I don't want martials to be dependent on magic items to be able to do cool things. It sucks to base your character build on what the DM is willing to hand the party but more importantly it is a shitty feeling for everything awesome about your character to be the gear that they have. Finally, Casters get magic items too.
Instead giving Martials more save or suck abilities is the way to go. The problem with just "do more damage" abilities is that hit points are a binary mechanic. Either something is at maximum capability or it is dead. Most of a Casters most powerful abilities aren't even damage dealing. Taking a Fighter, as an example here are some of the kind of abilities that I would like to see.
Sweep - Level 10 Fighter Once per Short or Long Rest, as an action you can make a melee attack against each creature within range. You gain an additional usage of this ability at Level 15.
Power Strike - Level 13 Fighter Once per Short or Long Rest, when you hit an opponent with a weapon attack, they must make a saving throw against your DC. On a failure they are paralyzed until the end of their next turn. You gain an additional usage of this ability at Level 18.
Legendary Resistance - Level 15 Fighter If the Fighter fails a saving throw, they can chose to succeed instead. You gain an additional usage of this ability at Level 20.
Legendary Blow - Level 17 Fighter Once, when you score a critical hit with a melee weapon attack, the creature must make a saving throw against your DC. On a failure, behead or bisect that creature instantly slaying it. You regain the ability to do this on a Long Rest.
Consider that the Divination Wizard gets the ability to auto succeed at level 2. Spells like Hypnotic Pattern and Fireball are available at level 5. And spells like Power Word Kill do not even require a Saving Throw.
TLDR it is criminal that only casters have access to AOE and save or suck abilities. These are the abilities that really make a character feel powerful and at higher levels. Loads of times I have hit a monster for 100+ damage and the DM just says "OK" and the monster continues as normal. That feels bad.
I am not a lawyer. Just an adjuster who deals in sorting out the truth on a day to day basis; and as a result deals with insurance fraud from time to time. Reading the new god tier DD this morning on Citadel using it’s MM abilities to synthetically short GME got me thinking. As we all know, GameStop raised capital through an offering of 3.5 million shares a few weeks ago. I think the price they sold at was around 150, in essence raising the $525 million we all heard about. However, what if (as we all suspect) citadel has been using their MM abilities to synthetically suppress the price of GME and the offering price should have been 4-5x higher (600-750)? And what if GameStop can prove that accusation based on the proxy votes being far in excess of the float? Then in essence, GameStop potentially has been defrauded financially by Citadel, and as a result could file suit for damages ($$$$$).
(Pure speculation here) Is that potentially why Ryan Cohen was in VA near SEC HQ the other day AFTER GameStop Twitter account was freely tweeting about MOASS? Is he giving the SEC the heads up on what is coming?
So some think "rolling is more fun but some players might become OP or UP"
Everyone rolls one d6 in a dice tray in the middle of the table. Drop the lowest. Everyone gets the stat. Do that 6 times. Arrange as desired. You have the fun of rolling and no player is way too powerful compared to others. Everyone gets the same array. Also feels more like a team effort.
Enjoy the rest of your day!
EDIT: some background:
So I actually looked into a lot of different ways to do this but I didn't want complicated solutions with multiple arrays, modifiers and rerolls. I also didn't want a low ability score to be the "fault" of one single player (everyone rolls one stat). I also wanted it to be balanced/fair between the players.
I almost always used Point Buy for campaigns and rolls for shorter adventures. However I just missed the rolling at session 0 at the start of the campaign. It is some kind of a tradition/ritual I was missing. So then this idea came. I'm sure that it is not totally new but I just didn't find it while I was searching for a solution.
I'm probably just gonna stick to Standard Array/Point Buy in my games...
Skyrim, World of Warcraft, Dragon Age, Divinity Original Sin, etc. Most video games that allow you to choose your race also give you different benefits to your stats/skills. In universe, it makes sense, the typical Tabaxi ought to be more dexterous than the typical Dwarf, and in Skyrim the typical Wood Elf is a better archer than a typical Khaajit, due to their anatomy and possibly cultural differences.
Tasha's custom ASI's make sense, since player characters are unique from the peers of their race, but beyond that why is it racist for a setting to have Orcs be stronger than Humans? This doesn't preclude a very strong Human from existing that is stronger than most Orcs, nor does it stop an Orc from being smarter than most Gnomes.
Or do I need to take this to ask science?
a pair of boots at lets you transform your rift into projectiles that seek allies and buffs them?
seems legit! well played bungie
edit: heres the link to the seasonal website, scroll down and you'll see what im talking about https://www.bungie.net/7/en/Seasons/SeasonOfTheSplicer
Force of Nature is a trash item that almost no one buys. It's extremely gold inefficient and is extremely hard to stack up.
It's passive compared to Adaptive Helm is a pathetic joke.
It only stacks once per unique ability, meaning dots, and any magic damage from non ability sources do not stack it.
That means Teemo E autos,and Corki Passive autos will NOT stack it.
Hitting a shroom will stack it once. Taliyah's Q hitting you 5x will only stack it once. And her rock field will also only stack it once. Rumble Q and ulti will only stack it once.
Literally the only champions that this item counters is Cassiopeia and maybe Ryze because they spam abilities.
And even after fulfilling the extremely difficult requirements, max stacks of this item will only give you 105% gold efficiency. While other items when taking into account their passives will spike well beyond that %.
Force of nature needs to have a better base efficiency.
Or it needs to be able to stack off more sources of magic damage. Stacking once every 2 ticks of AP damage dot and once every 2 instances of non ability AP damage.
As for me I like the stock!
Not a financial advise.