Images, posts & videos related to "Plane (Unicode)"
This is a brief history of two great applications that provide similar services, which own similar problems.
All started as a kind of joke, it occurred to me when try create an account with a user name that contains an unicode character of atral plane emm for example a typical emoji, assuming that the sanitization system was going to correctly remove these especial characters and then was going to issue an error, as expected of course, to my surprise this never was happeneds.. I found something more interesting.
If you are wondering what the hell is an astral plane unicode character, u can read this great article and understand how those little bastards work in javascript 🙃.
The system doesn't care that the email address that you entered really exist, as some say in the mexican glossary "les vale verga", while u respecting the pattern: [email protected] everything would be valid.
They didn't have a captcha system, i could create all the accounts i wanted necesary, thousands.
They don't have a correct param sanitization method.
Point in favor had a clouflare WAF system, so I could not use Tor nodes to create thousands of accounts, i would need rotary proxies or botnets etc.
Eager to continue having fun, I decided to go try another delivery system, following the same steps.
I entered the registration page and introduced my evil emoji 🦄, i have baptized this fuzzimoji (fuzzing whit emojis 🥴). Guess what happened?, yes exactly the same but the result was worse.
> The error: org.hibernate.exception.GenericJDBCException: could not execute statement
They didn't have a captcha system, i could create all the accounts i wanted.
They don't have a correct param sanitization method.
Bypass and detect WAF system You can bypass the WAF system, bullshit! 🤭, Nop, they does not have one,
I was a bit surprised when I came here after solving Day 5 and found everyone talking about regexps, because I hadn't used them. It had seemed pretty obvious to me that the state machines and string searches required could be handled explicitly, could do the job in linear time, and would likely be faster than a regexp engine.
But... what if I was wrong? What if I'd written the extra code for nothing?
I decided to write a second pair of solutions using precompiled regexps and the PCRE library, make sure they passed the same tests, and benchmark all four. Here's what I got:
BenchmarkNice1-4 2000 738282 ns/op
BenchmarkNice1RegExp-4 1000 2269376 ns/op
BenchmarkNice2-4 2000 901082 ns/op
BenchmarkNice2RegExp-4 300 4140755 ns/op
(The second number in each row is the number of runs Go decided it needed to average to get a good measure of the speed.)
So it seems my intuition was right, and if you're using a compiled language, a straightforward non-regexp implementation will probably beat a PCRE-based one.
So I'd encourage everyone to try writing a non-regexp solution, and compare the speed in their language of choice.
Pondering performance some more, I realized that Unicode processing was likely impacting the performance of my code, what with Go handling strings as UTF-8 by default.
I decided that for fairness, I should make sure both the regexp and non-regexp implementations dealt properly with Unicode.
The problem specifically says that the only characters deemed to be vowels are aeiou
. However, part 2 talks about letters, which would logically include things like é
and ü
.
Also, nowhere does it state that the algorithm is allowed to assume that the input strings are only letters (even though mine were), so I decided to make sure my code could process things like a☃️ee⛄️ioo🌨ee🎅u
. (In some languages this will be tricky because Santa does not reside in the the Basic Multilingual Plane
Once I'd done that and made sure all the old tests still ran as well as the new Unicode tests, and made sure I still got the same puzzle answers, I reran the benchmarks:
BenchmarkNice1-4 2000 674877 ns/op
BenchmarkNice1RegExp-4 500 2412329 ns/op
BenchmarkNice
... keep reading on reddit ➡I'm trying to use MaterialDesignIcons in a Xamarin Forms Shell app. The latest version of this font encodes all of the glyphs in the upper bit planes (see this old StackOverflow question about that).
The problem I have is that I don't know how to identify the proper XAML escape sequence for upper bit plane glyphs. For example, \uf30c
in C# code translates to 
in XAML. But I don't know how to translate an upper bit plane value (e.g. \U000f0706
) to the correct XAML escape sequence.
I thought I'd just use a binding to code instead, but this is blocked by an open bug. There's a workaround in that GitHub issue, but it doesn't seem to work for a Tab Bar Icon (which is where I'm trying to use it).
TL;DR - how to I write \U000f0706
in XAML?
Hi! I'm customizing my polybar with some fonts icons (from Material Design Icons). The thing is, emacs isn' showing the glyphs. I tried to set "fallback fonts" with (set-fontset-font "fontset-default" '(#xE000 . #xF8FF) "Material Design Icons")
but doesn't works. How I can fix this? Thanks!!
