UPDATE: I will continue to update this post with relevant learnings if I have them and updated results if I'm still tuning. I answered almost every question the first day, but I can't keep up with answering your questions, especially about your individual cases. Please help each other.
I come from many generations of Intel builds. Over the decades, the experience of overclocking Intel roughly translated to pouring voltage into core and maybe some into uncore while raising the multiplier until you hit a ceiling. Overclocking Zen 3 has been a completely different experience, with boost and PBO doing smart things that you want your OC efforts to support and optimize rather than replace.
I've spent many hours over the past four days overclocking both my 5900X and 5600X rigs, and I've learned a lot on the way. I figured I should share some important information with the community.
I included a background section for newbies that many of you might want to skip.
Your CPU will algorithmically boost the frequency of its cores depending on workload. For single threaded workloads, it will boost one core, and for multithreaded workloads, it will boost multiple cores. The frequency at which your core(s) will boost is governed by internal limits, such as power, current, voltage, temperature, and likely other factors, but the important thing to understand is that, holding limits constant, your CPU can boost one core to a higher frequency than it can boost multiple cores. This should make common sense to you.
PBO raises the current and power limits that govern your CPU's boost algorithm. You can raise your PBO settings as high as you'd like, but PBO has a hard limit of allowing 105W TDP CPUs to draw ~220W and 65W TDP CPUs to draw ~130W. PBO does not raise your CPU's max boost frequency, which is 4.8GHz stock for the 5900X and 4.65GHz stock for the 5600X, both of which are typically achievable only when the CPUs are boosting 1-2 cores. Practically speaking, enabling and maxing out PBO translates to your CPU boosting clocks during multithreaded workloads until your CPU is drawing ~220W / ~130W.
Auto OC raises the maximum stock boost clock by an offset, up to +200MHz, that you set. For example, a +200MHz offset will raise the stock 4.65GHz boost limit of a 5600X to 4.85GHz. Auto OC does not guarantee your CPU will be able to reach the boost clock under load. All it does is allow the CPU to try, but the CPU boosting algorithm will still ta... keep reading on reddit ➡
First, buff its base damage somewhat, and increase the magazine size to 6.
PLEASE Bungie, poor D.A.R.C.I. needs some help.
Then, have it work the following way:
Aim at an enemy to analyze it, locking on to them and causing bullets to aggressively seek out their visible weak spots. While locked on, critical information about the target is revealed.
While Personal Assistant is active, precision damage is greatly increased against analyzed targets. This bonus is reduced when bullets have to alter their course to hit a target.
Analyzing a target takes 1.25s. If you unscope and lose the lock-on, reacquiring the same target takes 0.5s instead.
Edit: In order to prevent D.A.R.C.I. from becoming a Gambit Nightmare, the Analysis Time increases with range, from 1.25s at 0~65m from your target, up to 3s when beyond 100m.
When you lock on to a target, you gain the Locked On Buff and x100 Stacks of the Target Acquired Buff.
Locked On reveals critical information and causes Bullets to curve towards the target, while Target Acquired is a buff to D.A.R.C.I.'s Critical Damage against that target.
Allowing the target to leave line of sight for more than 0.75s or Unscoping removes both Buffs.
While Locked On, shots will do whatever it takes to hit their targets, so as long as you can see their Crit Spots. If you can see their head, IT WILL BE HIT.
As such, if a target leaves your sight for a split second, you won't have to worry about losing your aimlock, but firing while the target is behind cover won't make your bullets curve.
And finally, regarding the Target Acquired Perk and its Stacks:
Shooting at the target but missing their crit spot removes 10 Target Acquired Stacks per shot. Every consecutive "would-be bodyshot" increases the amount of stacks removed by 10.
Aiming completely off-target removes 30 Target Acquired Stacks per shot.
And last but not least, if you manually target and hit the target's Crit Spot, you restore 15 Target Acquired Stacks if any have been lost.
Losing stacks reduces the damage of subsequent shots. As such, if you aim completely off-target while holding 100 Stacks, you will deal max Damage for that shot, but will have reduced damage for subsequent bullets. The same logic applies when restoring stacks.
If you run out of Target Acquired Stacks,