Moral Facts cannot exist in a Universe that is Deterministic and Materialistic

Important Note: An important note is that I'm not arguing on whether moral realism or relativism is true. I'm not arguing for or against determinism and materialism. All my argument is about is that, is that moral facts just cannot exist in a universe that is deterministic and materialistic.

Thesis: In a universe where everything is mere matter going through the motions, whose direction is already determined by cause and effect, I doubt there can be anyone held accountable for their actions and words, since it was already determined. Therefore, moral realism just cannot exist since no one will truly be guilty. If no one can be guilty or not-guilty, then are there any right and wrong things to begin with?

Before I lay out my argument, I will give some definitions that will be used often in our discussion. This will be so we can at least agree on the things we are talking about.

Moral Realism: There are moral (principals separating right and wrong) facts that are true, regardless of one's biases, feelings and own beliefs.

Hard Determinism: Everything that happens is the result of prior causes, so is subject to cause and effect. This means there is no free will, where any person can make a choice of their own volition. It's all been determined by other factors.

Materialism: The philosophy that everything in the universe consists of physical matter, including things like consciousness.

My Argument:

Morals distinguish what is good and what is wrong. A hidden assumption of moral realism is that free will exists, that human beings are capable to distinguishing in the first place, what is good, and what is not. Yet under determinism, everything has already been decided long ago, from cause and effect, to our genetics, our childhood and our environment. Those are the factors that cause us to be the people we are today.

Under determinism, there is no free will. Nobody can truly, out of their own volition, do anything independent from cause and effect. So my question is, how can anyone really be guilty? How can we be found to do something wrong when it was always going to happen anyway? This links in with materialism. All we are, effectively speaking, are just mere matter. And along with determinism, we are just matter going through motions that were always going to happen.

Yes, I know there is consciousness under materialism. But that is fundamentally, the result of physical processes. I know a lot of materialists will ge

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"The Maven fight is fairly deterministic to access and not pure RNG" twitter.com/Zizaran/statu…
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"Complete my deck" is no longer deterministic
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A deterministic society writes its own history. So let's wish advanced happy birthday to our first Prime Minister, Netaji Subhas Chandra Bose. πŸ™
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Is deterministic or probabilistic encryption stronger?

I sometimes see deterministic and other times see probabilistic encryption/signatures.

EdDSA is deterministic and yet we all love that (no ECDSA nonce k value to look after or never reuse!), RSA when padded is probabilistic and we don't love RSA anymore...

Yet, isn't there (at least for encryption) better semantic security in probabilistic encryption?

Minisign lets you do probabilistic too...

I look at ECDHE over X25519 + ChaCha20, and it's probabilistic due to ephemeral key/new nonce per message...

Which is better? Is it just that deterministic is OK for sigs only?

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How to create a time consuming, non-deterministic but potentially winning scenario with Orvar by Donating like 177 Mana Crypts
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The universe is (hard) deterministic, and as a result I believe that the hell of the Abrahamic God is unfathomably unfair and cruel

I wasn't quite sure how to go about this, so I'm listing it all as a long series of points/assumptions. It's definitely not perfect and there might be some redundancies and the like, but I'll do my best to account for whatever concerns are raised.

  • The Abrahamic God that includes omnibenevolence, omnipotence and omniscience exists [for the sake of argument]
  • Everything that exists and has happened since the big bang is a result of innumerable instances of cause and effect
  • We exist due to said causal chains
  • Our thoughts/desires/actions are brought about by a brain that was created as part of the universe's web of cause and effect
  • Because we exist in this universe, we're merely part of the causal chain and our will is subject to that, and beyond our control
  • God, by virtue of being omnimax is the ultimate creator of it all and understands everything at the most fundamental levels of existence
  • God creates a realm/dimension/etc in the form of hell - a place of eternal suffering in one form or another for humans who do not live up to and are in accordance with precepts/commandments/etc
  • Pragmatically speaking at the human level, it doesn't matter how free our will is, as we find that we need to believe that we take, assign and have responsibility for our behaviors
  • At the scale of eternity, however, God has chosen to create unfortunate souls which will spend what might as well be no time alive at all, and forever suffering
  • God then has effectively created billions of individuals just to have them suffer eternally when he could have chosen to not make those people, or at least have it that universalism or annihilationism are true - neither of which are mainstream beliefs
  • Therefore God is immeasureably cruel - additionally seeming very much not like a "benevolent" being, much less one that is infinitely so
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Religion was the best utilizer of our deterministic egoism to cause the most cooperative progress towards the same goal.