Here is a picture of what I'm saying
Room U+221E: Unicode (Part I)
The brand-new wooden floors of the hospital glistened under the abrasive lighting, while Logan’s frail mother shivered underneath a pile of paper-thin blankets. She spoke in fragmented sentences, her breathing labored and so, so fragile.
“Logan, tell me you’ll settle down after I’m gone… Find someone to love... Someone that’ll love you… and care for you. Life just isn’t worth… living without - love… without someone to talk you off the ledge when…. things become… unclear.”
What started as innocent headaches had turned into something much more: ominous, never ending pressure in the back of her skull. She would scream, grab fistfuls of hair, plead with God to make it go away. No matter what she did, it just wouldn’t cease. She continued to writhe, and wither.
A CT scan revealed a large mass on her cerebellum.
Anaplastic Astrocytoma, they called it. The intensity of the words gave Logan anxiety. Those types of words made things too science-y; they made it too easy for doctors to separate themselves from the trauma inflicted upon their patients and families. It depersonalized everything about cancer. And despite the dread that took refuge in his bones, it angered him even more.
The cancer aged Logan’s mother fifty years in a matter of months. Its tendril-like forms had taken hold of the surrounding tissue, strangling other parts of her brain. Eventually, it would lasso her spinal cord – and she’d stop breathing - her heart would stop beating. It would be the end.
“You know, they say the…. tumor…. is like a star,” she said. “We’re all made of stars, Lo. We’re all made of the same… cosmic… molecules.”
Logan didn’t answer, yet. He wanted to make sure she was finished, and he wasn’t entirely sure lately when she was because of her difficulty speaking. So, he waited.
“It’s poetic, really,” she continued. “I’m going to die from a… shooting… star. Its tendrils have… exploded… like the birth of a… u-universe.”
After a moment, he responded. “It is, Mom. And you’re beautiful, more beautiful than the brightest star in the sky.”
“They’re already dead, you know… by the time we can see them. Will I still be… beautiful then?”
“Of course, Ma.”
It pained him to say those words, to participate in a conversation implying the inevitable death of his mother. Tears burned the corners of Logan’s eyes and caused his nostrils to flare.
“Promise me you’ll take care of yourself. Swear it,” she said through a tired smile.
“I swea
... keep reading on reddit ➡Author's note: Hope you're all doing well. I got to go visit a friend down in LA for my birthday. Had a kilo of ribeye steak and some great beer. Yay!
Many thanks to those who have donated, you paid my shop rent for December. I haven't actually gotten paid from the new job yet. Heh.
As ever, comments and corrections are welcome.
First / Previous / Timeline Next / Next
Dinner was a fairly laid back affair, although you wouldn't have known that from the Elven Space Disney Princess dresses that Sisme and Anneke were wearing. So much fluff. And I really was starting to wonder at the elven sense of color vision. How did anyone think that chartreuse went with orange and purple and peach? I noticed that Anneke's dress was at least in vaguely tasteful colors.
"Enjoying playing dress up, Anneke?"
"I mean, it's not like I get to wear stuff like this back in Berlin."
"You could! Maybe you'd set a new fashion trend! I dunno if the Germans would go for it, but I bet there's a whole subculture of Japanese teenagers just waiting for Ringworld Elf Surrealism. Elven Gothic Lolita? No, there's definitely not enough black involved for the 'gothic' title. Though if you went that way, you might get the Germans on board."
"Lolita, hunh?" She batted her eyelashes at me and grinned.
"You know, I really need to start thinking before my mouth goes on autopilot. No. No, no, no. And I didn't name it, and I have no idea why the Japanese kids who invented it came up with that term. But this is not a Nabokov novel. This is not going to be a Nabokov novel. Though now that I'm thinking about it further, I'm glad this conversation went that direction because any flagging resolve there might have been has just been shored up by the prospect of potentially being that creepy."
"Damnit. So if you don't care for elven fashion, what do you like?"
"I'm not answering that on the grounds that it can only result in further torment on my part. No, wait, I take that back. I hear that shapeless potato sack dresses are quite popular this time of year. Something extremely loose. Coarse, thick, highly opaque fabrics. Lots of extra padding sewn in
... keep reading on reddit ➡With Patch 1.91 new unicode symbols for chat and preset-text has been implemented. To give you an overview of (kinda) all available signs and symbols I made this post. The new stuff is at the bottom of this thread. Have fun
Example of usage of these symbols
To use these symbols/signs, just copy&paste these into the textfield/chat.
