Consider the first of Grice's maxims of conversation, which are widely accepted by linguists and professional communicators as critical tools to have functional conversations. Grice's maxims apply to spoken conversations as well as email exchanges and text messages.
His first maxim: The Maxim of Quantity
"A good communicator must provide the most helpful amount of information. A speaker must not bombard the listener with too much detail nor must she give insufficient information. For instance, when someone is lost and asking for directions, too much information may confuse the listener but too little information would not get him where he is supposed to go." https://www.elcomblus.com/paul-grices-maxims-of-communication/
As an easy shorthand, the 50/50 rule is a good place to start.
In power-mismatched conversations (a mentor teaching a skill, for example), the 50/50 rule doesn't generally apply (though 99/1 is a bad ratio: engaged students tend to retain more and learn faster). But even then, the mentor shouldn't overload the listener with extraneous information.
This principle is especially helpful in non-professional interpersonal relationships. If one person wants to talk at length, but the other doesn't, it will strain the relationship. Pay attention to the manner, length, quality and relevance of the conversation, and do your best to keep the conversation active.
People violate this to social peril if they reply with one-word answers to longer, sincere questions. People also run into social danger if they reply to casual questions with too much information.
Another area of application is your birthday. If a friend texts you "hbd" ("happy birthday"), it's appropriate to reply along the lines of "ty!" or "thx!" If you reply with a long paragraph about how meaningful they are in your life, you may be very disappointed to see that they won't respond in kind.
Alternately, if someone takes the time to write a long letter or email to you, thanking you or expressing concerns, it's appropriate to reply with a similarly-thoughtful response of a roughly similar length. This encourages the relationship to continue by communicating your respect for them, and your willingness to find a middle ground of discourse.
we're reaching critical mass with Camille, the champion has not just one of the best top laner even in lower elo for over a year now. but she has been the #1 top laner in high elo for even longer than that and they refuse to nerf her, the champion is absurd and will kill squishies while they are stunned with her E. her Q does as much damage as a really fed chogath rank 3 R after she gets a couple items .
the question is when are we going to see the nerfs. its getting absurd. watching her in pro play is incredibly toxic too, she gets ganked about 30 times in a game and she usually has the fewest deaths by the end of the game because of how long her E dash is. I really don't think it needs the stun, and her shield combined with the fact that shes a dps carry bruiser is just obnoxious, shes way too tanky giving her invulnerability should have been enough. usually a feature given to assassins and not bruisers. but she somehow gets a shield too
theres a reason she has literally no counter picks in pro play and high elo. nothing counters her and she can shit on everything. you can't deny her farm and her trade pattern of slowing you with W then autoing and running away like a bitch is not fun this is not even mentioning her Q.
I was watching LPL yesterday 369 on Jax traded with her like 3 times and came out ahead. used his E. all his refillables. and she was at like half health and he was at like 80% health, she Wd and Qd him and her health went upto 70% and he fell to half. in like a second this was at like level 5
there is not really a way to outplay her. if you dodge her E she will R your combo that your preparing as a counter. mind boggling design to give her so many levers
You don't go telling everyone your bank account balance, don't do that with Bitcoin (or any crypto). It's dangerous. The moment you appear to have a wealthy wallet you can turn to a target to someone with malicious intentions.
It's easier than you think to trace down someone from their reddit username, older posts, comments, if available. And bad things can happen, so stay private and safe.
Stop doing it, nobody cares about the number. It's fine to tell all your stories, but hide the numbers please.
>Asked whether she intends to remain a Republican, Murkowski said that depends on the party itself.
>“Well, you know, there’s a lot of people who actually thought that I did that in 2010, think that I became an independent. I didn’t have any reason to leave my party in 2010. I was a Republican who ran a write-in campaign and I was successful. But I will tell you, if the Republican Party has become nothing more than the party of Trump, I sincerely question whether this is the party for me,” she said.
This is the strongest statement so far by a GOP Senator against Trump. While many senators have expressed disapproval, none have so far openly suggested they may not be a Republican in the future if the party's trajectory does not change.
Murkowski especially has an interesting history as she is considered a moderate Republican, and in fact she won as a write-in candidate in the 2010 Alaska Senate race against both a Republican and Democrat. Therefore she may have reason to believe that even if she leaves the party, she could still be in a strong position with voters.
What is the chance she will follow through with this? Could the Democrats offer her concessions or a deal to leave the GOP? How would it change the balance of power in the Senate?
I’ll start. I hate whenever im destroying a turret and a minion gets the last hit so my picture doesn’t appear when it says turret destroyed, a goddamn minion’s does.
I’m just a lowly 900IO resto druid and I’m getting really annoyed at the fact that if my group isn’t comprised of hunters, owls and fire mages, it probably isn’t going to go well.
Spiteful and Storming absolutely neuter Melee’s ability to deal their DPS, volcanic on the other hand hardly hinders RDPS. Additionally so many adds and bosses have mechanics that require melee to simply stop DPSing and stand away from the boss for a sustained period of time even though ranged DPS never suffer such a penalty.