What better way to motivate people to cooperate more towards the same beliefs and goals than to please a sky daddy as the ultimate self-interest?

Back then, if we told people we’re just animals like monkeys, that would not motivate us to do much honestly other than be like animals. Without some sort of moral grounding we could not build what we have today without religions’ utilization of our psychological egoism, which is ironically animal like.

I do not see the utilization in it today in this age with our current population number. No, no way it’s helping now. Like an appendix organ, religion too had its use one day but adaptations are constantly changing and testing natural selection. Religion is just like any other adaptation that turns into a maladaptation. It no longer serves a purpose in this day and age. We can find education anywhere and causes to cooperate in communities other than religious reasons.

I believe climate change is the new religion we can all globally cooperate on. When I say religion I mean adaptation in this case.

But back then, religion was necessary for progress towards what we have today by getting education (albeit biased education).

Edit: I want to clarify my appendix organ analogy. If you live in a first world country with available healthcare access then your appendix has no use, it’s a hiding place for good bacteria from bad bacteria found in bad food. Just as you do not need religion if you have access to the internet and knowledge to self educate.

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Guide to Explode chest, deterministic crafting for GG Chest using essence, harvest, bench, and meta crafts. /r/pathofexile/comments/h…
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Life is deterministic and free will doesn't exist, so nobody is morally condemnable because of their actions.

So this will probably require a lot of explanation, and I'm not sure how well I'll be able to convey my thoughts, but I 100% believe that I'm saying and the statement in the title. Furthermore, it's self-evident to me, and I struggle to understand how anyone can think differently.

People often say that past abuse doesn't justify the later, sometimes horrid actions. But in my opinion, it not only justifies them, but anyone's past justifies any actions they take.

The argument often goes that "look, these two people both went through horrible things, but one chose not to continue the circle of abuse." The crux of my argument, however, is that any one of us can't choose anything freely. We can only choose from the small, determined pool of choices that our brains and psyche sees as viable. And since our brain, morality, and understanding of the world is shaped through our environment and genes - two factors we have no or little control over - then just the same, we have very little control of our actions.

Nobody chooses to be evil. Even if they technically know what's right and wrong and choose the wrong thing, they only do it because they were predisposed to it. It's the same with any choice any person takes - the fact they took it is proof that they were predisposed to take it. Even if you think you have many choices, there was ever only one truly available to you - the one you'll take.

If we had proof that a person with the exact same information, in the same situation, and at the same level of mental and psychological development in their brain could choose something different than they had previously, I'd change my opinion, but unfortunately, it's unlikely that such experiment could ever be performed. The best we have multiple universes theory, but I don't think it can be proven either.

Taking all of this into account, we can safely assume that free will isn't real, and nobody can be truly condemned (or praised) for their actions, at least in a pure morality sense. However, I do believe in using condemnation and praise in society as a form of teaching. I also do not condone any actions which break the law as in most part, it serves to keep the society running, and right now it seems to be the best way for humans to thrive and survive. I however detest the idea of revenge as justice, and punishment for the punishment's sake, instead of a learning tool.

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Time travel, without bootstrap or grandfather paradoxes, and causal lines in a causally deterministic universe?

This is a ridiculous subject, but it's fun to talk about, so whatever I suppose :P

Personally, from what I know of physics, I don't think it's possible to travel into the past. However, I've always been a fan of time travel movies though and I never quite understood how people logically justified bootstrap and grandfather paradoxes.

