TIL unicode standard classifies symbols in groups called "planes". Three planes are enough to code nearly all written languages both extant and extinct, music, mathemathical, emojis and game symbols, and there are still 10 planes completely available for future use. en.wikipedia.org/wiki/Plaโ€ฆ
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๐Ÿ“ฐ︎ r/todayilearned
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๐Ÿ‘ค︎ u/MarsNirgal
๐Ÿ“…︎ May 01 2020
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rot8000 (more like rot0x8000) -- rot13 but across Unicode's Basic Multilingual Plane rot8000.com
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๐Ÿ“ฐ︎ r/programming
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๐Ÿ“…︎ Nov 19 2018
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GNU Unifont (contains glyphs for every printable code point in the Unicode 5.1 Basic Multilingual Plane) unifoundry.com/unifont.htโ€ฆ
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๐Ÿ“ฐ︎ r/bonklers
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๐Ÿ“…︎ Jan 05 2013
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๐ŸงŸ Emojis can be wicked

This is a brief history of two great applications that provide similar services, which own similar problems.

All started as a kind of joke, it occurred to me when try create an account with a user name that contains an unicode character of atral plane emm for example a typical emoji, assuming that the sanitization system was going to correctly remove these especial characters and then was going to issue an error, as expected of course, to my surprise this never was happeneds.. I found something more interesting.

If you are wondering what the hell is an astral plane unicode character, u can read this great article and understand how those little bastards work in javascript ๐Ÿ™ƒ.

emojis in js

Emojis in javascript

The encenario:

  • The system doesn't care that the email address that you entered really exist, as some say in the mexican glossary "les vale verga", while u respecting the pattern: [email protected] everything would be valid.

  • They didn't have a captcha system, i could create all the accounts i wanted necesary, thousands.

  • They don't have a correct param sanitization method.

  • Point in favor had a clouflare WAF system, so I could not use Tor nodes to create thousands of accounts, i would need rotary proxies or botnets etc.

The result:

Alt Text

Eager to continue having fun, I decided to go try another delivery system, following the same steps.

I entered the registration page and introduced my evil emoji ๐Ÿฆ„, i have baptized this fuzzimoji (fuzzing whit emojis ๐Ÿฅด). Guess what happened?, yes exactly the same but the result was worse.

The encenario:

  • Information disclosure,the emoji had free passage and it can make an exception directly in the ORM system ๐Ÿ˜‚, due to a fault in the Mysql database ๐Ÿ’ฃ, is it exploitable?, yes in some contexts, i found this: Hacking with unicode

> The error: org.hibernate.exception.GenericJDBCException: could not execute statement

  • They didn't have a captcha system, i could create all the accounts i wanted.

  • They don't have a correct param sanitization method.

  • Bypass and detect WAF system You can bypass the WAF system, bullshit! ๐Ÿคญ, Nop, they does not have one,

... keep reading on reddit โžก

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๐Ÿ“ฐ︎ r/sysadmin
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๐Ÿ‘ค︎ u/hume89
๐Ÿ“…︎ Feb 27 2020
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[Day 5] Want some additional challenges?

Challenge 1: No regular expressions

I was a bit surprised when I came here after solving Day 5 and found everyone talking about regexps, because I hadn't used them. It had seemed pretty obvious to me that the state machines and string searches required could be handled explicitly, could do the job in linear time, and would likely be faster than a regexp engine.

But... what if I was wrong? What if I'd written the extra code for nothing?

I decided to write a second pair of solutions using precompiled regexps and the PCRE library, make sure they passed the same tests, and benchmark all four. Here's what I got:

BenchmarkNice1-4      	    2000	    738282 ns/op
BenchmarkNice1RegExp-4	    1000	   2269376 ns/op
BenchmarkNice2-4      	    2000	    901082 ns/op
BenchmarkNice2RegExp-4	     300	   4140755 ns/op

(The second number in each row is the number of runs Go decided it needed to average to get a good measure of the speed.)

So it seems my intuition was right, and if you're using a compiled language, a straightforward non-regexp implementation will probably beat a PCRE-based one.

So I'd encourage everyone to try writing a non-regexp solution, and compare the speed in their language of choice.

