Hi, I’m Stig Severinsen.
I have been called the Ice Guru by Men’s Journal. Some of my other names are the Man Who Doesn’t Breathe and the Human Dolphin.
With four Freediving World Championship titles and multiple Guinness Book World Records to my name, people often fail to describe my chilly feats in words.
Some of my arctic accomplishments…
Became the first person to hold his breath for longer than 20 minutes
Be the first to swim 250 feet under the ice on a single breath of air
Be the only one crazy enough to dive into a freezing lake, wearing only Speedos
And this year, I can add a new Guinness World Record to the list. But this time it is not just about me breaking record. I have set out to break this world record at the start of 2020 to bring the focus on the importance of protecting the oceans from overfishing, plastics and other unnatural destruction. I also want to show that in these trying times, you should never give up chasing your dreams. If I can set a physical world record at the ripe age of 47, I hope it inspires you to pursue what you want and do best.
Longest Dive in the Ocean on a Single Breath: Video, [Validation](https://www.guinnessworldrecords.com/world-records/longest-distance-swam-underwater-with-one-breath-(open-water)
[Free eBook and Breath Training Course] (https://www.breatheology.com/free-ebook-covid-19/)
Most of the time I beat games, do some of the end game content then move on. There are a lot of games that I've tried to go back to but I'm normally immediately bored and move on to something else. Then there's BOTW...
I LOVED this game. Got my Switch and little over a year ago and BOTW was the first game I bought to go with it. I didn't even know if I'd like it because I hadn't played a Zelda game since Majora's Mask. Decided to give it a chance though and fell in love with it. Not a fan of the dialogue format, having to skip through every sentence of every conversation with very little voice acting but it's one of the very few things I didn't like. That and the weapons breaking(I do understand WHY they break) but I can get passed that. Beat Ganon and shortly after bought the DLC but started playing something else and never went back to it.
Over the past year i've thought about going back and doing more shrines, getting more seeds and doing more missions/DLC but I would always start something new. I thought I'd never go back. Over the last 2 weeks though I randomly decided to play it out of the blue and HERE WE GO. I've fallen back in love with it, doing tons of shrines(apparently I beat Ganon without the majority of the second line of hearts) and the DLC. Did the Champions Ballad and got the motorcycle which changes everything! Been spending a ton of time getting the different outfits and side missions.
This game really is a gem. One of my all time favorites before and I hadn't really scratched the surface of all the in-game content. Very happy that I've been able to get back into it. Just finished the first 12 rounds of Trial of the Sword and it kicked my ass. Not looking forward to going back into it but I do want to make my sword more powerful. I didn't realize that it kind of sucks compared to other weapons unless you do the trials.
The following is from a Harvard Business School neuroscience based behavioural course I did.
Your brain is your hype man, and tries very hard to prove you right using emotions as feedback. Once you decide on your goal, emotions are the hints your brain uses to help you decide whether a certain situation HELPS or HINDERS your progression towards that goal. In turn, this influences your behaviour. Thoughts - Feelings - Behaviour. Nothing is inherently good or bad, it is all relative to what you are trying to achieve. Read that sentence again.
If your goal is avoidance, then any progression or confrontation is going to feel very uncomfortable because your brain will be going "nope, this is bad. This is not what you wanted. Sending bad feedback." You can just as easily shift your goal (this is what mindset is, and it IS up to you) and in turn, change your brain's response to the stimulus around you (emotions). Even if it is an uncomfortable situation, your brain will recognise that it's helping you achieve your goal, so the feedback it gives you (emotions) will be much more positive. It all starts with what you want to achieve and if you don't know, then spend some time figuring that out. Goal clarity is like giving your brain a quest marker.
You are hardwired for struggle, go forth in courage my comrades!
Picked up this game after hearing nonstop raving on reddit, reviews, and from irl friends. Was... disappointed to say the least. I tried to like the game, played past 2 of the divine beasts, still feels like a chore to play. This is 100% a personal preference thing and not a "the game is objectively bad thing" though.
I hate the weapon durability system. I've heard quite a few complaints about this even from big fans of the game, and it's one of the few negatives frequently cited. One of the biggest motivators for me in any RPG is finding cool new weapons to try and find that perfect one that just clicks for me. In this game, though, I pick up a weapon and feel nothing because I know it will be broken after fighting like 2 enemies, or on a Lynel or boss I will go through 2 or 3 weapons in one fight. In fact, picking up a new weapon makes me anxious and I want to save it and end up hoarding all the good weapons and never using them. The standard explore -> collect -> improve game loop is ruined for me. The main reason I enjoy exploring in games is because I can find interesting new items, but I know any weapons I find will be gone within minutes of me using them. Meanwhile collect and improve are also dampened for similar reasons.
No leveling up:
This is completely personal preference and I understand why the game doesn't have levels because it wants to open up the whole world for you. However, I personally don't like it. In most games even fighting commonplace enemies feels a little rewarding because they give you exp. In persona or pokemon or fire emblem or any such games you at least get a little something to power you up after fighting generic enemies. In breath of the wild though I just don't like fighting enemies. I don't get levels, I break all my weapons/use all my good arrows, and then I kill the enemies, get no experience, and the items I get as a "reward" usually aren't enough to replace the shit I expended on killing them. I know you can often avoid fights but a game with barely any combat is boring to me, too.
Maybe this is one of those games where the story gets super spicy in the late game, and in that case I'm willing to retract this point, but thus far I haven't been blown away. "Kill evil guy and save the world" isn't exactly mega compelling, and maybe it's just because I haven't really played other Zelda games, but I don't really feel invested in the characters at all.... keep reading on reddit ➡
The title says it all actually. I finally decided to give in and buy a Nintendo Switch.
The question now is which game to pair it with. Mario games were my favourite back in the days of NES and Nintendo 64. But I'm also a fan of a good open world title too.
I can only afford one of them now though. So, in your opinion, which of the two should I buy?