From my understanding, in keeping with simple cause and effect, it's entirely possible to kill your grandfather if you somehow managed to travel into the past, simply because while yes, if you killed your grandfather then you wouldn't be born, but in your causal line (the chain of cause and effects events in your life), you were born before you traveled into the past and you'd still be alive (in the past) afterwards. The chain of events that lead to your birth would no longer take place, but you'd still exist. You would just more or less be considered a free agent, as far as determinism goes. Don't get me wrong, you'd still be guided by your causal history, but the history of it all wouldn't exist anymore is all. I don't see how this is paradoxical.

Regarding the bootstrap paradox, as seen in such films as Tenet, etc. - They're self-referencing temporal causality loops and according to cause and effect, these models can't exist. They need to have a beginning somewhere, something to cause them to come into existence in the first place and even then, temporal loops such as these could never be perfectly consistent and would unravel eventually.

Fun fact though, non-temporal causality loops can theoretically exist. If they did though, they could never have been "created", but rather would simply have always existed. They'd have to be perfectly causally isolated from every aspect of the universe though, never coming into contact with anything from ours and so essentially would be their own self-contained universe. Because of their perfect isolation though, we'd never be able to detect one if they exist and if we live inside of one, we'd never be able to prove it because causality loops are self-referencing systems that can't validate their own consistency.

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Is the iteration order of HashSet deterministic?

If I iterate over a HashSet that is not modified at any point, can I be sure that the iteration order is the same every time? I checked the docs, and all it says is that iter() visits elements in an "arbitrary order." I don't care what the order is, just that it stays the same on every iteration.

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We need reliable deterministic loot pathways each season

Tl;dr sunsetting is here to stay which means every legendary drop has a one-year lifespan (or less depending on when it drops in a given season) in end-game content. With that in place, farming desirable loot must be streamlined each season to allow us to earn our god rolls so we can actually use them before they're sunset. Currently, our loot options are not ideal.

I find it interesting that there is so much discrepancy season to season in terms of farmable loot. For example:

  • Season of Opulence introduced the Menagerie. Arguably the best loot farming method Bungie has created in Destiny. Large loot pool with high amount of user control in terms of drops. Even after the bug was patched, a ~10 minute run would yield 1-2 drops of your desired loot, WITH the masterwork selected
  • Season of Dawn:
    • First we had the Sundial with deterministic loot choices. Basically the menagerie, which ushered in "recycling content" complaints, but hey, if you wanted that Line in the Sand with Rapid Hit + Firing Line, you probably have it.
    • then we had empyrean foundation donations basically led to near endless farming of specific loot drops. We had no say in the masterwork stat, but sheer volume led to a great way to farm any roll you were looking for. And weapons even had two perk options in the final column increasing changes of desired roll.
  • Season of the Arrivals: Umbral Engrams. Although cumbersome and kind of annoying for inventory/postmaster management, they allowed for decent loot farming (50% change of desired gun) with a near infinite amount of drops, with two perk options in final column for some options. Definitely could be improved upon, but solid.

In year 4, with sunsetting actually in place, in terms of deterministic, repeatable loot we have the Cryptolith Lure, Variks bounties/Empire Hunts, Trials and the DSC Chest. Below I'll describe the pros and cons of each and the offer ideas for improvement below.

  • The Lure has potential to be amazing. Short amount of time needed to earn a drop, with customized perk pools and masterworks. These are great. However, the rotating options for loot are frustrating (I.e. each reset lure you got 4 random options for rewards which could be armor, a weapon, catalyst progression, lure mutations, or recon data). For example, still hoping for an ambitious assassin deafening whisper and I've probably done around 100 hunts and I've had the option of a deafening whisper <5 times. That RNG component is unnecessar
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Do We Have Free Will, Deterministic Will...or Something Else? [Please Read Before Commenting]

The question of our wills interests me, so I made a google drawing to illustrate how I imagine will works.

Link

I included quantum spontaneity (aka uncertainty), albeit with skepticism, because I have yet to understand how it rules out pure determinism. Or how relevant it is on the scale of our neural circuits. So anyhow, comments or critiques?