Challenge 2: Unicode-aware

Pondering performance some more, I realized that Unicode processing was likely impacting the performance of my code, what with Go handling strings as UTF-8 by default.

I decided that for fairness, I should make sure both the regexp and non-regexp implementations dealt properly with Unicode.

The problem specifically says that the only characters deemed to be vowels are aeiou. However, part 2 talks about letters, which would logically include things like รฉ and รผ.

Also, nowhere does it state that the algorithm is allowed to assume that the input strings are only letters (even though mine were), so I decided to make sure my code could process things like aโ˜ƒ๏ธeeโ›„๏ธioo๐ŸŒจee๐ŸŽ…u. (In some languages this will be tricky because Santa does not reside in the the Basic Multilingual Plane

Once I'd done that and made sure all the old tests still ran as well as the new Unicode tests, and made sure I still got the same puzzle answers, I reran the benchmarks:

BenchmarkNice1-4       	    2000	    674877 ns/op
BenchmarkNice1RegExp-4 	     500	   2412329 ns/op
BenchmarkNice
... keep reading on reddit โžก

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๐Ÿ“ฐ︎ r/adventofcode
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๐Ÿ‘ค︎ u/metamatic
๐Ÿ“…︎ Dec 05 2015
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FontIcon Upper Bit Plane XAML Escape Character

I'm trying to use MaterialDesignIcons in a Xamarin Forms Shell app. The latest version of this font encodes all of the glyphs in the upper bit planes (see this old StackOverflow question about that).

The problem I have is that I don't know how to identify the proper XAML escape sequence for upper bit plane glyphs. For example, \uf30c in C# code translates to  in XAML. But I don't know how to translate an upper bit plane value (e.g. \U000f0706) to the correct XAML escape sequence.

I thought I'd just use a binding to code instead, but this is blocked by an open bug. There's a workaround in that GitHub issue, but it doesn't seem to work for a Tab Bar Icon (which is where I'm trying to use it).

TL;DR - how to I write \U000f0706 in XAML?

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๐Ÿ“ฐ︎ r/xamarindevelopers
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๐Ÿ“…︎ Dec 28 2020
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Unicode glyphs on Emacs?

Hi! I'm customizing my polybar with some fonts icons (from Material Design Icons). The thing is, emacs isn' showing the glyphs. I tried to set "fallback fonts" with (set-fontset-font "fontset-default" '(#xE000 . #xF8FF) "Material Design Icons") but doesn't works. How I can fix this? Thanks!!

Here is a picture of what I'm saying

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๐Ÿ“ฐ︎ r/emacs
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๐Ÿ‘ค︎ u/juacq97
๐Ÿ“…︎ May 29 2020
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Hacking GitHub with Unicode's dotless 'i'. eng.getwisdom.io/hacking-โ€ฆ
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๐Ÿ“ฐ︎ r/programming
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๐Ÿ‘ค︎ u/serentty
๐Ÿ“…︎ Dec 19 2019
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Room 221: Unicode PART I

Room U+221E: Unicode (Part I)

The brand-new wooden floors of the hospital glistened under the abrasive lighting, while Loganโ€™s frail mother shivered underneath a pile of paper-thin blankets. She spoke in fragmented sentences, her breathing labored and so, so fragile.

โ€œLogan, tell me youโ€™ll settle down after Iโ€™m goneโ€ฆ Find someone to love... Someone thatโ€™ll love youโ€ฆ and care for you. Life just isnโ€™t worthโ€ฆ living without - loveโ€ฆ without someone to talk you off the ledge whenโ€ฆ. things becomeโ€ฆ unclear.โ€

What started as innocent headaches had turned into something much more: ominous, never ending pressure in the back of her skull. She would scream, grab fistfuls of hair, plead with God to make it go away. No matter what she did, it just wouldnโ€™t cease. She continued to writhe, and wither.

A CT scan revealed a large mass on her cerebellum.

Anaplastic Astrocytoma, they called it. The intensity of the words gave Logan anxiety. Those types of words made things too science-y; they made it too easy for doctors to separate themselves from the trauma inflicted upon their patients and families. It depersonalized everything about cancer. And despite the dread that took refuge in his bones, it angered him even more.

