Most people are well aware that having a pure AD comp is a bad idea generally, and with the evolution of the game this can be easily solved whoever picks last (mages can now be played bot, junglers have more AP champs to choose, etc.). But the proper question that should be answered sometimes is: can your comp kill a tank?
I once played a game where our damage dealers are composed of Mordekaiser, Seraphine Mid, and Ezreal. One can say that we have a balanced damage output on both AD and AP, but the problem is they can't kill a tank quickly unless they're ahead. And that became our problem when the opposing Garen reached 4 items. Serylda's Grudge didn't help much with Ezreal, and the double Void Staff didn't help much either with Mordekaiser and Seraphine. The game would've been more winnable if Kog'maw/Vayne replaced Ezreal as ADC, or Cassiopeia/Syndra replaced Seraphine as Mid.
Just a random thought, what do you think?
Edit: Sorry about the bad example. I thought I could use this since we lost to the garen :>
Hello everyone Wickd here.
Dodging has been an issue in high elo for a long time, but nobody has been able to pinpoint how big of an issue it is. That is until now. Yesterday Pornstarzilean had a bot made on Discord that tracks all players dodging on EUW above Master tier
Dodging currently ruins competitive integrity in solo queue, and I want Riot to fix the broken system.
I understand a lot of low elo players don't want dodging removed for their own reasons, and I'm fine with that since dodging isn't utilized on the same level in low elo. Therefore I think Riot should change and potentially make dodging unavailable for high elo similar to how they made duo queue unavailable for high elo.
Now with Pornstarzilean's bot, I did some quick maths to check how long it would take to get a game if everyone dodged as much as the top 5 dodgers on EUW Master+
It would take an average of 1 hour and 53 minutes to get into a game if everyone abused dodging on an equal level to the worst offenders on EUW. Most of those dodges aren't happening because someone is holding champion select hostage. I would be confident saying that over 90% of the dodges have nothing to do with someone trolling, and they're done to artificially increase you win rate based on bad compositions or perceived bad players.
Competitive integrity is extremely important in solo queue due to having monetary incentives. Being high elo is better for your brand, higher chances of being picked up by pro teams and other things.
Currently, it's my belief that by utilizing dodging you will get a minimum of 200+ extra LP in high elo. That's a minimum which could go a lot higher depending on how well you abuse it.
Now I'm going to end this post with something to think about. The stats above are the amount of dodging by 5 high elo players on a singular account. There's a high chance that those players have more accounts which means they might have dodged more games than shown in the sheet above
Edit: I forgot to mention that all the dodges in the sheet above are in 1 day. It's been 23 hours since the bot started tracking people.
Why is this so clearly not the case? WL would be so much easier and relaxing if I didn’t have to finish out these games against elite players where I’m just getting battered. It’s just wasting everyone’s time. And if I do quit guess whose waiting for me...another crazy good player
The first few weeks of the season were great, as the pattern goes. However, my last week or two of matchmaking have been absolutely INSANE. I'm in the habit of checking on destinytracker after each session and my title wasn't an exaggeration. Ive maintained a super positive attitude towards Bungie/the PVP scene and I'm not trying to be negative, but honestly it's been unplayable. Has this been the case for anyone else or just a string of terrible RNG for me?
Just played a ranked game. I was the Reyna and our Phoenix left after round 3. Regardless what happened (internet issues, computer issues, rage quit) it isn't fair for me to lose 19RR playing a 4v5 for 16 rounds. I understand that I went 11-16 which isn't great for a duelist but it's really hard playing haven with 4 people, especially on defense where you can't really cover every spot on the map.
I am not a game developer or understand what the possibilities are but I wonder if there's a way to detect whether a player intentionally disconnected (alt+f4'd, closed game in taskbar) or unintentionally (computed crashed, internet stopped working). This has already happened to me twice this week and it's extremely frustrated. I'm losing the same amount of Elo from playing a 4v5 for 10+ rounds than playing a full game with a full team.
