ENDED My name is Gail Carriger and I spend most of my time writing cross gene fiction (sci-fi, fantasy, historical, romance, YA), reading tons of books, and managing multiple social media accounts. I use my platform to communicate almost exclusively with readers, and am extremely careful with my brand (except here on reddit).
I was trained as a classical and scientific archaeologist, and I hold two masters degrees: an MA in Field Archaeology and an MS In Archaeological Materials analysis. These days, however, I spend all my time writing funny, light-hearted, found-family narratives - partly from finding my people as a teen at sf conventions. For me the geek world = friendship and I treat my fan base that way. Also my kind of fiction can be both supportive and subversive.
I will rant at the drop of a hat about the importance of genre, including romance, and the critical neglect of the heroine's journey. And yes, that means I think rom com movies are worthy. I look forward to any q... keep reading on reddit ➡
Prior to Archaeology, the only major piece of new content in 2020 had been War's Retreat. You could argue Once Upon a Slime, as well, but it is quite literally a 5 minute quest. There were a couple events, such as Master Crafting, the two Winter events, and the second Yak Track, but they aren't permanent content updates. Add in about 2 months of patch weeks since Archaeology and that's it for 2020 so far. And we're nearly halfway through.
If there's no new content update by the end of June, we will have gone an entire quarter with no new content, since Archaeology was released on the second-to-last day of the first quarter.
Do you really expect that we'll get the other Runefest items before the next Runefest? I know at least one or two of these have already been canceled, but...
If Runefest takes... keep reading on reddit ➡
Just wondering why Jagex did this. The spam from all my friends world hopping because they need to do material caches has really been so annoying the past two months. Even with the competition for most caches being eliminated, lots of constant world hopping is still a necessity.
UPDATE: Respawn Time (Cobalt Blue example) 90 seconds. Acquired 19 cobalt blue from when that cache depleted until it was replenished (just so happens the 2nd one had a lot of materials in it).
UPDATE 2: There appear to be confusion on how material caches work. They are like trees where each gathered resource has a chance of making it becoming depleted. The more players gathering on the same resource, the higher the chance of it becoming depleted. Sadly, there is no efficient way than finding at least two unoccupied worlds and hop between them to get in your gathering to restore artifacts.
Right now I appear to gather 1 resource every 5 seconds on average with Honed 6 and T&S Mattock. With a 90 s... keep reading on reddit ➡
According to RS Wiki, Runecrafting currently has 1344 players with 200M exp. Archaeology in less than 2 months since release obtained 1415! Runecrafting meanwhile has been out for 16+ years!
After nearly a month, I achieved 200M Archaeology on my Ironman (1st to 120, Rank 2 Overall)! One of my RuneScape friends, Trivial, offered me a celebratory dinner, which was such a pleasant surprise. It is moments like this that make me so grateful for this community. Much love! <3
Hey Guys, for those of you still training archaeology out there I've added some new features to the arch calculator in the past few weeks. Let me know what you think should be added!
Most Recent Add-ins
A few weeks I decided to get back into RS3 after about 2 years of inactivity, having nothing else to do during Quarantine. Was really excited to find out there was a new skill, so I dived in and didn't look back from grinding it. Today I got 99, but before beginning the journey to 120 I'd like to share my thoughts on what I think about the skill.
I think Archaeology is a masterpiece and by far RuneScape's most fleshed out skill ever. Sure, it's point and click just like every other skill - however this time Jagex reward active gameplay while also accomodating for extreme afk players by excavating which I think is the appropriate and good game design for RuneScape in 2020. Sometimes I could focus in game for the time sprite, other times I could leave my computer for five minutes and do something around the house and still have progress regardless.
However what really got me hooked on the skill was the many mysteries involving lore. I'm not a huge lore fan by any means, however reading... keep reading on reddit ➡
Last week I finished 200M Archaeology on my main account. I saved 110 Tetracompasses to complete after finishing the skill and documented the loot. I also tracked my overall expenditures with RuneMetrics.
Summary & Screenshots:
The RuneMetrics screenshot above shows that I had a cumulative loss of over 1.5B gp in the time it took me to reach 200M ar... keep reading on reddit ➡
Could a dev send all the Archaeologists at the Lodestones back to the Guild.
Since they started their recruitment drive:
- over 31000 adventurers achieved the skill cape
- 4403 of those earned the 120 skill cape
- 1415 of those have 200m XP in the skill
At this point, they are behaving like spam chat calling out to bots ... who lets be honest ... won't join the guild either way ...
I don't know what's the mattock with them, but if they don't start digging, they'll end up as history ... or relegated to a digsite in the Wilderness with their Combat Levels set to 1.