Would you describe our wills as free, deterministic, or some other way, and why?

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Deterministic Turing Ape
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πŸ“…︎ Jan 20 2021
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Clarification: keypool exaustion, Deterministic wallets, etc...

I came up with an article stating this:

> Early clients such as the Satoshi client generate a buffer of fresh random private keys to be used as receiving and change addresses in the future. This has the effect of invalidating backups after a short period when the keypool buffer (typically 100 addresses) is exhausted. Deterministic wallets can generate an unlimited number of addresses on the fly and as such don't suffer from this issue. As the addresses are generated in a known fashion rather than randomly some clients can be used on multiple devices without the risk of losing funds. Users can conveniently create a single backup of the seed in a human readable format that will last the life of the wallet, without the worry of this backup becoming stale.

I want to understand some points, mainly:

> invalidating backups after a short period when the keypool buffer is exhausted

This is when you use all the addresses of a wallet right? And when this happens, the backups gets useless? And the money in it gets lost?

> Deterministic wallets

Does Electrum wallet have this by default? O does one know if a electrum wallet is deterministic?

> Users can conveniently create a single backup of the seed in a human readable format that will last the life of the wallet, without the worry of this backup becoming stale.

Is it possible to know the remaining life of an electrum wallet?

What happens when the wallet ends its life? The backups of the seed become useless? And the money will be lost?

Thanks!

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Visualising time as a spatial dimension in a deterministic Universe

Imagine a perfect metal cylinder in your hand. You can see the top and bottom of it, measure its length, and you know if you cut through it the cross-section will be a circle all the way through.

Now imagine we taken the three spatial dimensions of the universe and 'squash' them down into a 2d disc. We then take a snapshot of each microsecond of the universe from the beginning to the end, squash each snapshot into a disc and stack them up. We're left with a cylinder. The length of the cylinder represents the total age the universe will ever reach.

If we slice into the cylinder at any point, we're seeing a frozen moment of time. If we slice into the cylinder in increments of 'one second' along its length, viewing each disc for one second, this is the same experience as moving normally through time.

We could pick any spot on the length of this cylinder to insert our consciousness into a brain. We would begin experiencing a human lifetime from that point forward, until the host brain dies.

The concept of 'now' becomes irrelevant. All of these slices exist all of the time and always will. The cylinder is immutable, it never changes and can never be changed, we are just moving along it as conscious entities, experiencing each slice of time as a slightly different state of the Universe from the preceding slice.

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CLI v0.17.1.6 'Oxygen Orion' has been tagged - you may now start your deterministic build process (and post the results)!

CLI v0.17.1.6 'Oxygen Orion' has been tagged - you may now start your deterministic build process (and post the results)!

Please start your build processes and post the results here. If you want to participate, instructions can be found here:

https://github.com/monero-project/monero/tree/master/contrib/gitian#gitian-building

If at all possible, please also sign and submit the hashes as a PR per the instructions above, as that is the most useful validation of the deterministic builds.

Any questions or got stuck somewhere? Please leave a comment in the thread.

P.S.

  • Release binaries should be out within a few days.
  • GUI v0.17.1.6 has been tagged as well: https://github.com/monero-project/monero-gui/releases/tag/v0.17.1.6
  • This release contains mainly bug fixes and p2p network layer improvements, including:
    • Fixes the issue where malicious nodes told valid nodes that the chain-tip was +2 from the real chain-tip
    • Fixes an issue allowing spamming of large peer lists from malicious nodes
    • Adds behavior to drop peers that decrease their target height, drop peers that don’t reply to queries, and drop peers that are idle for too long
    • Fixes Tor/i2p issue: https://github.com/monero-project/monero/pull/7017
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Bex - "We are very aware that people are keen for deterministic crafting in some form. I’ve discussed this with the team a few times even prior to today’s discussion. While I have no news regarding this, I just wanted to acknowledge that we are aware of this feedback." twitter.com/bexsayswords/…
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Pope invents method for deterministic melodies in the Bitwig Grid youtube.com/watch?v=lkJk8…
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Free will is a psychosis if the existential reality of the world is deterministic.
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Are threads needed to execute a non-deterministic program or can the List Monad handle it?