I work at an esports academy in Seoul and recently had the chance to ask the students who are all D1+, including Master, GM and Challenger, which champions they would pick to stomp out of low elo. I put their picks below. Disclaimer: this is just if you are mechanically good and looking to win lane hard and transition into a game win. This is not a tier list or a meta list: this is quite honestly a smurf champion list.
TOP: Fiora, Renekton, Sylas. Playstyle: Toplaners all said that they would pick one of these champions and look to splitpush. In their words, kill the toplaner, take tower plates, back. Do it again. Ping jungler to take rift herald, take inhibitor at 15 minutes. Kill the enemy jungler in his jungle.
JUNGLE: Elise, Nidalee, Lee Sin, Rek’Sai. Playstyle: control the river. Invade the enemy jungler before 3 minutes, kill them at their camp, take both scuttle crabs. Chain gank 1 lane until they afk, take rift herald, get first tower gold solo if possible, kill the jungler when he tries to get his own camps.
MID: Irelia, Lucian, Qiyana, Akali. Playstyle: Get a kill level 3, follow the jungler around the map making sure they don't die. Kill the enemy jungler at their second buff at 6:40, gank botlane every time ult is up.
ADC: Tristana, Draven, Kalista, Samira. Playstyle: tell support to play an engage tank, take a heavy trade level 1, all-in at level 3. Get a kill, take first tower, go mid. Take mid tower, go top, take top tower, then follow Top around because, as my ADC students said "tops are trash" and he will get into a situation where he is going to die. Help top not die. He tanks damage, ADC gets kills. Snowball and end the game.
Support: I have a little bad news. My support mains told me that when they smurf they play mid or jungle. After I pressed them and said if they were in a race to challenger with support only, what support would they play? Without editing, here are their picks. Annie, Soraka, Brand, Seraphine. Playstyle: Low elo players have bad positioning, so abuse their lane positioning. Annie, Brand, and Seraphine all have burst damage and good teamfighting abilities that let them power through lane and win teamfights. Soraka is good for baiting out tower dives and winning teamfights with ult. Again, lane dominance is a big factor. Bully the enemy out of lane, get tower plates, go mid, get tower, go top, get tower, then group with top or jungler to make a goon squad and look for... keep reading on reddit ➡
So, I've been playing team based games for over 10 years. I know my way around solo queue and I usually don't get mad; I'm not trying to say I'm in elo hell or anything ...
But after hundreds of games in gold, there is a pattern I've been noticing ...
While statistically, every game should have roughly the same difficulty, I feel like I either get super easy games where I could almost go afk or completely unwinnable slaughterfests where my team look like a bunch of newbies fighting Masters ... And it's not that these games just take turns, they come in sets where one day I'll lose almost exclusively and the next day I'll win almost exclusively (almost = 2L, 1W, 2L, 1W...).
Am I crazy? Is this something about Matchmaking? It's not even that the difficulty changes on rating, I had a very bad day (7 games with leaver in my team in one morning...) and dropped down to almost silver. Managed to stay in gold but it was a real struggle. When I was plat I felt like the games had the same difficulty although, I felt fewer of them were unwinnable, there I actualy felt like I got outcarried.
I can't speak for high elo, but from Iron-Gold the most common role to be filled is Jungler not support, Currently the system will protect your selected roles if your have been autofilled OR played support recently. I think this should be changed to if you have played Jungle recently, or perhaps it could become an adaptive system that offers role protection based on what role is most needed at the time.
Let me know what you guys think!
A bit of a rant but hear me out.
I am aware that the community here consists mostly of players that are way above average: https://www.reddit.com/r/aoe2/comments/nij4oc/what_is_your_current_1v1_rm_elo/ And at the same time most of you think you are barely doing fine if at all - too many „simple“ mistakes, etc.
I had a few conversations here where higher ranked people would say, „yeah, 1000 is the average, but in that bracket and the ones below, people are just chill and not trying hard.“ So the „real“ average is somewhere above 1200 or something.
As a below average Elo player, I must admit this is at least condescending, if not outright insulting.