€ - silver lion
¤ - golden eagle
▀ - german cross
▂ - star fullfilled
▃ - star circle
▄ - roundel
▅ - japanese
▆ - small roundel
▉ - research icon
▊ - revenge
▋ - aim / target locked
▌ - sword
▍ - fighter
▎ - medium fighter / attacker
▏ - bomber
▐ - fire
░ - aim
▒ - plane firing up
▓ - plane firing
▔ - tank
▕ - kapow
■ - crash
□ - soft landing
▢ - bomb
▣ - rocket
▤ - aaa
▥ - bullets
▦ - bullet
▧ - headon
▨ - repairing
▩ - clock
▪ - star border
Ҩ▒ - turn (combined)
ҩ▒ - small turn (combined)
Ҩ▍ - turn (combined)
ҩ▍ - small turn (combined)
More unicode-stuff by u/KingDigweed2
╖ (crossed swords)
┌ Bullet point list icon
┍ Bulls-eye
┎ Artillery Piece
┗ Angled Artillery Piece
┐ Solid Star
┑ Up arrow
┒ Solid Circle
└ Bomb Icon
┕ Rocket Icon
┖ Autocannon Icon
┘ Rally Point Icon (Not sure what else to call it)
┙ 2 Ships Icon (I think!)
┚ Ship front profile
┞ Horizontal Diamond
┠ Another Rally Point-looking icon
┢ *Another* Rally Point-looking icon
┤ Rhombus (Rotated square ;) )
┦ Rhombus in front of rectangle ¯\_(ツ)_/¯
┨ Heavy tank symbol
┬ Medium tank symbol
┪ Light tank symbol
┮ Yet another rally point-looking icon
┰ SPAA/Anti-air symbol
┴ Tank Destroyer symbol
┺ Angled dash left
┻ Angled dash right
┼ Double stacked tilde (~) left
┽ Double stacked tilde right
┾ Banner/scroll edge left
┿ Banner/scroll edge right
╀ Rhombus with center hole
╁ Fire symbol leaning left
╂ Fire symbol leaning right
╃ 3 curled lines left (sort of like fire, sort of like feathers/wings ¯\_(ツ)_/¯)
╄ 3 curled lines right
╅ 2 lines pointing downwards
╆ Double line, wing-type symbol left
╇ Double line, wing-type symbol right
╈ Triple curled line, wing-type symbol left
╉ Triple curled line, wing-type symbol right
╊ Triple line, wing-type symbol left
╋ Triple lin
... keep reading on reddit ➡EDIT: I rubber duck debugged myself. If I set the layout to Colemak on the keyboard and not the system, it works. The issue is that the u
in Ctrl+Shift+u was being converted to an i
by the OS layout-handling, so it wasn't detecting it as unicode input.
I'm trying to use the unicode map functionality to output unicode in Linux. But instead of outputting the expected unicode character, I get a string.
For example, instead of the airplane emoji, it spits out 2708
. But if I manually type LCtrl
+ LShift
, then 2708
, then Enter
, I do get an airplane: ✈
A second weird case is that if a character has an f
in it, the output string has a t
in its place. For example, the cow (1f404
) instead prints out 1t404
. My current guess is that this might be an unrelated issue, perhaps caused by my keyboard's layout being QWERTY but the computer layout is set to Colemak (so the QWERTY f
key is instead t
in Colemak), but I'm not sure how that would be occurring since there's no QWERTY layout anywhere in the keymap. (Actually, just checked and d
is output as s
, so it's definitely a Colemak/QWERTY issue that I also have no idea how to fix.)
My QMK fork is here, but here are the probably relevant parts pulled out:
In rules.mk
:
UNICODEMAP_ENABLE = yes
In keymaps/default/config.h
:
#define UNICODE_KEY_LNX LCTL(LSFT(KC_U))
In keymaps/default/keymap.c:
enum unicode_names {
COW, PLANE,
...
}
...
const uint32_t PROGMEM unicode_map[] = {
[COW] = 0X1F404, // 🐄
[PLANE] = 0X2708, // ✈
...
}
...
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
...
