I've been brewing around with [[Tormod, the Desecrator]] for a while and he can be an absolute house. I've seen him partnered mainly with blue for the selfmill, but I went with [[Sidar Kondo of Jamuraa]] to get Abzan colors for a more Aristocratsy approach:
These colors offer plenty of ways to abuse your tokens in addition to some really fun engines:
- [[Gravecrawler]] and [[Reassembling Skeleton]] are the most obvious ones, constantly coming back from the graveyard and creating Zombie tokens
- [[Shirei, Shizo's Caretaker]] loops small creatures once every player's turn.
- [[Gift of Immortality]] is another all-star, as it brings both a creature and itself back from yard once for every player's turn.
- [[Tortured Existence]] and [[Phyrexian Reclamation]] can trigger Tormod more than once per turn.
- [[Withered Wretch]] is grave hate that also can target your own yard in a pinch to create a zombie every time.
I've also considered [[Colfenor, the Last Yew]], because every 2/2 zombie brings back a 1 toughness creature. However, he is a bit expensive.
So far, the deck has been really fun, though I have run into one issue: Neither Commander actually helps you set up your engine in any way, so you need a lot of pieces. I've been trying to alleviate this with a robust tutor suite as all three colors contribute powerful pieces here. Furthermore, I've tried to focus on cards that play well with most other Aristocrats pieces by themselves and shied away from too many cards that require you to already have a big board. However, I still can't quite shake the feeling that what I've actually built is a Tevesh Szat deck... :D
Perhaps Tormod should go for more dredge than what I have built here. However, I have found that Tormod doesn't actually require many cards in the graveyard - his engines just need one Gravecrawler, or one creature with Gift of Immortality on the field.
How have you built Tormod? And would you have any suggestions for this deck in particular? Let me know!
Hi everyone, I love aristocrat and I am always brewing decks in my head. Today I decided to create an inventory of the different Aristocrat staples. We are talking about :
Anyway here's the list : https://www.moxfield.com/decks/ircP2HCOGEmZrV9We0jF1A
I have forgotten stuff for sure. Also, I try to keep the option budget (I might remove anything more than 5$)
Any suggestions is welcomed!!
With [[cruel celebrant]] and [[blood artist]] in the format, has anyone tried to make this work? I kind of like these options better than bastion of remembrance.
I think cat/oven is too good to not include at this time. I also think [[vito, thorn of dusk rose]] is likely a good inclusion.
I have been impressed by [[liliana’s standard bearer]] as a way to gas back up. Do we want [[luminous broodmoth]] as a way to machine gun down opponents late game with a sac outlet?
For one drops, we have access to [[hunted witness]], [[serrated scorpion]] and [[garrison cat]] as well.
[[priest of the forgotten gods]] is definitely good here, and MD [[lurrus of the dream den]] also seems strong without making our deck overly graveyard reliant.
Being Orzov means we lose claim the firstborn and mayhem devil. On the flip side, the deck is lower to the ground and can do a lot of damage out of nowhere. I see it being better vs mono red.
Please share your thoughts! I would love to work more on this archetype. Or tell me why current sac decks are just better, either way :)
I am building an EDH aristocrats deck. I am following The Command Zone's deck building guidelines (7 spot removal, 5 board wipes, 10 ramp, 10 card draw). This leaves about a third of the deck open to the "meat" of my aristocrats deck. What percentage of the meat of my deck should be sac outlets vs sac fodder vs death pingers vs utility cards? Is there a good way to determine this? It's one of my first decks so it's hard for me to visualize the right balance of components in my engine. Thanks guys!
I am not counting [[Erebos, Bleak-Hearted]] or any of the land-outlets. Obviously the correct answer is "whatever number I'm comfortable with", but I am curious as to how many you guys run!