Archaeology, is finally here!
Archaeology is RuneScapes 28th Skill and there will be something for everyone to enjoy, whether you are a veteran or brand new to the game.
The load on our Servers is extremely high so it might take a little longer to log in. Additional asset servers are now up and running too, so hopefully it will make it slightly faster. we are constantly monitoring the situation.
more and more players have fully downloaded the cache and the amount of players in-game keeps increasing. To give a sense of scale we have 10 times as much load on our asset servers compared to what we normally would have during an upd... keep reading on reddit ➡
There is content for nearly every level, multiple ways to train (excavating only, restoring, buying/farming mats/collection logs) , fun diversions (flying, tetracompasses, unlocking relics for different skills/perks, pylon events) and the rates scale properly.
It makes a joke out of 120 herblore and slayer, as those are the same throughout basically the entire skill.
Amazing job again and I hope there will be more content like arch in the future.
I tend to go on rants and write novels, so i'll try to keep this concise.
Archaeology needs a requirement, for multiple reasons.
The first is that without one we're truly inviting some negative things into the game:
-Already, we're seeing bots with literally no xp in any other skill but 50+ archaeology. Yes there are alts that are similar, not as worried about them.
-Like dungeoneering, Archaeology is mostly self-contained/supported in terms of locations, materials, etc (you don't need to make/get the majority of them from an outside source). For this reason, a brand new player that stumbles upon it without having experienced much else may mistakenly form a paradigm that it represents the entirety of the game.
The second reason that it needs a requirement is that it just makes sense in the context of other skills, whether that be a quest, or otherwise skill requirement similar to invention- Crafting is a skill in this game, and by having varying levels of crafting ability you... keep reading on reddit ➡
I’m graduating this semester with my BA in Anthropology with a focus in Archaeology but I have not taken a field school (poor) and I was wondering if there’s still a chance for me to get a job as an archaeologist specifically a field technician ?
Edit: I meant Ports log.
In Mining, when you click to "fill" the ore box, it interrupts your Mining action.
In Archaeology, when you click on the Soil box to "fill" it, you can continue to mattock away at your target without interruption. You get something similar with things like filling your Gem Bag, it doesn't interrupt your activity.
Can we have some consistency with the Ore Box so that it no longer interrupts our mining action.
Note: This post was meant to combine a training guide plus mysteries and research, however it will hit reddit's character limit. So this post will contain a training guide, then I'll reply with comments below with a mysteries guide and research.
So prepare yourself for a hell of a read, huge credit to Saint Cannon for this writeup and 0000000000.1% credit to me for formatting for reddit.
With the new release of Archaeology, myself, Saint Cannon, Gaga Lady, Friendliness, Son, Suity, and Im Rubic created the Archaeology discord server.
It has been a very exciting project working on mysteries guides, fleshing out methods on obtaining items, collaborating with the community on the Pylon, deposit box callouts, and so much more! It ha... keep reading on reddit ➡
The April 6th game update news post mentions this:
“First of all, how are you enjoying Archaeology? Have you been soaring to the heights of Stormguard Citadel? Have you had a go at the Dominion Games? Has anyone discovered the super-secret thing at the heart of – no? Well we won’t say anything, then.“
Has this “super-secret“ thing been discovered? And are there still other things to be discovered besides this one?
I'm about a month late in giving this feedback, I didn't train archaeology after the first day because I figured I could wait for prices to go way down after the hype died out, that was probably a mistake, but I digress.
The way we have content nearly every level, all the astounding digsites with amazing musics and skyboxes.
The collections and mysteries to keep it fresh, providing a constant feeling of reward, achievement, progress, which blends really well with the "grind" aspect of gathering artefacts for experience, it's just such a smart take on mixing the long-hours of repetitive action you expect from RuneScape with a twist that provides a constant sense of fulfilment.
While a lot of people claimed Dungeoneering was a minigame on release, and Divination felt like we were just kinda doing the same thing with different colored wisps, this one feels just right.
Mixing untradeable with tradeable items for mattocks - Us mains (or me personally) long for that feeling that an ironm... keep reading on reddit ➡
Be nice if you could have 4 skilling perks active, but you usually only get at most 3 you really want if you're lucky. You'd think Howl would have some sort of skilling offhand or something, or maybe an option to augment combined catalyst fragment.
Hi everyone! I'm Michaela and I'm currently in university studying archaeology and art history. My main areas of interest are ancient Egypt, Rome, and the Renaissance. I'm planning to work as a museum curator and do fieldwork overseas once I finish my degree. I live way out in the countryside in Ontario, Canada, where there's nothing but farmland and forests. Its a beautiful area and I love the peace and quiet.