The cancer aged Loganโ€™s mother fifty years in a matter of months. Its tendril-like forms had taken hold of the surrounding tissue, strangling other parts of her brain. Eventually, it would lasso her spinal cord โ€“ and sheโ€™d stop breathing - her heart would stop beating. It would be the end.

โ€œYou know, they say theโ€ฆ. tumorโ€ฆ. is like a star,โ€ she said. โ€œWeโ€™re all made of stars, Lo. Weโ€™re all made of the sameโ€ฆ cosmicโ€ฆ molecules.โ€

Logan didnโ€™t answer, yet. He wanted to make sure she was finished, and he wasnโ€™t entirely sure lately when she was because of her difficulty speaking. So, he waited.

โ€œItโ€™s poetic, really,โ€ she continued. โ€œIโ€™m going to die from aโ€ฆ shootingโ€ฆ star. Its tendrils haveโ€ฆ explodedโ€ฆ like the birth of aโ€ฆ u-universe.โ€

After a moment, he responded. โ€œIt is, Mom. And youโ€™re beautiful, more beautiful than the brightest star in the sky.โ€

โ€œTheyโ€™re already dead, you knowโ€ฆ by the time we can see them. Will I still beโ€ฆ beautiful then?โ€

โ€œOf course, Ma.โ€

It pained him to say those words, to participate in a conversation implying the inevitable death of his mother. Tears burned the corners of Loganโ€™s eyes and caused his nostrils to flare.

โ€œPromise me youโ€™ll take care of yourself. Swear it,โ€ she said through a tired smile.

โ€œI swea

... keep reading on reddit โžก

๐Ÿ‘︎ 45
๐Ÿ“ฐ︎ r/nosleep
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[PI] A Demon From Earth (Ch 41)

Author's note: Hope you're all doing well. I got to go visit a friend down in LA for my birthday. Had a kilo of ribeye steak and some great beer. Yay!

Many thanks to those who have donated, you paid my shop rent for December. I haven't actually gotten paid from the new job yet. Heh.

As ever, comments and corrections are welcome.

First / Previous / Timeline Next / Next


Dinner was a fairly laid back affair, although you wouldn't have known that from the Elven Space Disney Princess dresses that Sisme and Anneke were wearing. So much fluff. And I really was starting to wonder at the elven sense of color vision. How did anyone think that chartreuse went with orange and purple and peach? I noticed that Anneke's dress was at least in vaguely tasteful colors.

"Enjoying playing dress up, Anneke?"

"I mean, it's not like I get to wear stuff like this back in Berlin."

"You could! Maybe you'd set a new fashion trend! I dunno if the Germans would go for it, but I bet there's a whole subculture of Japanese teenagers just waiting for Ringworld Elf Surrealism. Elven Gothic Lolita? No, there's definitely not enough black involved for the 'gothic' title. Though if you went that way, you might get the Germans on board."

"Lolita, hunh?" She batted her eyelashes at me and grinned.

"You know, I really need to start thinking before my mouth goes on autopilot. No. No, no, no. And I didn't name it, and I have no idea why the Japanese kids who invented it came up with that term. But this is not a Nabokov novel. This is not going to be a Nabokov novel. Though now that I'm thinking about it further, I'm glad this conversation went that direction because any flagging resolve there might have been has just been shored up by the prospect of potentially being that creepy."

"Damnit. So if you don't care for elven fashion, what do you like?"

"I'm not answering that on the grounds that it can only result in further torment on my part. No, wait, I take that back. I hear that shapeless potato sack dresses are quite popular this time of year. Something extremely loose. Coarse, thick, highly opaque fabrics. Lots of extra padding sewn in

... keep reading on reddit โžก

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๐Ÿ“ฐ︎ r/HFY
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๐Ÿ‘ค︎ u/itsetuhoinen
๐Ÿ“…︎ Nov 29 2020
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Unicode signs/symbols for chat/preset. New (national) symbol with 1.91

With Patch 1.91 new unicode symbols for chat and preset-text has been implemented. To give you an overview of (kinda) all available signs and symbols I made this post. The new stuff is at the bottom of this thread. Have fun

Example of usage of these symbols

To use these symbols/signs, just copy&paste these into the textfield/chat.