I'm working on my Hapatra deck for a while now, I started off from the Commander's Quarters decklist and after a few matches I've figured out, I simply LOVE pinging the others to death with my snake death triggers. Since the recent sets gave me some toys, I've made an aristocrat style deck from my Hapatra and I'm curious about any ideas how to improve it!
The basic idea is to get Hapatra out and start making snakes ASAP. After i have some -1/-1 counters, I start proliferating them to get even more snakes and if I'm lucky I can use them to beat down / ping down my enemies and protect myself with the help of the deathtouch.
Our pod does not play infinite loops (I know Hapatra has a lot of them, but even if I get the pieces by chance, I don't use the loop) and we're playing on a budget, so please advise cards around 5$ tops per piece.
Thanks a lot :)
Hey all, I've recently become enamored with the card [[Rancor]]. It, and other auras like it, have such a strong recursion kept in balance by the fact that there are not many enchantment sac outlets. However, the atogs (e.g., [[Auratog]]) can help us here! By repeatedly sacrificing auras like rancor, we can get repeated enchantment casts and ETBs, letting us abuse things like Constellation, enchantresses, and [[Sigil of the Empty Throne]].
The first thought for this combo for me was Abzan, though I'm willing to change that (in particular, Bant is tempting for blue's enchantment synergies and copying). Here is the current list:
One of the big troubles I'm having in goldfishing (before I try actually putting it together in paper) is the early turns. It's very cool when you can get an engine going, but it feels like such a slog to get there. I'm also not sold on the colors (as I mentioned) or the commander choice(s).
Any advice would be greatly appreciated! I want to believe there is some meat here!
In tonight's game, the son of a rich and powerful merchant spontaneously mutated (He was injected with a mutation serum by an assassin) and our party was forced to kill him. They then decided to sell the body to the local weirdo who buys corpses no questions asked.
They went around to the parents and the widow and informed them of the mutated mans passing, opportunities to get in good with the local big wigs, and even earn a gig investigating the mysterious circumstances surrounding the man's death, but they bungled every encounter with an NPC this game. NBD my table prefers being handed gritty quests and dirty jobs, no schmoozing with NPCs.
But when it came time to inform the very influential father of his son's passing, things got a little hostile. Being an important man, he, of course, came off as snobbish and a little racist towards elves. Our elf player took that personally and got into a pissing match with the man, eventually taunting him that they murdered his son and sold his body for a profit.
Well things ended tensely, they ended up back home empty-handed with a few new enemies, but I have no idea how to handle the fact that they just admitted to the murder and desecration of an aristocrat's son. I don't want to have the character hanged or imprisoned for life, that would complicate the story arc were currently navigating. But I need to do something.
Our party is also friends of the king's court, occasionally are privy to state secrets, and have taken oaths of loyalty and secrecy to the crown.
Today we'll talk about Mono Black Aristocrats, a deck that sacrifices its own creatures to take advantage over your opponent.
Mono Black Aristocrats is a deck with a theme that already existed in a Golgari version, but the new sets of 2020 brought with it possible improvements, enabling a mono colored version.
Is this something to be embarrassed about? Would I want to ask her to reconsider? Could it affect my social standing? And what am I personally likely to know about this curious faith and its fish god? Would I be able to find out more if I wanted?
I'm asking here on behalf of my playgroup. I've recently built a budget (~80-100€) [[Nethroi]] aristocrats deck because I just love graveyard shenanigans and sacrificing my own creatures to hurt my opponents.
Now the problem is that the deck is working far too well and I've got a >50% winrate even though it often just turns into archenemy of 2 or 3 players against me.
I've got [[Fiend Artisan]], [[Grim Tutor]] and [[Protean Hulk]] to find my combo pieces and then with any sac outlet, any [[blood artist]] style card and [[Pitiless Plunderer]] and [[Pawn of Ulamog]] on the board I can start sacrificing and remutating my commander over and over again for infinite damage, infinite mana and infinite life gain.
