I first heard this from a substitute teacher in HS who described wrestling as "challenging" when a student asked him if it was "hard." Not sure why but it completely shifted my view of it, and I've been using it ever since. I've seen it noticeably change people's attitudes to real problems (job loss, relationships, illness, etc), and now that I have kids I see it's especially effective for them.
Let me start. They integrate rock, punk and reggae, the bass lines always serve the song and are rarely flashy, but can be rather complex. Is known to play an old P bass from the 50's (single coil), but isn't shy about using a fretless either. They also sing really well.
I love this game, and with two new albums with rich and vague storylines, I cant wait to see what we come up with! Here are the rules:
The Ottoman Empire was contemporaneous with many of the western empires and although it was much earlier than, say the scramble for Africa, Portuguese colonies started as early as the 1500s. There are differences in the nature of these empires but in many significant ways they are very similar.
A great way to add depth to your characters is to make their function more than their mechanics. Think about a character describing themselves as a certain class. Now think about that again, but consider how weird that would actually be. Sure, you are playing a fighter, but the players themselves likely already know that. Tell them and their characters what it is you do. Are you a knight? A mercenary? War veteran? What you do is way more important than what you can do in most cases. This is more or less true for different classes, for example a cleric is likely going to be called a priest or other religious title, so cleric makes sense, but the title "rogue" means nothing other than you break some form of rules. Thief, spy, or pirate makes more sense in that case. You can even get more specific. I have a druid character who has never introduced herself as such, instead referring to herself as a taxonomist and high stakes birdwatcher. Just a thing to keep in mind.
tl;dr: what your character does with their skills is more important to the story than what their skills are.
Just reading the Wikipedia entry to my son (!!) on the history of Santa Claus, when I get to this point: "Irving's interpretation of Santa Claus was part of a broader movement to tone down the increasingly wild Christmas celebrations of the era, which included aggressive home invasions under the guise of wassailing, substantial premarital sex (leading to shotgun weddings in areas where the Puritans, waning in power and firmly opposed to Christmas, still held some influence) and public displays of sexual deviancy; the celebrations of the era were derided by both upper-class merchants and Christian purists alike."
And: "Santa Claus lost his bishop's apparel ... and was at first pictured as a thick-bellied Dutch sailor with a pipe in a green winter coat. Irving's book was a parody of the Dutch culture of New York, and much of this portrait is his joking invention."
Also what was the deal with the Dutch in the area during this time?
I work at a grocery store and I’m often paired with new cashiers and whenever we get to know each other, it inevitably comes up that I read all day every day. When people ask me what I read, I tell them I read FanFiction. I used to be weary of this because I thought people would judge me but I’ve come up with the perfect comparison to describe it to people as:
Imagine a song is released and becomes popular. People start creating covers of the song. Some will change the tempo, some will change the key. Perhaps someone will add extra lyrics. Change it from a slow to fast song, or switch the genre altogether. FanFiction is taking any form of entertainment—be it movie, book, show, etc, and making a “cover” of it with writing to make it their own.
I’ve had a lot of success and understanding come out of using this explanation so I thought to post it here. While not everyone is a reader, almost everyone can appreciate music. Hope this helps!
Often times players create characters that begin and end with their racial and class choice. They play a Dragonborn sorcerer or a drow rogue. This leads to a game where consistent and meaningful roleplay is difficult and where characters can become flat rather quickly. It also encourages the use of stereotypes that are often over done.
An exercise that can help remedy this is having players describe their characters without reference to class or race. This can force the player to think about the actual personalities of the characters. It will also expose when players are building a shallow or stereotypical character. You will find out about that stereotypical hard drinking Scottish dwarf, and if this doesn’t fit your game you can work with the player to flesh out the character.
This strategy is especially valuable for new players who tend to play things that are “cool” on the surface or that they have read are mechanically the best.