So for the purposes of my final year project I'm writing a non-deterministic language in Haskell for the purposes of learning Haskell and to understand language design!

Non-determinism in the language arises in the presence of control flow for example :

n := 0
Do (n &lt; 10)-&gt;
    if P.x -&gt; S
    [] Q.x -&gt; R
    fi
Od

So if any of the guards (P.x,Q.x) are True then their statements S,R can be carried out. The caveat here however is that both of the guards could be evaluated to True which means both statements have to be executed. The branch taken that finishes first however is the branch which ultimately gives the final result so for example if the two guards where checking if n is an even number and if n was less than say five then both branches would have to be taken.

After just completing a class on Parallel Computing, my first thought was to use threads but then I came across numerous articles and blogs about how the List Monad can handle non-determinism.

So my two approaches where to either use threads which I do have some experience with or to see if the List Monad could actually work. I'm inclined to use threads given that each branch obtains its own instance of the program therefore it would make sense to use them but I am quite aware that Haskell is more or less magic so I figured there's probably another way to achieve the effect I desire.

Could something along the lines Lisp's amb be of any use? I found the Haskell implementation https://wiki.haskell.org/Amb but it appears to generally be used for more trivial programs than anything else.

My apologies if this post isn't allowed, was just looking to rubberduck a bit

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Nice deterministic worldview you got there v.redd.it/g2r7h31zp3e61
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A fan suggestion for deterministic craft - Orb of Determination
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Elon Musk say the Universe is not deterministic.

https://youtu.be/heH1pWSqHN0?t=627

I have to disagree, probability is just not knowing all the causes to determine the future, its not a law of physics that invalidates determinism. Is Elon wrong or am I stupid?

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Are 2D Raycasts Deterministic?

I'm working on a game that requires deterministic physics, and I'm using Prime31's character controller 2D (which can be found here). Do I need to find a deterministic physics implementation and port the character controller over or am I good?

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πŸ“…︎ Feb 05 2021
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(Question) I'm looking for proc-gen terrain techniques that are deterministic

Hello! I'm working on a game r/SticksAndStonesGame which has procedurally terrain.

I'm using Perlin noise to determine the base height of the terrain, Perlin noise to great a heat map which determines different biomes. Then I have a couple more layers of Perlin noise to add to the height of the terrain, and these change for each biome (i.e. mountainous biome has Perlin layers that increase the height more than the Perlin layers for the desert biome). Beyond that I am sprinkling in trees and rocks randomly.

I want to know if there are any other techniques I could be using. I know there are many others but most of them don't seem to be deterministic. My terrain is generated in real time as the player explores the world. So I can't use any techniques that are not deterministic or are not super quick.

Any advice would be much appreciated!

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πŸ“…︎ Jan 12 2021
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Harvest shouldn't go core, but deterministic crafting recipes should be given to Einhar

See title. Harvest is a fine league mechanic, but it's too invasive and doesn't mesh well enough with the game's primary loop to be something you'd want to do every league.

Beastcrafting's most interesting elements are its ability to add fixed mods (such as the aspects) and other unique crafting options (imprints, add prefix/remove suffix, reroll values, etc), while also meshing well with the core gameplay of endgame.

Adding some of harvest's crafting options to beasts would feel like a natural extension of bestiary's systems, while also giving beastcrafting some much needed love after it got outscaled by power creep.

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Ideas for deterministic key generation? Or where to put my hmac salt?