[_EMOJI] = LAYOUT(
X(PLANE), X(COW),
)
};
void matrix_init_user(void) {
set_unicode_input_mode(UC_LNX);
}
I suspect that the issue isn't related to the unicode mapping, because I also have a case in my keymap where I send a unicode hex string, which has the same issue:
case US_FLAG:
if (record->event.pressed) {
send_unicode_hex_string("1f1fA 1f1f8");
}
break;
Hey all! Last month I posted here with the 0.9.1 release of notcurses, my fusion of ncurses-like functionality with multimedia, transparency, and 24bpc RGB color. I yesterday released 1.1.0, and it's now pretty much complete, definitely usable. I've recorded a fresh demo here (this time it shouldn't blow out your ears, hopefully):
I'd say I'm now at SNES levels of TUI graphics; the Chun Li sprites are hand-coded, *not* ffmpeg inductions:
chun li rendered in front of a wall of unicode (https://nick-black.com/images/chunli.png)
The "Terminal Phase" game from earlier today motivated me to post this, as notcurses is really tailor-made for that kind of thing. I've also rewritten the UI of my "growlight" disk management tool using notcurses, and it looks great IMHO:
Growlight using notcurses (https://nick-black.com/images/growlight-notcurses.png)
I'd love for people to take this and go do cool things! I've written out man pages for all functionality now, so it's pretty well documented. I also wrote up experimental Python wrappers. I'm just looking for users :). Please ask me any questions, and report any bugs! Sorry to post again so soon, just it's come a long way in a short time :D. Hack on!
I am currently reading Core Java Volume I - Fundamentals and I cannot understand the section where the author talks about Unicode and the char type.
Here's the part in particular that I don't understand.
> The UTF-16 encoding represents all Unicode code points in a variable-length code. The characters in the basic multilingual plane are represented as 16-bit values, called code units. The supplementary characters are encoded as consecutive pairs of code units. Each of the values in such an encoding pair falls into a range of 2048 unused values of the basic multilingual plane, called the surrogates area (U+D800 to U+DBFF for the first code unit, U+DC00 to U+DFFF for the second code unit). This is rather clever, because you can immediately tell whether a code unit encodes a single character or it is the first or second part of a supplementary character. For example, (the mathematical symbol for the set of octonions) has code point U+1D546 and is encoded by the two code units U+D835 and U+DD46.
I have pasted the entire sub section here if anyone wants to take a look at it. It's not that long.
I have read about Unicode before in other books and it was an absolute pain to comprehend it. I have decided that I can't ignore this anymore, so can you guys suggest me a resource which talks about this topic in detail. The problem with these topics is that they are filled technical terms and looking for those terms opens up another rabbit hole. So, any easy to read resource would be great.
I am pleased to announce the 2.0 release of Notcurses, a blingful library for character graphics and TUIs. The 2.0 release marks the first stable Notcurses API, following almost a year of intense development. Subsequent releases will follow the rules of semantic versioning, and maintain backwards compatibility at the symbol, declaration, and behavior level. In addition to the demo included with Notcurses:
notcurses-demo, if reddit video hosting doesn't eat it
two large applications have been successfully ported from NCURSES to Notcurses:
Growlight, a Notcurses application
Three running Omphalos processes on three different hosts
Notcurses supports both RGB and palette-indexed color natively throughout its APIs, color blending, a z-axis and planes of arbitrary area, Unicode EGCs as primary visual entities, image and video support via FFmpeg or OIIO, and a number of widgets for quickly constructing TUIs. Additionally, it provides sane and well-specified support for multithreaded use. It is built atop terminfo, and thus supports all manner of older terminals while making full use of modern implementations. On the Linux virtualconsole, it reprograms the font tables for improved output.
Notcurses was built in the spirit of NCURSES, but is not a source-compatible implementation of X/Open Curses (I believe the Notcurses API to be a great improvement). With that said, porting the two applications above took less than two days each, resulting in a net cut of thousands of lines. Widgets include single-item selectors, combination boxes, menus, scrolling input text areas, file and subprocess displays, and the powerful "reel" abstraction used by both Growlight and Omphalos.
Close attention has been paid to efficiency during Notcurses development, and indeed the `notcurses-demo` program provides a fine benchmarking platform for terminal emulators. Notcurs
... keep reading on reddit ➡Hi everyone,
I'm running a pc with the following specs and I'm having some issues and wanted to know if it could be caused by a component. When playing games (most recently Hellblade) with high settings the PC will reboot randomly. When I use the GeForce Experience application to optimize my Dark Souls III its putting everything at the lowest setting. I'm not sure what's going on, the video drive is up to date.