I have many friends with hundreds of games, watched videos, and quite a bit of (theoretical) knowledge, and ambition, who just cannot crack the 1000.
OK, being below average, they are clearly less skilled and/or talented at the game. But surely no noobs. Or slackers.
1000 might look easy if you are a couple of hundred points above it. But believe me it is not.
Hell, look at Day9 (player account “antiturtle”) who after 65 games has stalled at 1000! With all his huge RTS knowledge, instincts, and pro-level APM he gets badly beaten by the “noobs” just above 1000.
So my points (tldr):
Hi, a few of you may know me from my YouTube but I thought I'd make a nice written guide to accompany my video today. Garen is almost certainly going to get nerfed but I think he will still remain playable despite nerfs and I wanted to make a small guide outlining how to win lane as Garen and then decisions you need to make to win the game.
Context: I gave up trying to 1 trick Camille because I'm an absolute 30-year-old boomer and I don't have the mechanics for that so I decided to two-trick Garen and Gragas to master tier. I'm D1 70lp or so right now so almost there :) Here are my Season 2 stats on them bot
Also for context i generally duo/trio with friends and other content creators. This guide won't suddenly turn you into a 200% winrate Garen but it may help you understand match ups and how to play him a little better :)
Video link is here there are timestamps so you can skip around. https://www.youtube.com/watch?v=-Wjaz1D4gaA
- Grasp is an absolute must. This rune is the entire reason Garen is so strong in the laning phase.
- Champion or Triumph. I think both of these runes are fine. Champion is nice because it's hard to die as a Garen so you get a nice 10% damage bonus in the laning/first dragon fight and as a tank thats a really nice bonus. The way I view champion is "if I can get myself snowballing with 10% damage boost early then even if I lose it later it was worth it". Triumph is nice because you have such high max health you get a good amount back in teamfights and you get a 3% damage boost when chasing down carries
- Regeneration or Hunter Titan. Prefer regeneration for the laning phase. This will either become second wind or bone plating when the runes change :) Registration is guaranteed to give you hp back due to no mana and scales well with health stacking.
- Genius or Sweet Tooth. Genius is standard, ability cooldowns gate Garens kit due to no mana etc. so extra ability haste is nice. Sweet Tooth into a bad match up where I may take a lot of damage in the laning phase (Camille, Fiora, Teemo, Gragas)
- Tank builds are very very flexible. I often open with Sunfire aegis, but I will pick up a bramble vest early vs. lots of AD champions or vs. matchups where it will get value early (Darius, Fiora, Camille). Just make sensible item decisions. Lots of AP? Go... keep reading on reddit ➡
So basically if you haven't heard or seen it already, duo-queing got removed for people in master+ in sesaon 2021. BUT, it is still possible by abusing the system. How you may ask? Well, if you have a high MMR acc and let it decay to D1, you can then duo with another one that did the same. Now you have two dudes (or chicks lets not be sexist omegalul) who can duo with D1 decayed accs but with Challenger/high Grandmaster MMR.
But then you may wonder, but what if they win a couple games, don't they just promote to master and they can't duo anymore? Nah bishh sadly thats where your wrong, these same people just CONSTANTLY dodge master promos (which counts as a loss) which makes them remain D1 for however much they want to stay D1, WHILST playing vs Challengers and high Grandmasters.
I'm getting giga fuckeddd by these account decay forever D1 duos who abuse the system and don't really know if Riot will do anything about it, cuz it doesnt seem fair to have a lobby where no one is duo and ur vs a duo botlane + duo mid + jg in enemy team. Either Riot allows everyone to be able to duo again (imo i dont fuckk wit it cuz im a soloq player you already know) or you disable this sht somehow.
TL;DR People who duo abuse and ruin high elo competitive ranked integrity by staying in D1 forever with their duo-partner, while having giga high MMR.
PS: Sry for not great english, high school mfkr from Sweden. Don't know if anyone will read this but thx if you do, my fuckingg G.