โ‚ฌ - silver lion

ยค - golden eagle

โ–€ - german cross

โ–‚ - star fullfilled

โ–ƒ - star circle

โ–„ - roundel

โ–… - japanese

โ–† - small roundel

โ–‰ - research icon

โ–Š - revenge

โ–‹ - aim / target locked

โ–Œ - sword

โ– - fighter

โ–Ž - medium fighter / attacker

โ– - bomber

โ– - fire

โ–‘ - aim

โ–’ - plane firing up

โ–“ - plane firing

โ–” - tank

โ–• - kapow

โ–  - crash

โ–ก - soft landing

โ–ข - bomb

โ–ฃ - rocket

โ–ค - aaa

โ–ฅ - bullets

โ–ฆ - bullet

โ–ง - headon

โ–จ - repairing

โ–ฉ - clock

โ–ช - star border

าจโ–’ ย  - turn (combined)

าฉโ–’ ย  - small turn (combined)

าจโ– ย  - turn (combined)

าฉโ– ย  - small turn (combined)

More unicode-stuff by u/KingDigweed2

โ•– (crossed swords) 
โ”Œ Bullet point list icon 
โ” Bulls-eye 
โ”Ž Artillery Piece 
โ”— Angled Artillery Piece 
โ” Solid Star 
โ”‘ Up arrow 
โ”’ Solid Circle 
โ”” Bomb Icon 
โ”• Rocket Icon 
โ”– Autocannon Icon 
โ”˜ Rally Point Icon (Not sure what else to call it) 
โ”™ 2 Ships Icon (I think!) 
โ”š Ship front profile 
โ”ž Horizontal Diamond 
โ”  Another Rally Point-looking icon 
โ”ข *Another* Rally Point-looking icon 
โ”ค Rhombus (Rotated square ;) ) 
โ”ฆ Rhombus in front of rectangle ยฏ\_(ใƒ„)_/ยฏ 
โ”จ Heavy tank symbol 
โ”ฌ Medium tank symbol 
โ”ช Light tank symbol 
โ”ฎ Yet another rally point-looking icon 
โ”ฐ SPAA/Anti-air symbol 
โ”ด Tank Destroyer symbol 
โ”บ Angled dash left 
โ”ป Angled dash right 
โ”ผ Double stacked tilde (~) left 
โ”ฝ Double stacked tilde right 
โ”พ Banner/scroll edge left 
โ”ฟ Banner/scroll edge right 
โ•€ Rhombus with center hole 
โ• Fire symbol leaning left 
โ•‚ Fire symbol leaning right 
โ•ƒ 3 curled lines left (sort of like fire, sort of like feathers/wings ยฏ\_(ใƒ„)_/ยฏ) 
โ•„ 3 curled lines right 
โ•… 2 lines pointing downwards 
โ•† Double line, wing-type symbol left 
โ•‡ Double line, wing-type symbol right 
โ•ˆ Triple curled line, wing-type symbol left 
โ•‰ Triple curled line, wing-type symbol right 
โ•Š Triple line, wing-type symbol left 
โ•‹ Triple lin
... keep reading on reddit โžก

๐Ÿ‘︎ 25
๐Ÿ“ฐ︎ r/Warthunder
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๐Ÿ‘ค︎ u/uk_uk
๐Ÿ“…︎ Sep 11 2019
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QMK outputting string instead of unicode (Linux)

EDIT: I rubber duck debugged myself. If I set the layout to Colemak on the keyboard and not the system, it works. The issue is that the u in Ctrl+Shift+u was being converted to an i by the OS layout-handling, so it wasn't detecting it as unicode input.

I'm trying to use the unicode map functionality to output unicode in Linux. But instead of outputting the expected unicode character, I get a string.

For example, instead of the airplane emoji, it spits out 2708. But if I manually type LCtrl+ LShift, then 2708, then Enter, I do get an airplane: โœˆ

A second weird case is that if a character has an f in it, the output string has a t in its place. For example, the cow (1f404) instead prints out 1t404. My current guess is that this might be an unrelated issue, perhaps caused by my keyboard's layout being QWERTY but the computer layout is set to Colemak (so the QWERTY f key is instead t in Colemak), but I'm not sure how that would be occurring since there's no QWERTY layout anywhere in the keymap. (Actually, just checked and d is output as s, so it's definitely a Colemak/QWERTY issue that I also have no idea how to fix.)