To make matters worse, target capping affects most specs in the game and that has lead to us basically being encouraged to bring classes that aren’t capped. Why do some specs have the privilege of doing their full AoE dps when most dont?
I just don’t understand how these problems were allowed into live after countless threads were made on beta forums pointing out that the new m+ meta was even stricter than before. I feel very sad for all the melee dps I have to decline from my groups. I want to bring them; but I also want to time my keys and why would I bring a target capped melee dps that can’t compete on AoE and can’t even DPS half the time without risking instant death from 50 different mechanics?
I hope blizzard addresses this after the RWF is over.
When you complain the game isn't balanced, one of the devs has a cheeky giggle by giving you this thing
I will be using Riot's own Champion Balance Framework (Found here and here) to prove my point, along with u.gg as the source for my statistics, which has been confirmed by multiple Riot sources to be the most accurate option available. (I am aware there was a Rioter that stated that some statistics there were incorrect, but that was a case for champions with very low playrate samples, which u.gg added an alert for in the same week).
Right off the bat, Malphite is a grave offender in terms of winrate in average play and skilled play, where winrate is considered as a metric. He boasts an overall winrate of 53.1%. This wouldn't be an issue if his pickrate and banrate were low, but Malphite is the 3rd highest picked Champion with an overall 9.8% pickrate and a 29.9% banrate in Plat+, which makes him the 2nd most banned top laner after Akali, which is banned more often because of mid lane than top lane. (her pickrate in mid compared to top proves this).
Considering that the formula they use for nerfing champions is a ratio of 52-54% winrate to below average banrate (ABR) - 5x ABR, and the fact that the average ABR is around 7% (Source is the first Balance Framework Link), Malphite is very much guilty of being a statistically overpowered champion according to Riot's own Balancing system, and he's been like this since the beginning of pre-season, with variance in numbers throughout the patches but always being an offender in regards to the Balance Framework, yet Riot has mostly ignored his blatantly overtuned state and have only given him a small slap on the wrist nerf.
TLDR - Malphite is statistically broken using Riot's own Balance Framework (it's in the title, duh).
So, I've been playing RPGs all day, trying to find something to lose myself into, mostly trying out Dragon Age and I got thinking about something.
I figured out the main problem I personally have sticking with an RPG is how the balance between freedom and impact is done.
For example, on the one side you have games like skyrim where there is just one main story and a few choices and everything else you can do as you wish. You essentially can roleplay anything, but the game will not aknowledge almost anything. You might play as a pacifist monk, or a traveler challenging people to become the best swordsman there ever was but no one will understand that. This type of game makes it very fun to imagine and roleplay as you can be literally anyone... But usually choices feel empty and lacking. Since the game is not programmed to understand anything you do in any specific way, then whenever you do something that should be very impactful it feels completely meaningless. It's worse when the NPCs even ignore the fact that you literally saved the world and they're like "yeah, whatever".
On the other side it's games that are more linear like Dragon Age: Origins in which some of the choices can be very impactful but then the problem is you have a very limited number of options. You can't be a pacifist monk or a traveler seeking to challenge warriors, a trader, a bard or a drunk who stays at the tavern, you are basically the same person following basically the same story. However there are many more meaningful decisions and you can choose an origin story, class and race that actually affects how others treat and see you and not just add different perks.
What games do you think ace each side? And which games do you think that are well balanced? Why?
Do you people usually feel the same troubles when finding games to actually role play while playing them?
I find it interesting how many games force you to act as how they want the main character to be, like, I get it, you can role play as him, but I haven't really played many games that let you be any character you want with your own personality beyond just Fallout 4 style of “the illusion of choice”, and such
IMO I'd say maybe vampire the masquerade: bloodlines does a great job balancing it since just from your class a lot of your story and attributes are decided and even though it's not a sandbox open world to me it feels like one of the games that is closest to let you really be whoever you want to be. So it has a... keep reading on reddit ➡
I looked high and low for a way to do this because my Switch is not with me at the moment, but I got a gift card that I wanted to add the funds from to my Nintendo account just by going to their website. This proved extremely difficult when Googling. I found ways to do it on the console itself, broken links, stuff about them not allowing credit cards anymore, etc.
Then I found this handy site: https://ec.nintendo.com/redeem
I may just be blind, but I was unable to find this on any documented support page in Nintendo. I just used it and can confirm it works (at least for my NA account) so I thought I'd share the information since I saw a lot of posts asking but no answers. Just make sure you're already logged in by looking in the top right corner and seeing your avatar.
Edit: /u/ErrorEra pointed out that you can find reference to this at the official Nintendo support site here. Thanks!
Every preseason the same thing happens, a bunch of balance changes come out and a bunch of silver/gold players start verbally vomiting out their garbage opinions
Tons of threads bashing the balance team for being garbage, people calling champs like amumu, kayle, and samira that recently got completely justified nerfs unplayable, people calling pantheon the best solo laner in the game because he has like a 1% higher wr than Camille even though Camille has like 3 times the pick rate, and malphites stats are just better, of course stats aren’t everything but still the main argument in most of these threads is that panths numbers are too big
Reddit does not fucking know balance, now maybe riot doesn’t have the best balance team but like come on guys, the whole point of preseason is to work out the broken stuff, of course shits going to be broken
Lobby balance, which is a part of every PVP FPS, is completely broken in Destiny. The lopsidedness of the teams is completely ruining the crucible experience for me and many others. I am not someone to take Quickplay seriously, but I can count on one hand how many close matches I've had this season.
