Anyone got alabaster or district dying to hear them! x
I have tried Keymaster in quite a few decks and finally created one that is actually worth sharing, where you can get value out of him consistently, and pull off a decent win rate. It is a meme deck, but I have had quite a bit of success with it at legend 3000. Most importantly it's really fun and satisfying, and especially when you pull off the combo. The deck and code is at the bottom of the post.
The deck is built around a Keymaster - Glide combo (where one or both is discounted by skull), this is your finisher, particularly for slower decks. This combo can actually be obtained quite regularly through a few different tutors: Lorekeeper, sightless watcher, sphere of sapience. Lorekeeper will guarantee you get Keymaster then skull. The skull will be set up for a discounted glide. Sightless watcher can make sure you get a skull or lorekeeper, or can be played before a skull to make sure you discount what you want. Sphere + skull is a great combo to get either a discounted glide or keymaster, and surprisingly often both. The other win condition is you have board control and you know your opponent will not be able to remove him (ex. if you are playing against a face hunter, or if you have robes of protection and maybe a taunt, and are playing against mage or rogue). In either case you end up having all of the same cards your opponent does, but cheaper, along with a bunch of your own.
The rest of the deck is more of a tempo demon hunter deck, but with lots of tech, and a fairly different playstyle. The goal of the early/mid game is to maintain tempo instead of just going straight face, so that you can comfortably pull off the combo or play keymaster and keep him protected. Although some of the deck is similar to tempo DH decks, the playstyle is quite different.
The deck is really flexible, and can/should be adapted based on what decks you play against frequently. You don't need all of the legendaries, the only must have is keymaster.
Robes of protection: Protects you against any targeted spells or hero powers. Extremely useful against mage, priest and rogue.
Ace hunter: Helps you keep tempo, your minions can attack their minions without losing health.
Ashtongue battlelord: The taunt is useful to protect your robes, ace hunter, and keymaster. The lifesteal is extremely useful against face hunter and other aggro decks. Face hunter is the main reason this guy is here. If you play alot of face hunters, or you find them annoying, run two... keep reading on reddit ➡