My QMK fork is here, but here are the probably relevant parts pulled out:

In rules.mk:

UNICODEMAP_ENABLE = yes

In keymaps/default/config.h:

#define UNICODE_KEY_LNX LCTL(LSFT(KC_U))

In keymaps/default/keymap.c:

enum unicode_names {
    COW, PLANE,
   ...
}

...

const uint32_t PROGMEM unicode_map[] = {
    [COW]   = 0X1F404, // ๐Ÿ„
    [PLANE] = 0X2708, // โœˆ
    ...
}

...

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
...
  [_EMOJI] = LAYOUT(
        X(PLANE),   X(COW), 
  )
};

void matrix_init_user(void) {
    set_unicode_input_mode(UC_LNX);
}

I suspect that the issue isn't related to the unicode mapping, because I also have a case in my keymap where I send a unicode hex string, which has the same issue:

        case US_FLAG:
            if (record->event.pressed) {
                send_unicode_hex_string("1f1fA 1f1f8");
            }
            break;
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๐Ÿ“ฐ︎ r/olkb
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๐Ÿ“…︎ Jan 30 2020
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notcurses 1.1.0 with improved video rendering, plane pulsing, mouse, painter's algorithm etc.

Hey all! Last month I posted here with the 0.9.1 release of notcurses, my fusion of ncurses-like functionality with multimedia, transparency, and 24bpc RGB color. I yesterday released 1.1.0, and it's now pretty much complete, definitely usable. I've recorded a fresh demo here (this time it shouldn't blow out your ears, hopefully):

Awesome 1.1.0 demo

I'd say I'm now at SNES levels of TUI graphics; the Chun Li sprites are hand-coded, *not* ffmpeg inductions:

chun li rendered in front of a wall of unicode (https://nick-black.com/images/chunli.png)

The "Terminal Phase" game from earlier today motivated me to post this, as notcurses is really tailor-made for that kind of thing. I've also rewritten the UI of my "growlight" disk management tool using notcurses, and it looks great IMHO:

Growlight using notcurses (https://nick-black.com/images/growlight-notcurses.png)

I'd love for people to take this and go do cool things! I've written out man pages for all functionality now, so it's pretty well documented. I also wrote up experimental Python wrappers. I'm just looking for users :). Please ask me any questions, and report any bugs! Sorry to post again so soon, just it's come a long way in a short time :D. Hack on!

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๐Ÿ“ฐ︎ r/linux
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๐Ÿ‘ค︎ u/sosodank
๐Ÿ“…︎ Jan 21 2020
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Need help understanding Unicode

I am currently reading Core Java Volume I - Fundamentals and I cannot understand the section where the author talks about Unicode and the char type.

Here's the part in particular that I don't understand.

> The UTF-16 encoding represents all Unicode code points in a variable-length code. The characters in the basic multilingual plane are represented as 16-bit values, called code units. The supplementary characters are encoded as consecutive pairs of code units. Each of the values in such an encoding pair falls into a range of 2048 unused values of the basic multilingual plane, called the surrogates area (U+D800 to U+DBFF for the first code unit, U+DC00 to U+DFFF for the second code unit). This is rather clever, because you can immediately tell whether a code unit encodes a single character or it is the first or second part of a supplementary character. For example, (the mathematical symbol for the set of octonions) has code point U+1D546 and is encoded by the two code units U+D835 and U+DD46.

I have pasted the entire sub section here if anyone wants to take a look at it. It's not that long.

I have read about Unicode before in other books and it was an absolute pain to comprehend it. I have decided that I can't ignore this anymore, so can you guys suggest me a resource which talks about this topic in detail. The problem with these topics is that they are filled technical terms and looking for those terms opens up another rabbit hole. So, any easy to read resource would be great.