I understand that Garen is strong right now, there is no denying that. But he is a mechanically simple champ, that anyone can pick up and play. That is why his win-rate should always be high, he doesn't have any skill-floor whatsoever. And it's easily reflected how punishable he is in the fact that he goes down to being a modest B tier pick in Master tier, whereas Darius is still S+ with 22% ban rate and 54% win rate, just like he is in Gold.
For optimal win-rate you should consider pick-rate, ban-rate and also skill-floor. Obviously champs like Yone are arguably extremely strong, but they should have low winrates as people are going to fail the first dozen games they play with it.
Darius without a doubt requires way more skill. Yet he is picked more, banned more, and has a higher win-rate. He is just as scary in Iron IV as he is in Diamond I or Master.
Garen stomps low elo, yet he doesn't stomp it as much, he is not banned as much nor picked as much and he falls into obscurity in high elo. So why the nerf?
Also the Heimer nerf is beyond ridiculous, 0.5% pick and ban rate, no-one gives a shit about this champ. There are literally dozens of champs which deserve a nerf before Heimer does.
There seems to be a very common conception that playing ranked matches is "the real deal" and it's dead serious, super competitive and it makes people seemingly kinda "scared" of that mode. I think it's a mistake and it bothers me.
Ranked is a tool to quickly match you with opponents that are on your level. It's actually just nice. Especially when you're scared of being not competitive, you should play ranked because it will ensure that you can compete. Playing Quick Play or in Lobbies actually gives you a higher chance to play against people above your level. Ranked is the nice and safe option for you.
Also, I still see people being bothered about their ELO. Which I find honestly just stupid.
Losing ELO does not matter in the long-term. It will just make you getting easier opponents. You will always end up on your correct ELO in the long run. Your current ELO is just a fluctuation around some realistic value that fits your skill. You can never be consistently above or below your real ELO. When you peak in your ELO, you get some better opponents and lose. When you drop in your ELO, you get some worse opponents and win.
Just think about your actual skill level, not about this fluctuating number. It's just a tool to keep matches even and fair.
Dunno who needs to hear this, I am aware that most people know this, but in many, many discussions and post here I see that people overstate the importance of temporary ELO and the seriousness of Ranked Play, and I think both is actually very destructive for your game experience. Just dive into it, enjoy yourself, get better step by step, appreciate the never-ending learning curve of Age of Empires 2 and have a nice and fair competition with other players on your level.
PS: 1v1 is what we're talking. TG ELO is calculated wrongly.
It’s far too late on a Tuesday night. Why are you awake?
You’re awake because over the past week or so you’ve been in a constant ping pong match between Silver I and Silver II...
You win a few games and get promoted only to lose the next two and get your sorry tail slapped right back into Silver II.
That’s fine. Getting out of Silver will just feel that much better when you have the Silver scars across your face and some stories to tell...
And tonight is different.
You’re on a hot streak. You and your duo queue buddy are ready to escape Silver and absolutely dominated in your last game to get to Silver I.
You can hear a voice from within your soul telling you that something special is going to happen. This time will be different. It has to be.
And this time IS different...
Mr. Kench doesn’t begin as a troll, of course. Some kind of event has to trigger it. It’s how all trolls operate. He sits on the edge of a cliff, teeter-tottering back and forth, just waiting for a mild gust of wind to sway him too far one way.
What is the gust of wind this time?
The classic order: two quick 1v1 deaths and a failed gank in top lane.
This is common in low-elo.
The top-laner brings Flash/Ignite against his match-up, ready to tilt them into oblivion with an early lead. Unfortunately the level 2 all-in doesn’t go as planned.
Frustrated, they return to an empty lane after the long trek from the Nexus with another couple of health potions. As they arrive the enemy top laner teleports in and immediately ints.
This is where the ping spam begins as question marks flood the minimap over your jungler who is walking out of base following his first clear.
A few seconds later a friendly “I’m on my way” ping appears in the top lane.
After another 15 seconds you hear it... the dreaded “double kill.”
You note to your partner that this is not the ideal position to be just five minutes into the match. You both let out a chuckle... but you each hear the exhausted strain in each other's laugh.