I absolutely love this playstyle, but I feel if I don't start losing soon I'll at the very least have to remove the tutors or maybe even one or two combo pieces from the deck.
So I'm hoping to get some deckbuilding advice for my playgroup that can more effectively stop me before I start downgrading the deck. Other than some graveyard hate (which doesn't do too much since most of my creatures will be on the board most of the time anyway) and just focusing me down from the very start I haven't come up with any good counter strategies so far.
My deck: https://deckstats.net/decks/123263/1884324-nethroi-aristocrats
Other decks in the playgroup: Atraxa +1/+1 counters, Obeka end of turn shenanigans, Alela Flyers, Sisay Superfriends, Yarok Landfall, Kaiga Theft, Verazol Kickers, Kalamax instants, among others.
During the last couple of days a made a primer for my favorite deck in modern. Abzan Aristocrats, here's the primer. Primer. I hope that some of you could enjoy it. If you find the deck interesting you can stop by the discord here. I'm still trying to create a community for the archetype, as I haven't found one that already existed, feel free to share it with aristocrats player from other formats too.
I only seem to be able to find workers, warriors, and Poggle The Lesser. Are there any images of generic aristocrats out there?
The list is mid range. Relies on stax to slow the game down. Has an [[ad nauseam]] win con. The list relies on the [[leonin relic-warder]]/[[animate dead]] combo. The list plays as a value tool box list. I'm not picking up [[gaea's cradle]], [[imperial seal]], [[mox diamond]], or dual lands. I know full well they would make the deck better, way out of budget though. Im trying to see how far I can push Tevesh Sazt. He seems pointless in salti. Theres just better options. Jund I feels hes the best, but hes just a breach deck then, and I think theres just better options. Hes has everything aristocrats wants and I think abzan pushes aristocrats the best. Well as along as dont acknowledge dockside's existence, lol. I still think white has tones of value to bring though. Other then that, go crazy and gut as you see fit. If any questions feel free to ask.
Hello there, I've been playing EDH for a while now (and still very much loving it!) and recently I remade all my decks (still busy with some of them) most recently I finished making my Edgar Markov deck, which was really hard to do since you can build him in so many fun ways, but since I could only build 1 of them (I personally don't want multiple versions of the same commander) I was wondering what the benefits of each approach are and what they feel to play like.
So that's why I would like your feedback on your experience with one of the following themes:
(I will be specific with what I mean with each theme in the way that I perceive them)
When I'm talking about tribal the tribal theme I'm talking about a deck that focuses on getting as much value as possible by playing creatures or tribe cards (for example the spell = [Elvish Promenade]) that synergies/ supports one another for added value.
This one is straight forward, this theme focuses on getting cards out there that help with getting or gets benefits from having +1/+1 counters.
This theme focuses on gaining life and using it to win the game with cards like [Felidar sovereign]
This theme is similar to the life gain theme but a little different in the way it gets and uses it, this theme focuses on making and sacrificing creatures (usually tokens) or killing the opponents creatures and then gaining life out of them for yourself while also damaging your opponents (like with the card [Blood artist])
Another straight forward theme, this theme focuses on getting creatures/cards out there that help you deal damage as soon as possible in a rush to kill the opponent before he/she gets his/her deck up and running.
This one can look a bit like the Tribal theme since it usually mixes with one another, but the distinct difference here is that the Token theme goes all in on making and buffing tokens and so doesn't necessarily care about your tribe.
So now that you know exactly what I'm talking about I hope to hear from yo... keep reading on reddit ➡
I am building an EDH aristocrats deck. I am following The Command Zone's deck building guidelines (7 spot removal, 5 board wipes, 10 ramp, 10 card draw). This leaves about a third of the deck open to the "meat" of my aristocrats deck. What percentage of the meat of my deck should be sac outlets vs sac fodder vs death pingers vs others ? Is there a good way to determine this? It's one of my first decks so it's hard for me to visualize the right balance of components in my engine.