In my free time you can usually find me taking care of my flower and vegetable gardens, in the back corner of an old bookstore, or hiking through a forest looking for birds. I enjoy listening to music, baking, reading, road trips, camping, museums, doing crafty things, and taking care of all of my house plants. I also love to travel and I hope to do a lot more of it once the pandemic is over. I'm told I'm pretty laid back and optimistic. Life is hectic so I try my best to be positive and share that with others :)
I love to write letters and have had penpals for awhile no... keep reading on reddit ➡
Inquisitors staff piece:
Spear of Annihilation tip:
^(Archaeology has a whole is still being monitored.)
#Intro - Deciding on a Skill
Archaeology has been released for a little over a week and many of you are still exploring the various new dig sites. Here is an overview of all the things that have happened and are happening in and around Gielinor while you've been excavating!
We're always on the look out for feedback and suggestions so please use this thread and comment your thoughts on Archaeology.
Last but not least, if there is something important that needs to be communicated we'll use this thread to do so.
After getting 99 Archaeology, I set my sights toward 120, like many others. It is a common practice to use your skillcape on your journey to 120. The skillcapes have a usually overlooked feature to them. They can boost +1 level.
Before the advent of 120 skills, this boost was novel. Now it has a lot more useful-ness.
Some spots in arch from 99-120 aren't "worth it" to stay at, so a player may use tea or capes to boost past the spot they are on now. For the cape boost, though, it will boost 1 level for up to 1 minute, based on the tick-system. This is kinda useful but also very annoying, because you need to reactivate the cape every minute or less. Aside from the reactivating it every minute, you can either right-click it, or have two capes on at the same time, hooded, and un-hooded. That way you can equip them both, in the same m... keep reading on reddit ➡
^(The data is based off hiscore data gathered by the wiki. This means there are inaccuracies and the information shown below are estimates. For example, the time the wiki records hiscore data does not line up with when the Double XP event starts/ends.)
^(Archaeology is NOT included in the total amount.)
Tables - normal layout
Graphs - sorted by amount
*Mil... keep reading on reddit ➡
It was actually the second time I completed it, but I thought I'd give my experience on it for those who want to try it on early level. As you can see I almost doubled my Radon. The run took about 12 days, but a lot of faulty things were done. I think if I had played perfectly it would be closer to 7 days. Also, this is about my second Archaeology run. First run I did full battle spec to unlock the research maps. This run I tried to get as much radon as 'reasonably' possible.
To start, I know this isn't 'the most time efficient' way to play. I am simply seeing how far I can make it with limited amount of portals used in U2. Most of my runs are about 5 to 7 days long in U2. My first time doing quagmire run I think I maybe quadrupled my total Radon on a run that also took about 12 days. Not 100% sure anymore, but it was crazy.
The Empyrean Citadel is a post-quest location and has some strange quirks that mean we can't take full advantage of it when it comes to harvesting all that nice Armadylean yellow, Quintessence and Aetherium alloy.
Here are the main things I'd like to see changed for the better:
Out of all professions this one drains me the most. I have done all professions and none bore me or make me hate the profession as much as this one.
I have been trying to get the Tol'Vir mount for ages now and its just annoying as hell.
Fishing is somewhat boring but atleast u get fish and such you can sell, cooking helps the groups you join and arch is just do the same thing for hours on end and hope rng finally relieves you from this task.
Why cant Arch be more fun - imagine when you finish a digsite a mini boss shows up or something its just so plain right now.
How do you feel about Archaeology?
So I'm a "I want to believe" kind of guy, with more questions than answers. And here's one of them: I know that many people claim that aliens and spaceships have been around for thousands of years, which I could believe.
And other people claim that from the 40s there's been a string of spaceship crashes kept in secret so far, which I could believe as well.
But my question is: why didn't this happen in the past? We've unearthed dinosaurs from millions of years ago, human archaeological evidence from thousands of years ago, cities from hundreds of years ago, yet to my knowledge no spaceship or piece of technology that could be interpreted as alien in origin.
Am I wrong? Are there any examples of this? Why the crashes "legend" is so contemporary and seem not to have happened in the past?
Theres just so many other benefits and things to explore in the skill that it seems a waste to just focus in on getting the most XP possible. I'm finding myself spending a lot of time in lower level areas just to complete a collection, or solve a mystery.
I think it was a fantastic move by Jagex to have multiple ways to progress in the skill besides watching your level counter go up.
Okay so I just finished my RS day off with achieving 40 Arch and I feel like I can't take a step away from my PC without leaving my opinion here.