My last few matches, I was literally the only person on my team with a positive KD. The several before that, it was completely brutal and unfun stomps of the other teams. I literally felt like I was using a kitten to beat a puppy to death.
I don't care which matchmaking Bungie uses, but you can't stack all the people who know where their thumbs are on one team and expect that the match will be enjoyable. Sure, I enjoy the occasional one-sided stomp but- when they are every game- what's the point?
This has gotten a lot worse since Beyond Light but I haven't heard anything about it beyond the "we are fixing the glitch where the one-sided stomps end slightly-earlier."
This topic has come up in multiple subreddits, Twitter, and even the Bungie forums but I have yet to see any acknowledgement of this issue.
How about you all? Have you noticed that the lobbies are out of whack?
Old: [Costs 3] → New: [Costs 4]
Dev Comment: The last few weeks have been the best Edwin has ever performed as an individual card (the highest win rate card in multiple Rogue archetypes). Alongside cards like Foxy Fraud and Shadowstep, the frequency of early 8/8 or 10/10 Edwin VanCleefs reached a point we are no longer comfortable with. We want to evaluate how the rest of Rogue's kit performs without this very powerful iteration of Edwin. Cards like Foxy Fraud, Swindle, and Prize Plunderer are important pieces for future expansions and card interactions, so we'll be keeping close tabs on how they perform with the influx of new cards and Edwin's nerf.
>Also sorry this didn't get into the notes but: Yes Edwin will still rotate later this year and yes we will be reverting the nerf (along with others) at that time.
Old: 4 Attack → New: 3 Attack
Dev Comment: We're lowering the attack on Boggspine Knuckles in order to cut into the fluidity of Evolve Shaman, increasing the required investment of playing a 5-mana weapon without a free Dread Corsair, and reduce the overall damage output the deck is capable of over multiple weapon charges. This change lowers the amount of explosive plays available to Evolve Shaman and should create an overall healthier meta.
Elistra the Immortal
|Time||The game is scheduled to start at 7 p.m. central time (2 January at 1 a.m. BT, 2 January at 3 a.m. EET, 2 January at 12 p.m. AET)|
|National TV||None (?)|
|Local TV||FSWIS (Bucks broadcast), NBCSCH (Bulls broadcast)|
|Radio||WTMJ-AM/FM (Milwaukee), WSCR (Chicago), BMO Harris Bucks Radio Network|
**[L... keep reading on reddit ➡
Hi! My name is LucinaFanBoy, or LFB to most. You probably have never heard of me; but you might have seen me getting outsped in Champion RTA the past couple of seasons on streams or youtube videos. I am a ‘whale’ (dropped about $2k over my time playing this game no regrets), that started playing with the first Dizzy banner. I have been fortunate to experience many aspects of PvP, whether it’s in GW (dabbled in Top 50 a couple of times), RTA (hovering around rank 500 most of the time), or even just regular arena.
In the past couple of months, the game has seen many new changes, both good and bad. While there has been a lot of things that SG has done to alleviate many of the issues in the game, it has been troubling how much negativity and/or ridiculous demands have tended to plague this game and the community overall revolving around heroes. Because of this, I felt a need to analyze how the meta has shifted in PvP, alongside how SG has chosen to respond in terms of unit releases and balance changes.
DISCLAIMER: I tend to be a speed contesting player (control/cleave), so my analysis may seem skewed one way or another compared to your own viewpoints. Everyone has their own experiences in PvP, and I’m not going to claim that my experience is everyone’s.
From my experience, the upper levels of RTA are currently dominated by 3 types of units. In order to more easily demonstrate this fact, I will use the data from ShotgunShogun’s RTA tournament as a reference. Obviously, every person has a different playstyle and will encounter different units, especially outside of a tournament setting. However, the added importance of reliability in a tournament, combined with the pool of players involved allows for this data to remain as a representation.
1. Units that, when left unchecked, that can 1v4 a typical team.
Units such as these are prime candidates for a preban, and often boast higher pick rates as a result. Examples of these units would be R. Violet, A. Vildred, A. Ravi, SSB, fire Ravi, Landy, and S. Tenebria. All of these units when left unchecked in the appropriate comps will lead to you losing inevitably, and oftentimes warrant a response in your draft.
2. Units that are relevant outside of turn 1, remaining useful throughout the battle.
Un... keep reading on reddit ➡
Why YSK: Many people think that by paying the minimum on your credit card bill each month and keeping additional money owed helps to build credit. This is not true. All you are doing is paying unnecessary interest. Pay your credit card in full each month.
I understand that this is not possible for all people due to many different factors. For the people that can do this, should.
Edit: I just want to say thank you for all of the people that gave awards to show that this helped them. That is all I was trying to do. For those that are spamming me with hate speech, know that it does not bother me.