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๐Ÿ“ฐ︎ r/learnprogramming
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๐Ÿ‘ค︎ u/nl28
๐Ÿ“…︎ Sep 23 2019
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notcurses 2.0 released with its first stable, guaranteed API, two large applications

I am pleased to announce the 2.0 release of Notcurses, a blingful library for character graphics and TUIs. The 2.0 release marks the first stable Notcurses API, following almost a year of intense development. Subsequent releases will follow the rules of semantic versioning, and maintain backwards compatibility at the symbol, declaration, and behavior level. In addition to the demo included with Notcurses:

notcurses-demo, if reddit video hosting doesn't eat it

two large applications have been successfully ported from NCURSES to Notcurses:

Growlight, a Notcurses application

  • Omphalos, a network enumerator/dominator:

Three running Omphalos processes on three different hosts

Notcurses supports both RGB and palette-indexed color natively throughout its APIs, color blending, a z-axis and planes of arbitrary area, Unicode EGCs as primary visual entities, image and video support via FFmpeg or OIIO, and a number of widgets for quickly constructing TUIs. Additionally, it provides sane and well-specified support for multithreaded use. It is built atop terminfo, and thus supports all manner of older terminals while making full use of modern implementations. On the Linux virtualconsole, it reprograms the font tables for improved output.

Notcurses was built in the spirit of NCURSES, but is not a source-compatible implementation of X/Open Curses (I believe the Notcurses API to be a great improvement). With that said, porting the two applications above took less than two days each, resulting in a net cut of thousands of lines. Widgets include single-item selectors, combination boxes, menus, scrolling input text areas, file and subprocess displays, and the powerful "reel" abstraction used by both Growlight and Omphalos.

Close attention has been paid to efficiency during Notcurses development, and indeed the `notcurses-demo` program provides a fine benchmarking platform for terminal emulators. Notcurs

... keep reading on reddit โžก

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๐Ÿ“ฐ︎ r/linux
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๐Ÿ“…︎ Oct 12 2020
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Low performance

Hi everyone,

I'm running a pc with the following specs and I'm having some issues and wanted to know if it could be caused by a component. When playing games (most recently Hellblade) with high settings the PC will reboot randomly. When I use the GeForce Experience application to optimize my Dark Souls III its putting everything at the lowest setting. I'm not sure what's going on, the video drive is up to date.

Please let me know what else you need to know

limited dxdiag results:

Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
                 Language: English (Regional Setting: English)
      System Manufacturer: Gigabyte Technology Co., Ltd.
             System Model: Default string
                     BIOS: BIOS Date: 06/07/17 16:38:10 Ver: 05.0000B (type: BIOS)
                Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
                   Memory: 32768MB RAM
      Available OS Memory: 32604MB RAM
                Page File: 10405MB used, 54966MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 192 DPI (200 percent)
       System DPI Setting: 288 DPI (300 percent)
          DWM DPI Scaling: Enabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
 DirectX Database Version: 1.0.8
           DxDiag Version: 10.00.19041.0546 64bit Unicode
---------------
Display Devices
---------------
           Card name: NVIDIA GeForce RTX 2060 SUPER
        Manufacturer: NVIDIA
           Chip type: GeForce RTX 2060 SUPER
            DAC type: Integrated RAMDAC
         Device Type: Full Device (POST)
          Device Key: Enum\PCI\VEN_10DE&DEV_1F06&SUBSYS_C7541462&REV_A1
       Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
 Device Problem Code: No Problem
 Driver Problem Code: Unknown
      Display Memory: 24333 MB
    Dedicated Memory: 8031 MB
       Shared Memory: 16302 MB
        Current Mode: 3840 x 2160 (32 bit) (119Hz)
         HDR Support: Supported
    Display Topology: Internal
 Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
     Color Primaries: Red(0.681641,0.311523), Green(0.279297,0.666016), Blue(0.152344,0.0654
... keep reading on reddit โžก

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๐Ÿ“ฐ︎ r/pchelp
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๐Ÿ‘ค︎ u/S1eepinfire
๐Ÿ“…︎ Dec 07 2020
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Open Source ASCII/Unicode Tileset Generation Script

Unifont Convertor: A script I built to convert the open source font Unifont into individual 16*16 images, which then can be used for games. Unifont implements both plane 0 and plane 1 of Unicode. Essentially, this is pretty much all the images you could want when creating a game with traditional Roguelike graphics. From traditional ASCII to Unicode's more interesting pictograms and emoji.

Note, this will create 131k plus files, including several blanks which are not yet in Unifont or assigned. I use an editor script to copy relevant images into my Unity projects directory.