I am mostly a casual, lore enthusiast kind of player. Thus, grinding and the likes were never my type of thing. When I first heard about Archaeology coming out, all I thought of was "okay, another mining... maybe with a lore book or two".
However, what has been presented to us today is perhaps the most FUN skill since Dungeoneering, and, if it keeps this up along the road to 120 - one of my favourite updates ever!!
The variety the digsites and other aspects brings to the table is super welcome, and the settings so far are AMAZING. I LOVE, LOVE, LOVE the Mysteries feature. Solving puzzles, reading lore and exploring to UNLOCK new things is awesome.
Thanks for taking the time to polish this skill. Thank you for Archaeology!
I'm sure I am not the only one always clicking on the "Take Journal" option when trying to use a tome on the desk.
Is there a plan for further sites to be added around the world or are we likely to stick with the existing sites going forward? If I recall correctly, Invention was released in batches so I’m wondering if it will be the same for Archaeology.
It’s a lore-heavy skill and it’d be a cool tie-in to a skill we haven’t seen before
It’d also be helpful to combat bots (albeit an arguable point) should they become a problem.
Really I just think it’d be cool. Also would be cool for caches to be locked by QP
All money making methods will eventually go down in profit as more and more people use them. "Long term profit" is my estimation on what the money making method will be worth in a few days/weeks/months, when prices settle. This is based on the intensity of the method, the requirements and the rs economy. I could be wrong, and maybe upcoming updates can make those guesses irrelevant.
If I missed anything, feel free to add it in the comments.
# New methods
Ancient summoning : making binding contracts
Method : Requires 67 arch, 50 summoning, combat gear. Make binding contracts. Kill stuff. Sell pouches (or scrolls).
Current profit : up to 25m/h BUT depends on the enemy you are killing and your gear. Right now ripper demons, waterfiends and kalgerion demons seem to be best for gp.
Tips/guide : bring notepaper when killing for longer trips! Wiki guide here. Don't forget you can a... keep reading on reddit ➡
The way I see it the skill was designed so that when you are done with a collection log you will empty out your bank of those artefacts.
So for something like the Saradomin II collection you would take the minimum of your artefacts and submit them to the collection log, then with your leftover artefacts you would either donate them or dissasemble them for components. With the fact that you'll never be coming back to that location it works pretty well because you have no need to keep that 1 extra dominion pelte shield in the bank because you'll never get the javelin to go along with it, so you just dissasemble/donate it.
If you play the skill this way, bankspace should not be an issue as you'll have ~4 logs going at once keeping you under the 50 spaces Jagex gave us.
However, that is not how the skill is played, there are three main soucres of "random" artefacts, where you can get an artefact of any level.
All three of these... keep reading on reddit ➡
This calculator lets you enter in how many of each artifact you have and it will tell you how many materials are needed to repair all of them. I would have had this done for all of you sooner, but this took a lot of time to make, especially given that I only really had time to work on it during my lunch breaks at my new job.
there was also a lot of information that needed to be manually entered into this sheet. I am sure to have gotten something wrong. Jagex could also change recipes at any time. If you find any errors, please message me on reddit.
I don't mean "core" like a new primary profession, I mean as viable way to spend time. With all of the cool profession changes being made in SL and craftable legendaries, I feel there is serious untapped potential in Archaeology, both thematically and mechanically.
Currently, archaeology is a bare-bones profession that's soul purpose is giving players some extra lore, transmogs, toys and mounts. Maybe a unique trinket for early game profession like in BFA. This is a real shame, because on a base level, archaeology is actually really good mechanically speaking.
Firstly, The surveying system itself is more engaging than sitting around in the crafting district of a city, or mindlessly pathing through spawn routes. It rewards familiarity with its system by allowing players to accelerate their farming speed by predicting the next node's location. The varied farm locations and hidden collection nodes cripple both botting and multiboxing, meaning it is something that any player can do to it... keep reading on reddit ➡
To be added Next week or a following week:
Sure it can boost you temporarily for higher excavations, but it takes less than 15 seconds to change relics without the cape just by teleporting to the digsite using the journal or elite outfit.
Can the cape at least reduce the cost of changing relics by 50% too? Literally anything is a step up from its current lackluster ability.
Oak Island archaeology update: What is the paved area, and how old is it?
Not sure which to get up first. I have both at IV at the moment. Thoughts?
80% to 90% of the soil you screen gives you nothing. Which means out of 100 soil you get maybe 15 materials. Is soil designed just to clutter your inventory and make you drop it? When you bother with banking soil and using it, you still lose time because material caches are more worthwhile. Can we make screening a bit more effective?