I'm working on end2end cryptic comments. The goal is to generate a large number to use as a parent private key, that's shared by commenters. I have trouble explaining things in English, so I use code as an extension of English. gitlab=com/cheako/jtm-rs/-/blob/911fbcf75cf2150ef5152b89b2901a20f151452a/src/lib.rs#L965-991 Skip{jtm could use a once over, I'd be interested in alternative libraries... Notably there should either be an implementation of HD wallets on a curve that can't be confused with Bitcoin or a way to export and important the raw numbers and points so the proper key generation could be performed.} What the server will see: gitlab=com/cheako/websuite-rs/-/blob/59bd04af35d8a8e27f63adb9984378db81658529/protobuf/srv-protobuf.proto#L3-30

Actually that's my point, I don't know what to put there. Currently the encrypted payload is super simple. However I want anyone who can decrypt it to be able to generate a new parent for the purpose of being a rally point for comments related to a given post. I don't want a reply to look any different.

Ideas are using hmac on the decrypted message, where should I put the salt? The places I’m thinking about are in the clear text(it's just a random number), in the crypted part but separated from the rest, or run hmac over the salt and the rest. I could use part of the iv?

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Iron Banner Loot (Better System to Achieve Targeted Farm or Deterministic Loot)

I am wondering if there could perhaps be a way to get some target farming for weapons or armor for Iron Banner. I have put in over 1200 tokens this week to get a decent Steady Hand HC ( all the ones I got from quest were not rolls I was looking for). I did not get a single one or a Crimil's Dagger to drop out of the 60 chances I had plus the bounties I finished and turned in. These weapon are going to be sunset in roughly a year and I have no way of achieving a roll I would like other than playing the lotto at Saladin, what alone even getting the correct weapon to begin with sadly. Bungie has done a much better job of giving us ways to get predetermined loot from pools (exotic armor from lost sectors, europa armor from master empire hunts, Deep Stone Crypt Caches and spoils of conquest). Bounties or system like the Europa weapons from Variks are much better way of obtaining this loot. I don't have a problem with sunsetting but not get a weapon/roll in a timely manner to be able to use before it occurs is underwhelming. Hopefully this gets some traction and possibly gets to ears of CM's, devs, or someone at Bungo.

Thanks for reading my titan scribbles in πŸ–.

πŸ‘︎ 39
πŸ“°︎ r/DestinyTheGame
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πŸ‘€︎ u/BreadoftheSun
πŸ“…︎ Dec 11 2020
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Lethe River - Deterministic: Video shown through a sequentially dependent Bernoulli distribution youtube.com/watch?v=ialD8…
πŸ‘︎ 10
πŸ“°︎ r/processing
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πŸ‘€︎ u/r3cursed
πŸ“…︎ Jan 30 2021
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Lethe River - Deterministic: Video shown through a sequentially dependent Bernoulli distribution youtube.com/watch?v=ialD8…
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πŸ“°︎ r/generative
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πŸ‘€︎ u/r3cursed
πŸ“…︎ Jan 30 2021
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Term for a strategy game with historically deterministic AI

Well I learned the terms sandobx and theme park from a design standpoint. My question is, if you were to have a historical strategy game, the kind paradox makes, where the AI when dealing with other AI nations will always default to the historical outcome so that the only things that can change is what the player does and the AI reacting to player interference.

The idea here is that the player is not simply playing against other monarchs and governments but against the flow of history itself. In AH circles, a historical sandbox would be called For Want of a Nail, where even the tiniest of changes can have massive changes on the historical outcome, whereas this design is very much In Spite of a Nail. It's a design where the player and ONLY the player can change the course of history.

πŸ‘︎ 2
πŸ“°︎ r/gamedesign
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πŸ‘€︎ u/Sansophia
πŸ“…︎ Feb 06 2021
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Can one can get away with the already deterministic nature of the next choice ( no free will ) if he/ she decides what to choose by flipping a coin ?
πŸ‘︎ 3
πŸ“°︎ r/AskReddit
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πŸ‘€︎ u/shubhamsapra28
πŸ“…︎ Jan 07 2021
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Deterministic: Video shown through a sequentially dependent Bernoulli distribution youtube.com/watch?v=ialD8…
πŸ‘︎ 3
πŸ“°︎ r/glitch_art
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πŸ‘€︎ u/r3cursed
πŸ“…︎ Feb 01 2021
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The tale of two leagues, currency explosions on a hardcore schedule, and deterministic crafting on a casual schedule

So I was listening to the Baeclast post-interview show on my commute to work this morning, and I couldn’t help but end up a little upset about the mixed opinions of deterministic crafting. I’m going to preface this with a quick story.

