I can't tell if the expansion of the material will cause the material to expand inward thereby reducing the inner diameter or expand outward thereby increasing it.
>Within the league office, sources said officials have floated the price tag of $2.5 billion each for two expansion teams in the near future. Unlike other major revenue streams such as TV and ticket money, expansion fees are not split with players. Such a haul could mean about $160 million per team, a windfall that could wipe out the massive debt load that's piling up, and that alone has perked interest in the expansion path.
>Considering there might be multiple offers from cities like Seattle or Las Vegas and that the league knows its business and its bidders, that could be a fair projection. But a potential Wolves sale of $1.5 billion or less would mean a correction in the NBA market after a decade of growth.
>The Utah Jazz, who play in a much smaller market than Minneapolis, sold for $1.66 billion last month to tech billionaire Ryan Smith. That is a strong vote of confidence in the continued rise in franchise value -- but it might have been an outlier.
To me, this is the greatest start to an expansion. The leveling experience was a great introduction to the shadowlands storyline, and a huge step up over BFA zones. Pvp is the funnest since MoP, and Castle Nathria has been amazing (admittedly a bit overtuned in normal at launch, but it's fine now). Mythic+ feels great as I like all the dungeons (except Necrotic Wake, fuck that place), with the only complaint being that they should make anima scale off of mythic tier (something like 150 anima for +10). Overall, the gear is amazing and feels rewarding to grind for. From the mount farming I've done, it feels more varied and a huge step up from BFA.
However, there are two aspects of this expansion which are subpar to me - the Maw and Torghast. I feel like the Maw is only in beta so I can't hate on it too much. Torghast, however, feels like it's going in the wrong direction. During the first week of the expansion, I found it extremely fun to go through the various layers on my enhancement shaman. The anima powers felt varied, it was fast and fun, and the final boss provided a decent challenge. Since then, you have increased and plan to increase the HP of mobs. What once took me roughly 30 action packed minutes (Layer 3), took me 1.5 sluggish, boring hours (Layer 6). Roguelikes are supposed to provide you a format where you can go crazy and give classes crazy, wacky abilities, instead Blizzard seems fixed on making the experience more grueling and boring. Blizzard isn't even making Torghast more difficult, they are simply making it take longer. Here are three things you can do to fix Torghast:
Give mobs and bosses more mechanics: Its obvious recent changes have been focused on making the experience more difficult. However, more hp doesn't do that, it just makes it into a DPS check. What would you rather face, a stat check fight like Patchwerk, or something with more mechanics (like the majority of Castle Nathria bosses)? Mechanics create faster paced and action-packed gameplay, more HP does the opposite.
Make wacky powers: Torgast isnt permanent. Any abilities you gain will disappear after the run ends. So why are the anima powers so boring; most provide damage increases or cooldown reduction. For shaman, give me something crazy that summons a gigantic thundercloud over their head and does ridiculous damage. The greatest roguelikes, like Binding of Issac, give insane powers the more you play. In this mode fun > balance.
Give us more than sou
It's both sad and funny that the PvP loot system in Shadowlands has made PvP actually relevant once again (especially the largely forgotten RBGs) but it was in its probably worst state in BfA, which was touted as the faction war expansion.
As the title said, I feel mislead after buying the GW2 Expansion. I was under the impression from the official GW2 site that upon buying the expansion, I'd be able to access the entirety of The Icebrood Saga campaign (as advertised on https://buy.guildwars2.com/). No-where on the site does it state that you have to purchase the episodes separately.
Example 2: https://i.imgur.com/KRhKrb6.png
This is my warning to other new players who may arrive through Steam at some point, that you do NOT get access to The Icebrood Saga - only access to BUY the campaign :(
EDIT: I contacted customer support and they were as helpful as you'd imagine. https://i.imgur.com/84510x6.png
Edit 2: I'm not alone it seems Q_Qhttps://en-forum.guildwars2.com/discussion/117938/false-advertising
EDIT 3: Even YouTubers got the advertisement wrong: https://www.youtube.com/watch?v=ka2rVX7Z8FA&t=315 - I have not yet received any answer to my ticket. Again, I'd like to state that my issue with this whole thing is, that they're advertising it as if you get Icebrood Saga unlocked. If they just removed that line of text, awesome! No more player confusion!
EDIT 4: Senior GM on the case is repeating the answer - although he referred to the "hover over" text. It does not seem like they want to change or do anything else with this. I've therefore asked for a complete refund.
EDIT 5: Refund requested and is being reviewed. Everything I've written has been ignored entirely, so it seems they'll continue without delivering any kind of feedback. I've filed a complaint with my local consumer protection office as their retailer is a European company, which makes them applicable to euro... keep reading on reddit ➡
I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss de... keep reading on reddit ➡
This game has an art team that consistently crushes every season (music included of course) and if we were able to continue to put some of those amazing assets to good use we could self solve a TON of commons complaints.