Please let me know what else you need to know
limited dxdiag results:
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: Default string
BIOS: BIOS Date: 06/07/17 16:38:10 Ver: 05.0000B (type: BIOS)
Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
Memory: 32768MB RAM
Available OS Memory: 32604MB RAM
Page File: 10405MB used, 54966MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 192 DPI (200 percent)
System DPI Setting: 288 DPI (300 percent)
DWM DPI Scaling: Enabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0546 64bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce RTX 2060 SUPER
Manufacturer: NVIDIA
Chip type: GeForce RTX 2060 SUPER
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1F06&SUBSYS_C7541462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 24333 MB
Dedicated Memory: 8031 MB
Shared Memory: 16302 MB
Current Mode: 3840 x 2160 (32 bit) (119Hz)
HDR Support: Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.681641,0.311523), Green(0.279297,0.666016), Blue(0.152344,0.0654
... keep reading on reddit ➡Unifont Convertor: A script I built to convert the open source font Unifont into individual 16*16 images, which then can be used for games. Unifont implements both plane 0 and plane 1 of Unicode. Essentially, this is pretty much all the images you could want when creating a game with traditional Roguelike graphics. From traditional ASCII to Unicode's more interesting pictograms and emoji.
Note, this will create 131k plus files, including several blanks which are not yet in Unifont or assigned. I use an editor script to copy relevant images into my Unity projects directory.
The script is released under MIT license, and the resulting images are GNU General Public License v2.
http://www.babelstone.co.uk/Software/BabelMap.html I searched for “BabelMap” in this subreddit and was very surprised when I did not find a single post. So I decided to write one myself. So BabelMap is basically an improved Windows Charmap. It is free and gets updated quickly after a new Unicode version is released. BabelMap allows you to explore every single block of Unicode. You can use a single font to represent the characters or set the font for every block. You can simply switch between that two modi, the composite font will stay saved (you can even export it as an xml). The application can also tell you in what version a character was encoded and the Unicode characteristics. It also provides some tools about versions, characters, scripts, blocks, planes. In the buffef you can easily combine symbols with diacritica. You can convert the input to html codes, but much more conversion is possible with the separate BabelPad that I am not going to talk about here. BabelMap is a free portative program for Windows, but other OS users can still use the online version at http://www.babelstone.co.uk/Unicode/babelmap.html.
New characters can be defined in Unicode. Is that true?
I know how to make fonts, but I'm unsure how to go about trying to make this work.
I suppose you could just assign loads of Chinese characters to random words, but would there be a different, more efficient method?
As for scripts that consist of parts into one character, is there a way that you might go about that (other than reusing Hangul characters)?
Ideally, I'd want to be able to output images of it using the font somehow.
dcs has been cashing for months, used to never crash before :/
=== Log opened UTC 2020-10-11 14:18:20
2020-10-11 14:18:20.217 INFO DCS: Command line: D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe
2020-10-11 14:18:20.217 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:18:20.217 INFO DCS: DCS revision: 175957
2020-10-11 14:18:20.217 INFO DCS: Renderer revision: 20900
2020-10-11 14:18:20.217 INFO DCS: Terrain revision: 20771
2020-10-11 14:18:20.217 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16333 MB, Pagefile: 9728 MB
2020-10-11 14:18:20.574 INFO EDCORE: (dDispatcher)enterToState_:0
2020-10-11 14:18:21.012 INFO Dispatcher: 2020/10/11 10:18 V1803061700
2020-10-11 14:18:21.081 INFO INPUT: Device [Keyboard] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Device [Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}] created deviceId = -1
2020-10-11 14:18:21.151 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Mouse] created deviceId = -1
2020-10-11 14:18:21.229 INFO SOUND: Using driver: wasapi
2020-10-11 14:18:21.232 INFO SOUND: Found 4 available audio device(s):
2020-10-11 14:18:21.232 INFO SOUND: 0: ID: "{0.0.0.00000000}.{a3bc94c3-9243-4999-94ca-cf14d01bfd63}", Name: "VG248 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b9b8fde4-1f79-4ade-bbaa-bf1f2d844bc0}", Name: "Headphones (Oculus Virtual Audio Device)"
2020-10-11 14:18:21.232 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e7804ff2-fc95-4bbc-9ba2-0e82dab295c7}", Name: "VE228 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 3: ID: "{0.0.0.00000000}.{eefc5f93-4c6c-44cd-98cc-74f502409cb3}", Name: "Speakers (2- Yeti Stereo Microphone)"
2020-10-11 14:18:25.940 INFO SOUND: Added sound path: Sounds
2020-10-11 14:18:26.057 INFO SOUNDER: Loaded 207 packed sounders.
2020-10-11 14:18:26.057 INFO Dispatcher: InitLow
2020-10-11 14:18:28.003 INFO NET: Got Steam auth data.
