses to upload, more loot from hacked devices. DISCLAIMER: the changes here may be due entirely to balace issues and/or making the game better and more intuitive. I keep this as a promise "half kept" as the hacking system gets really boring really soon and doesn't even many abilities you can upgrade. The skill tree is filled with passive and all you do is press tab, pick whatever, kill, repeat. For a better explanation please read this: [https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/gfyly34?utm_source=share&utm_medium=web2x&context=3](https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/gfyly34?utm_source=share&utm_medium=web2x&context=3... keep reading on reddit ➡