The script is released under MIT license, and the resulting images are GNU General Public License v2.

๐Ÿ‘︎ 24
๐Ÿ“ฐ︎ r/roguelikedev
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/thegreatpl
๐Ÿ“…︎ Sep 30 2018
๐Ÿšจ︎ report
BabelMap Unicode 11.0 character map

http://www.babelstone.co.uk/Software/BabelMap.html I searched for โ€œBabelMapโ€ in this subreddit and was very surprised when I did not find a single post. So I decided to write one myself. So BabelMap is basically an improved Windows Charmap. It is free and gets updated quickly after a new Unicode version is released. BabelMap allows you to explore every single block of Unicode. You can use a single font to represent the characters or set the font for every block. You can simply switch between that two modi, the composite font will stay saved (you can even export it as an xml). The application can also tell you in what version a character was encoded and the Unicode characteristics. It also provides some tools about versions, characters, scripts, blocks, planes. In the buffef you can easily combine symbols with diacritica. You can convert the input to html codes, but much more conversion is possible with the separate BabelPad that I am not going to talk about here. BabelMap is a free portative program for Windows, but other OS users can still use the online version at http://www.babelstone.co.uk/Unicode/babelmap.html.

๐Ÿ‘︎ 6
๐Ÿ“ฐ︎ r/Unicode
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/_062862
๐Ÿ“…︎ Jan 08 2019
๐Ÿšจ︎ report
I have some misunderstanding on Unicode

New characters can be defined in Unicode. Is that true?

๐Ÿ‘︎ 2
๐Ÿ“ฐ︎ r/Unicode
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/lonelykiller06
๐Ÿ“…︎ Oct 02 2017
๐Ÿšจ︎ report
How to make fonts for logograms and/or alphabets like Hangul?

I know how to make fonts, but I'm unsure how to go about trying to make this work.

I suppose you could just assign loads of Chinese characters to random words, but would there be a different, more efficient method?

As for scripts that consist of parts into one character, is there a way that you might go about that (other than reusing Hangul characters)?

Ideally, I'd want to be able to output images of it using the font somehow.

๐Ÿ‘︎ 7
๐Ÿ“ฐ︎ r/conscripts
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/DimmedDarkness
๐Ÿ“…︎ Jul 24 2020
๐Ÿšจ︎ report
crash help

dcs has been cashing for months, used to never crash before :/

=== Log opened UTC 2020-10-11 14:18:20

2020-10-11 14:18:20.217 INFO DCS: Command line: D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe

2020-10-11 14:18:20.217 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)

2020-10-11 14:18:20.217 INFO DCS: DCS revision: 175957

2020-10-11 14:18:20.217 INFO DCS: Renderer revision: 20900

2020-10-11 14:18:20.217 INFO DCS: Terrain revision: 20771

2020-10-11 14:18:20.217 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16333 MB, Pagefile: 9728 MB

2020-10-11 14:18:20.574 INFO EDCORE: (dDispatcher)enterToState_:0

2020-10-11 14:18:21.012 INFO Dispatcher: 2020/10/11 10:18 V1803061700

2020-10-11 14:18:21.081 INFO INPUT: Device [Keyboard] created deviceId = -1

2020-10-11 14:18:21.102 INFO INPUT: Device [Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}] created deviceId = -1

2020-10-11 14:18:21.102 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}], ForceFeedBack: no

2020-10-11 14:18:21.151 INFO INPUT: Device [Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}] created deviceId = -1

2020-10-11 14:18:21.151 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}], ForceFeedBack: no

2020-10-11 14:18:21.151 INFO INPUT: Device [Mouse] created deviceId = -1

2020-10-11 14:18:21.229 INFO SOUND: Using driver: wasapi

2020-10-11 14:18:21.232 INFO SOUND: Found 4 available audio device(s):

2020-10-11 14:18:21.232 INFO SOUND: 0: ID: "{0.0.0.00000000}.{a3bc94c3-9243-4999-94ca-cf14d01bfd63}", Name: "VG248 (3- NVIDIA High Definition Audio)"

2020-10-11 14:18:21.232 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b9b8fde4-1f79-4ade-bbaa-bf1f2d844bc0}", Name: "Headphones (Oculus Virtual Audio Device)"