Meanwhile, Mr. Kench is in free-fall. Five minutes ago he was just like everyone else. And now he’s a monster.
[Then some time after clearing our top-side jungle the weather begins to get cold and he decides to head in as the enemy top-laner smashes away at turret plates just a few yards away.](http... keep reading on reddit ➡
Darius is regarded as a noob stomper, fairly forgiving and not that hard to play, yet his win rate(49%) at silver is so much lower compared to similar champs.
For comparison, Urgot has 53.5%, Garen, Sett, Mordekaiser and Nasus 52% and all of them have similar pick rates to Darius and fairly close in terms of difficulty. Darius is also by no means a weak champ currently even after the nerfs.
Then u look at Aatrox who is undeniably even harder than Darius and his items were nerfed too yet he has 50 to 51 % wr
Is Darius just weaker than said champs or lower elo players just can't use him to fullest potential?
I'm a new level 31. In normals my MMR is mostly ok, and I play against people at my level (low-mid Bronze, I'd say), and my KDA reflects this. But for some reason, I have been put in the smurf queue for placements, despite having a 25% win rate in the 4 placement games I have played. I'm not feeding, I'm not trying to int, I'm just a new player trying to get through placements so I can get my rank and play with people who are at a similar level to play against.
But every single game I play I'm playing with smurfs, and they admit this. I'm not good at League, but I'm trying. They spam ping me, they report me, they give me a lot of shit. Just out of a game where 3/4 of my teammates were smurfs (I asked them and their op.ggs reflect this) and 4/5 opposing teammates seem to be smurfs (or at least that's what it looks like by their op.ggs). This honestly makes ranked games unplayable at my level since of course I'm gonna get stomped.
I understand why some people smurf for good reasons, whether it to be able to play with friends in lower elos or play something with a lower queue times. I get it. What I don't get is people who are toxic to people who aren't smurfing. This is honestly ruining the experience for me, and I know that I can't be alone in this experience. I don't want to play League after getting abuse from people for 30 minutes. Yes, I mute, but the damage is already done for me when they start because I know they're still doing it, I just can't hear them. Their toxicity makes me tilted which makes me play worse, and because of it I just had one of my worst games I've ever had. Sometimes I feel like going AFK but then I know that I'll get punished for it and they won't get reported in the end because (AFAIK) there's no way to report people after matches.
If you're a smurf account that is in low elos/in the first placement games, please remember that not everyone is like you. We aren't all veterans of the game. We don't know all of the champs and all of the ways to counter champs. If we lose lane, we're not trolling or inting or any of that. We're just trying to play the game like you.
EDIT: Didn't think I'd get so many responses since this was honestly more me letting off steam but thanks for them all! A couple of things:
- Definitely going to mute chat in my next games. I kept it on because if someone was messaging me to help I'd obviously not wanna miss it, but enough people are saying that it's not worth it and I agree now.
- I need to st... keep reading on reddit ➡
I'm No Arm Whatley, I've been Grandmaster the last two Seasons on EUW playing exclusively Tahm Top with over 2 million mastery points across my accounts. After being the highest elo Tahm Top player for several years in a row, I can confidently say this champion is the easiest top laner in the game by far, and allows me who's fairly unskilled mechanically to easily go toe to toe with pro players.
If you're interested in learning how that works, I've written a guide discussing the optimal runes, spells, skill order, items, and every top matchup you could face. Here it is:
Feel free to ask me any questions about the document, matchups, or anything else relating to Tahm here, too!
Hello! I thought my journey from Bronze 4 to Silver 4 was going to be a very very tough one, since before then i was stuck in Bronze 4 slowly decaying to Iron. Before i would constantly get annoyed at my teammates for stupid stuff and i would keep losing games. However, when i started to mute all and only turn on pings from my teammates, i kept winning, and winning, i eventually got to Silver 4 with an 83% winrate overall because i did the simple tasks of Muting all, Not spam pinging my teammates, and not being toxic overall.