New crucible maps? Check. New crucible modes? Check. Want a new mini strike? Check. Want to try your hand at designing a raid encounter? Double check. Gambit? Lost sector? D1 vet with an itch to scratch on a long lost map? Want to compete to design the next community event? Want to make a custom emblem? Custom shader? Easy weapon testing on a custom range with controllable situations to proc even the most nich of perks? The possibilities are endless.
I can get bored of grinding core activities, and right now when I do I just hop in another game, but I would NEVER get bored in the forge. Just ask Halo Reach.
I have no idea how long it would take, how much work, or even if Bungie wants to. I do know that they've done it before, and I know I'm probably not alone in this.
What do you guys think? What would YOU do if Bungie had a forge mode?
P.s. I will accept no name for this mode other than "Architect."
EDIT: Quick update since I've seen some killer conversation in the comments.
If we get a forge it'll be long term, around lightfall. It may be a good idea to ship it separately so people who don't want it don't have to deal with a frankly MASSIVE data dump.
HORDE MODE! How could I forget?! The comments didn't though. Destiny already has many of the tools in place for this (think altar of sorrows). This means easily implemented and cheap. Even better to solve the problem!
Better custom matches/strikes. Absolutely! All the modifiers and maps are already there, we just need to be able to toggle them on and off. Kinda like a 5 of swords nightfall for those who remember.
Keep it coming people!
For those of you who don't know, SkinSpotlights is a well known dataminer in the league community and is extremely well-versed with riot games and how their files are stored.
He has found voicelines for some of the upcoming cards in today's patch.
UPDATE: In another tweet found here SkinSpotlights has leaked all upcoming champions in the next expansion:
Shurima: Azir, Malphite, Nasus, Renekton, Sivir, Taliyah and Zilean
Demacia: Jarvan IV
Currently no Targon champions.
I've been hoping for these features to be patched in for a long time:
(Edit) Others I thought of:
6. A way to quickly see the current max health of a unit that's been damaged but has all sorts of +health buffs.
Menagerie was arguably the best non raid content bungie has ever put out. Sundial was really good, but largely Menagerie junior. Even vex offensive wasn't terrible, just very very repetitive, with no encounter variety. What if instead of sundial and vex offensive, they added and modified encounters to the menagerie? I think when/if they come out with a new 6 person horde mode, they should actively maintain it and evolve it, so that it always remains in game and that they can truly put their best effort forward in creating a permanent activity and finding new ways to build encounters to keep it interesting.
..than seeing Bungie devs lose their passion and love to the game due to strict deadlines nobody can hold. And we all hope crunch isn’t the answer here. Watching the Cyberpunk release, I can just hope every developer and/or publisher learns from it and just give things more time in the oven.
I love the idea to get more talented staff hired at Bungie to balance the work and I hope the results will show. However, quality is still worth more than quantity, looking at the Hawkmoon, whisper or zero hour quests (they are just pure gold).
If a season or expansion takes a few months longer to be great rather than being mediocre but in time, then just take the time. The Destiny community is passionate enough for the game to just wait for great things you make for us to truly enjoy.
Also Christmas is ahead, so take some quality time with the ones you love and re-energise for the new year!
Edit: Thanks for all the awards, I wish you all a great christmas time! Hope everybody‘s well.
I’m a KSM Prot Paladin. Today I was doing 14s to make sure I have all vault options unlocked. I join NW 15 and shortly after a hunter/warrior combo joins. The hunter, who’s only 1331 io, immediately says “route”. I link him a perfectly fine route, a Dratnos route from Wago. He then starts writing an essay on how my route is shit and how I need to do the first pull. I whisper the group leader “just start the key, ignore the hunter” He does and we begin.
The run is completely smooth, no deaths, no miss pulls, no nothing. We end up +2ing it. But in between every pull, this hunter is talking mad shit on me and the other 2 dps for absolutely no reason.
After second boss, my route clearly states to stay down and kill the 4 pack with the Marauder, so 3 of us stay down and do the pull while the warrior and hunter duo swoop on up to the necropolis. They then start flaming us and saying “fuck you guys, literal trash” and other worse things, even though that pull was clearly laid out in the route that they demanded in the beginning.
So we wipe, and join them up on the necropolis. We clear the rest of the dungeon, then fly back down to the start for the remaining 7% that the duo decided to abandon. We time with like 9 1/2 minutes remaining. We flew through that dungeon, yet the duo was toxic every step of the way. At the end, hunter says “get a Dratnos route, not a route that makes no sense.” It was literally a Dratnos route.
I can sort of understand if a tank doesn’t know what is happening and gets flamed. I don’t think it’s okay, but I get it I suppose.
But for all of you toxic folks out there. Are you looking to start shit in any dungeon you go into? Are you determined to just be a shit human being from the get go? I’m sorry that people don’t want to +2 their key the same way you do, but god damn. To act that way while completely destroying the dungeon, while the only mistake came from the toxic player.
How are people wired to act like this?
Have a good night everyone.
We may disagree on which Region should be brought in the game, but we can all agree on the fact that the first revealed card should be the Poro.