2020-10-11 14:18:28.267 INFO DCS
... keep reading on reddit ➡https://preview.redd.it/5jr7zahfhty41.png?width=2048&format=png&auto=webp&s=418fe6c106044463ca36ea814aedf4eac8616300
“Boeing 747-8i, you are cleared for takeoff.”
– MSFS TEAM
Here is an update on the current postponed deliverables:
The team is excited to announce that we have released Alpha 3 (build 1.3.9.0) today!
NEW CONTENT – BOEING 747-8i
747-8i Known Issues we are in the process of addressing in the coming weeks:
FLIGHT MANAGEMENT AND GUIDANCE SYSTEMS
DISPLAYS
desperately seeking a font which has every single character in one font. every emoticon, every symbol. if it does not exist, why has it not been made yet? if someone has better name suggestion, provide that also. i want one font file to rule them all. no more tofu in literal term. let none ever suffer from repeatedly choosing the display font file just to see various characters from various planes. one font selected and done is what i want
As in file size, which one holds the most?
Campaing dynamics
The mission reboots every 3 hours to clean some server resources, this restart is done by mission changing, by that you don't need to disconnect, and the server won't disconnect you. This process is really fast (less than a second)
At 30 seconds to the reboot the current mission state will be stored on a database and in the restart it will be loaded, by that all ground troops movements, drops, crates, vehicles destroyed, etc. will remain between restarts.
Also you have a real time map on: http://clearedhot.hostfree.pw/
In this server you will be in the middle of a battle, the AI will be fighting and trying to win the scenario and you are part of this fight against AI and human players, remmember that your gameplay can make the difference of your team win or defeat. To know what you can do, in the F10 radio menu you have the current high command instruction and also secondary objectives that can gave you a new shinny medal. Also due the PVP server nature, once you select a role you are linked to it until the 8:30am UTC.
The weather and mission time are semi-random between mission reboots.
This is a high realism milsim server, by that the in-plane map is limited to allies. But the CA slots have fog of war with all in sight units on it. Anyone can use this slot to do an human JIC, AWACS, etc.
To conquest an airfield/FARP you must to destroy all nearby enemy units, when it's neutral then both teams (blue and red) will send AI copters to try to recapture it by that your team must to escort the allied copters and try to shoot down the enemy copters. The first copter to reach the airfield/FARP will capture it and defense units will be deployed.
All airfields/FARPs have light defenses, but they can't repair/respawn them between mission reboots. By that you must to defend them at all cost.
Some captured airfield/FARP have slots available for the enemy. You can't spawn from a captured airfield/FARP. Check in the F10 or the real time web map the available airfields before to select a slot.
All resources are finite, if you take a copter, plane, munitions or fuel those will b
... keep reading on reddit ➡Hello out there in r/linux! I'm pleased to announce big developments in Notcurses, my C library for modern TUIs. I last posted here regarding 1.1.0, back in January. Since then, Notcurses has grown in features, power, performance, and portability:
I wrote a Free textbook on Notcurses and TUIs in general: https://nick-black.com/dankwiki/index.php/Hacking_The_Planet!_with_Notcurses. You can buy the paperback at Amazon: https://www.amazon.com/dp/B086PNVNC9, but the online version has everything the paperback does, plus clickable links =]. If you prefer to build the XeLaTeX source yourself, it's all available under the Apache 2.0 license.
A tremendous number of features have been added since 1.1.0. A very cursory sample includes:
Awesome plots, using at least one technique (Unicode quadrant glyphs for double x resolution) I haven't seen elsewhere. The current demo will show a histogram of frames per second if you unhide the plot with 'P'.
In addition, Notcurses can serve as a perfectl
... keep reading on reddit ➡Hello.
As the title say, I'm planning my first layout for my first QMK-powered keyboard (the new Planck) and limiting the number of layers isn't really my priority, I want to get everything that's doable (and that I might use of course). On my default layer, my bottom rom would be :
ctrl win alt L1 L2 space space L3 L4 alt win ctrl
L1 : media keys, mouse control
L2 : arrow keys, numpad
L3 : special characters (all of them fit in a single layer, barely)
L4 : hyper key
To be honest, I run out of ideas for the forth one, it's too far from the centre for special keys, but at the same time all other non-important things are already somewhere else... so hyper key would be cool.
Now, here's the issue. I want a gaming layer, without the risk to hit one of my layer key while gaming. I also have special keys in places where they make sense for writing, so ";" is on the L3 layer, on the same key as "." on the default layer, which is in the second layer from the bottom, not where I would like it to be while I'm coding, so, that's one more "mode" for my keyboard. As I have 4 special keys, I want to use them two by two to access my "gaming mode" and my "programming mode".