By muting all you are restricting yourself to your own space, your own mind to focus. Normally people dont do this because they think that they will miss an important call from their teammate that they typed out, but i can assure you, nothing and i mean nothing in this game cannot be explained though pings. If you are stuck in low elo i highly, highly recommend this and i promise you will win more games.
And here is another thing, it is proven in low elo that if you flame your teammates then they play worse. It puts more stress on them and on yourself because of your ego. Sure you see popular streamers do it because in high elo you straight up should not be making those mistakes and people get it. But in low elo literally nobody is perfect. Dont expect faker to be on your team every single match.
Just do these couple of things and you will see results immediately, i promise you.
As a low ELO player who watches a lot of Challenger soloq streams and videos, I often see team comps brought into consideration when picking a champ, but almost never see people in low ELO games thinking about comps at all. Do they really not matter in low ELO or is there something I’m missing?
This might just be a bad idea, which is why I wanted to know what you all feel about this.
The skill gap between lower ranks is absolutely insane. Especially in the bronze-silver lobbies. In one bronze game you can have a player who blows your head off with a one-tap sheriff if you peek him for even a millisecond. In the same lobby, there will be players who are literally bots, don't know about crosshair placement, recoil or utility usage. The skill disparity within the same ranks is honestly staggering. That's the whole reason why, imo, the games are so coin-flip. One game you'll roll over the opposition in a 13-4, feeling good about yourself. The next game, you get demolished. I'm not getting to play balanced games at all.
This could be smurfs, this could just be variation in player skill because of the really high percentage of player base being in lower Elo.. whatever it is, I feel like introducing more ranks could really help.
TL;DR: Essentially as has been suggested many times the ELO gains and losses will now be calculated based on the teams average ELOs.
There is no reset to current ELO so it will take some time to adjust from current ELO based on the new gains/losses. Not sure how long but would assume not too long.
Many people, specially high ego players, always give tips talking about how "low elo players don't know how to roam, tp, do objectives or swap lanes" but i see it constantly.
If silver elo players were as useless as they say, i don't think i'd have much problem stomping games, but for instance a game i just played had a roaming support, and the one before it, a jungler constantly invading my jungler perfectly and sending him afk and the game before that, i had a jungler that constantly ganked me although no low elo wqould do as he did.
So why do some high elo players say when they give advice, the famous "because no one does this in lower elos" when they actually do?
maybe they've been off low elo so much time they lost track on how coordinated some teams get on silver
I play mostly AD champs and want to expand my champ pool (I know 2-3 champs is the most recommended to climb but I find that many times my top 3 champs get picked/banned lately). I really like and feel comfortable with Graves, Wukong, Shaco (all three M7), Khazix, Gragas (both M6).
I have been trying to learn an AP jungler which I can carry with in low elo (my pool only has Gragas and AP Shaco). My issue is that I am not good at AP champs and most of them I don't even enjoy them :( I have tried the below AP champs so far:
- Elise: I can't close out games early enough
- Evelynn: Can't seem to get a hold of her
- Lillia: Too team comp dependent
- Diana: Like her but don't want to invest time learning a champ that might get nerfed in the jungle only so it it is not a flex pick anymore.
- Morgana: Like her but don't want to invest time learning a champ that might get nerfed in the jungle only so it it is not a flex pick anymore.
- AP Shyvana: I prefer AD version
- AP Rengar: I need to grow an extra hand :(
- Ekko: Can't do well on early game
- AP Ivern: ...no comments...
- AP Nunu: Tank feels much better
- AP Voli: Tank feels much better
- Nidalee: I need to grow an extra hand :(
- Sylas: Probably my favorite AP champ but does not work in the jungle
- Taliyah: Suffer to much on my first clear and get killed early on
- Udyr: Hate this champ
Any recommendation or suggestion on what should I do or which champ would be good to add to my pool? I am thinking of giving Evelynn or Diana another chance and spend some more time learning them.
EDIT: I just tried Karthus in the practice tool (only for the clear) and I didn't like the champ at all lol
I promise. I'm not good enough to capitalize on that.