During Delirium, I was working from home for almost the entire league. Normally, I have 2 hours of commuting time, and often work more than 9 hours a day. I have a couple hours a night to play PoE after work, and that’s if I don’t take the night off to hang out with my fiancΓ©. Work from home allowed me to game at a level I had never had the time to play at since I was in high school. I got some high-priced build enabling uniques early in league, got lucky with some big crafts and was stacking exalts hand over fist (for a casual player anyways). During the league, I pretty much min-maxed every slot right down to viridian jewels. I meta-crafted 3 items to basically perfection. It was so cool.

I want emphasis on this point. I had never had the chance to do this, because I never had the currency, because I worked 9 hour days with an hour commute on each side of it. I’m not playing this game as my job.

Now to say Harvest crafting is too easy, isn’t fully a stretch. But why should it be hard? Because the top 1% of players who have about half as many days played as the league has been out want a β€œjourney” towards a better item? For the casual, every item is a journey. I finished my PCOC, splodey, spell crit and curse chest Sunday night. I had to use a good number of harvest crafts to finish it, and I saved them up for the entire season. This doesn’t even count linking it and buying the bases and the awakener orb. I grinded half the season for this, and it’s sick. I don’t feel like I didn’t earn it.

I blow thru red maps, juice them, spawn and kill conquerors and sirus as quickly as possible. I haven’t seen a single woke orb, awakened gem, conqueror exalt all season. No 6 link in harvest. My last exalt dropped Thursday July 9th. All my money is made off crafting VD imbued wands, and lucky chaos spamming in the garden. And things like that. Without Harvest mechanic, I would be dead broke still trying to link my chest piece I mentioned above.

During Harvest, I’m back to my commute, back to my casual schedule, and still gearing up pretty well. I will probably β€œfinish” this character right at season end. And he will have ridiculously OP gear. But unless you have 6+ hours a day to play PoE. You aren’t going to GG/finish a character

... keep reading on reddit ➑

πŸ‘︎ 1k
πŸ“°︎ r/pathofexile
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πŸ‘€︎ u/Harryhood___
πŸ“…︎ Jul 28 2020
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For those of you looking for meaning or peace in a deterministic universe - I recommend Swami Sarvapriyanand youtu.be/z3cuMEBYm_g
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πŸ“°︎ r/freewill
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πŸ‘€︎ u/BigChiefMason
πŸ“…︎ Dec 13 2020
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The Strongholds of Silberland (puzzly deterministic roguelike) (1.0 out now!) silberspiele.itch.io/the-…
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πŸ“°︎ r/roguelikes
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πŸ‘€︎ u/silberspiele
πŸ“…︎ Dec 08 2020
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Pandemic infection rates are deterministic but cannot be modeled aip.scitation.org/doi/10.…
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πŸ“°︎ r/COVID19
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πŸ‘€︎ u/burtzev
πŸ“…︎ Nov 29 2020
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Why is Q Learning considered deterministic?

In Q learning, we have a separate/distinct policy that we follow while we use greedy policy to update our action-value Q (with the use of max Q equation ). The behavior policy I understand so far is one with probability distribution over actions instead of direct mapping between states to actions (which is the definition of stochastic policy). Then what do people mean by Q learning being deterministic??

πŸ‘︎ 4
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πŸ‘€︎ u/Snoo_64233
πŸ“…︎ Dec 01 2020
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Asio C++ coroutines in Qt UI, communicating with Asio C++ coroutines in service thread, with deterministic cancellation. My October blog. cppalliance.org/richard/2…
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πŸ“°︎ r/cpp
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πŸ‘€︎ u/madmongo38
πŸ“…︎ Nov 10 2020
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