That would mean L2+L3 (the inside ones) for coding , L1+Hyper (the outside ones) for gaming, or some sort of mix between the two, and add to both of these layers a "reset" key that sends me back to the default. Each can have its own alternative layer, a normal keyboard without layer changer for the gaming mode (most of the time, when I right something in-game, it's in English, I don't need all my French special characters and I don't want to have to do a two-key combination every time I want to write something), a set of special keys that are used all the time for the programming mode (in places where it makes sense for programming).
Is this doable ?
If it is, for the single-key layers (L1, L2 and L3), can I make it so they do a temporary switch if held, and lock the layer if they get tapped ?
If it is, is there a way to setup something like "hyper(L1) goes to gaming" or do I have to write down an entire layer of "hyper(a)", "hyper(b)" and so on and put the layer changer on this ?
I'm not planing on ever adding LED (to be honest, I don't really see the point of adding them...), and if I understand things right that frees up a little bit of space, but even then, that's a lot of layers (with all of the things that I could add, it could go up to 9 layers, 10 with the hyper lay
uʍop-ǝpısdn ௰ ⇝ ≛ ✪
These are Unicode characters. HERE is an exhaustive list of all the possible Unicode characters you can type into Reddit. See that column that says "Decimal"? All you need to do is type &#<decimal code>;
for a plane line this: ✈
you just type in: &#9992;
some of the Unicode characters in that list will not appear on your computer because you don't have the right language packs, just ignore them (or install more unicode language packs, but keep in mind, if most people don't have em, they won't see your icon even if you can).
Hey everyone,
A new stable build (0.70.00) is up!
The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch...
For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523 Have fun :)
0.68.01-0.70.00 Experimental Change Log Bug Fixes
0.65.06-0.70.00 Stable Change Log Bug Fixes
Last October I think it was, my computer died. Really, it was just my 256gb M2 SSD hard drive that died. I was finally able to afford to replace it here recently, and I bought a new one off of Amazon, and I installed it myself. Since it's installation (and reinstalling the OS since the OS ran from this hard drive) my computer hasn't been running the same. I'm a gamer, and there are a handful of games that aren't running the way that they should. For example, Skyrim The Special Edition used to run smoothly at ultra-high quality settings. Now, at just high quality it starts lagging and feels jumpy. Witcher 3, which used run as well as it did on my PS4 is in slow motion. Subnautica is kind of a mix between the two. If I run it at full resolution, it is choppy and gets slower the longer I play. Battletech will run smoothly, though still look kind of weird, only if I run it in sub-optimal settings. I've tried adjusting the settings on Skyrim with every piece of advice I could find online, but the thing is, I know my PC should be able to handle all these games at top settings. Any ideas? I have restarted, and I also updated my drivers when I first installed the OS.
Edit: I downloaded HWInfo on a suggestion. I don't know what all this means, but [here] is a screengrab of what it says.
Edit 2: I've installed all of the suggested updates from Dell and still no luck.
Edit 3: I'd like to thank everyone so far who has taken an interest in my post and offered suggestions/help. I've installed all the relevant drivers and updates. I've run tests on my CPU and hard drives, and they all seem to be running within acceptable parameters. The problem seems like it may lie in my GPU. I did a Furmark stress test on it, and here are the results. I'm barely ever getting even 10 fps. So that tells me where the problem is, but I'm not sure what to do about it, but I know what to research now. I'll post here if I find anything new.
Edit 4: Solved: As mentioned in the comments, my temperature was running at 95 C when nothing was running. I pulled out my graphics card and blew the dust from inside of it out, and got quite a bit of it. When I plugged it back in and started it back up, it was down to 50 C with nothing running. Everything runs beautifully now, even at the highest settings. Thanks for everyone's patience and hel
... keep reading on reddit ➡I've had my R7 for a year now and I love it most of the time, but I have some peculiar issues with this card that I didn't have with my R9 Fury Nitro or crossfire HD6950s in the past... Firstly, I use two monitors and get strange flickers like other apps trying to "clip" through windows over them at times. Another is sometimes if I hover my mouse over my taskbar, the whole screen will persistently scramble until I've moved my mouse away. Random other weird little things happen every once in a while as well, like I'll be playing Modern Warfare and boom, black screen. I can still talk to people in Discord momentarily and then hard lock. I can sometimes avoid this if I alt+tab immediately as the screen blacks. Trying to think of what else... Lol If anyone has any helpful ideas I'd appreciate it very much!
Here's a DXDIAG for info on my system:
------------------
System Information
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: MS-7B78
BIOS: 2.80 (type: UEFI)
Processor: AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16338MB RAM
Page File: 13735MB used, 11818MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0084 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Sound Tab 5: No problems found.
Sound Tab 6: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: AMD Radeon VII
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x66AF)
DAC type: Internal DAC(400MHz)
Device Type
... keep reading on reddit ➡Hi,
I don't usually post for help, but in this case I just cannot find the solution by myself.
Here's the problem. When I start some games, not all, the PC just reboots without BSOD or error message. These days the game is Divinity: Original Sin 2. It happened in the past with other games such as Wizardry 8, but as that time I though it was compatibility issues since it's an old game.
Other games play fine with normal FPS. GTA V and Warzone run pretty well.
When the problem occurs, it always happen at the same time, the launcher starts fine, then, when I click to play, the left screen remains black where the right screen gets horizontal frozen colored lines clarly indicating that the PC froze until the PC reboots.
The event manager does not log anything relevant, just like I had suddenly disconned the PC.
I tested the RAM with no error found.
I updated the GPU drivers (Note that the game launches when I disable the GPU from the device manager. It's not playable, but at least I get to the game menu.)
I changed the PSU from 480W to 600W just to make sure I tested it and have some room just in case.
I reinstalled Windows completely. Completely, I mean factory default with format and everything.
I tried with the Realtek device disables. I also tried disabling the AMD sound device.
I mostly used normal softwares like office, chrome, firefox and some game launchers like Steam, GOG, Epic.
Three softwares I used that are more unusual are Iobit's Uninstaller, Driver Booster and System Mechanic.
The PC itself is a modified Dell 5675. I added 2 SSD drives, some RAM and changed the PSU since that was part of the possible solutions. I never overclocked it.
I'm not sure what else I could add to give you more relevant information. Maybe that I can also crash some other games that work fine when changing the full screen mode. It looks like there is something related to this.
Thanks for your help. I'm not at the point where all google search lead to the same pages with solutions that I already tried.
https://www.userbenchmark.com/UserRun/30576946
Here's the DxDiag:
------------------
System Information
------------------
Time of this report: 7/13/2020, 20:15:21
Machine name: DESKTOP-OMG01FM
Machine Id: {4FF3FA4C-AC35-49D5-ACC2-D3769369BB09}
Operating System: Windows 10 Famille 64-bit (10.0, Build 18362) (18362.19h1_release.19031
... keep reading on reddit ➡Yesterday I've downloaded 2 apps, one was a VPN called vpn4test the other is Asus gpu tweak II.
The laptop has been working fine untill I decided to restart it and launch Asus GPU tweak II, on the main screen of the program there was an option called "gaming booster".
Clicking that button takes me to a screen containing 3 elements: Visual effects - System services - System memory defragmentation
After clicking the start button it hanged a little on the System services tab to the point where i had to restart the system.
After the restart the problem appeared, after 6 hours of troubleshooting I've found a relationship between connecting to a WiFi or trying USB tethering to connect to the internet as well disabling the DSL connection from my main router all together still gave me the same result, the laptop just doesn't like to connect to a WiFi network or USB tethering.
The problem in a nutshell is: Whenever I connect to WiFi or USB tether (even if the networks had no internet) the task manager would freeze up readings and there would be no processes shown on the details tab as well as whenever i close task manager it turns into a non responsive blank white screen. Search doesn't work and most Microsoft and other apps won't launch too. The WiFi network shows (no internet, connected) and in the network sharing centre its stuck of (identifying).
A video demonstrating the issue :
https://youtu.be/enCQKqu2Ae4
I have tried:-
1-sfc /scannow 2-DISM 3-reverting to the last feature update (didn't work) 4-reverting to the last quality update 5-restore point (had none) 6-reinstall wifi drivers 7-replugin the wifi card 8-scan by malwarebytes and windows defender 9-swapped ram sticks and emptied any charge from the laptop by unplugging battery and holding power for 30s 10-updating bios 11-updating intel dynamic thermal framework 12-uninstalled Asus GPU tweak II 13-Safe mode (no wifi networking so can't test) 14-Installed Asus GPU Tweak II and tinkered around to try to recreate the cause of the problem to no avail.
Specs(dxdiag export):-
Time of this report: 6/18/2020, 16:04:28
Machine name: DESKTOP-OAE087R
Machine Id: {78E29091-9C34-481B-9273-7D334153F20C}
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
... keep reading on reddit ➡Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.