2020-10-11 14:18:21.232 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e7804ff2-fc95-4bbc-9ba2-0e82dab295c7}", Name: "VE228 (3- NVIDIA High Definition Audio)"

2020-10-11 14:18:21.232 INFO SOUND: 3: ID: "{0.0.0.00000000}.{eefc5f93-4c6c-44cd-98cc-74f502409cb3}", Name: "Speakers (2- Yeti Stereo Microphone)"

2020-10-11 14:18:25.940 INFO SOUND: Added sound path: Sounds

2020-10-11 14:18:26.057 INFO SOUNDER: Loaded 207 packed sounders.

2020-10-11 14:18:26.057 INFO Dispatcher: InitLow

2020-10-11 14:18:28.003 INFO NET: Got Steam auth data.

2020-10-11 14:18:28.267 INFO DCS

... keep reading on reddit โžก

๐Ÿ‘︎ 2
๐Ÿ“ฐ︎ r/dcs
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/buddy1225
๐Ÿ“…︎ Oct 11 2020
๐Ÿšจ︎ report
May 14th, 2020 Development Update

https://preview.redd.it/5jr7zahfhty41.png?width=2048&format=png&auto=webp&s=418fe6c106044463ca36ea814aedf4eac8616300

โ€œBoeing 747-8i, you are cleared for takeoff.โ€

โ€“ย MSFS TEAM

Here is an update on the current postponed deliverables:

  • MAY 28th โ€“ EPISODE 8 (IFR) is our current target release date.
  • EARLY JUNE โ€“ Partnership Series update will be released.

ALPHA 3 HAS BEEN RELEASED!

The team is excited to announce that we have released Alpha 3 (build 1.3.9.0) today!

BUILD NOTES:

NEW CONTENT โ€“ BOEING 747-8i

747-8i Known Issues we are in the process of addressing in the coming weeks:

FLIGHT MANAGEMENT AND GUIDANCE SYSTEMS

  • There may be discrepancies between the world map flight plan and the FMC which may lead to navigation issues
  • Stall speeds are lower than expected. This results in an early rotation and lower takeoff speeds than expected.
  • Take Off sequence modes and FMA display may not work as expected
  • Flight director may behave erratically during flight
  • Autothrottle is work in progress and can behave differently than expected
  • Autothrottle disconnect warning should disappear when A/THR disconnect button is pressed for the second time
  • Target altitude may not be observed by the aircraft
  • Altitude constraints can be over-shot
  • Pressing the SEL switch to change speed unit display may change the target airspeed
  • Aircraft can lose some altitude during turns
  • Aircraft can slightly slip/skid during turns managed by the AP
  • AP heading change through 180 degrees should not reverse the current turn direction
  • Aircraft may present some rocking movements during flight
  • Aircraft may not be well aligned with runway during ILS approach
  • LOC mode is not currently implemented
  • MCP THR button is not implemented
  • MCP FPV button is not implemented

DISPLAYS

  • Current VS is not displayed by steps of 50 on the PFD
  • Target altitude displayed on the PFD may be inconsistent with the one aimed by the aircraft
  • Target airspeed can be inconsistent between PFD target and MCP target values
  • Target airspeed and altitude can disappear from PFD
  • VOR/ADF bearing pointers may be missing on ND depending on selected modes
  • Weather radar doesnโ€™t draw in Map Center mode
  • Weather radar is drawn in Plan mode on ND
  • Aircraft symbol can appear offset compared to flight plan course on ND
  • *MCP altitude setting steps should change depending on flaps s
... keep reading on reddit โžก

๐Ÿ‘︎ 102
๐Ÿ“ฐ︎ r/flightsim
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/simtom
๐Ÿ“…︎ May 14 2020
๐Ÿšจ︎ report
NOTO ULTIMA

desperately seeking a font which has every single character in one font. every emoticon, every symbol. if it does not exist, why has it not been made yet? if someone has better name suggestion, provide that also. i want one font file to rule them all. no more tofu in literal term. let none ever suffer from repeatedly choosing the display font file just to see various characters from various planes. one font selected and done is what i want

๐Ÿ‘︎ 2
๐Ÿ“ฐ︎ r/fonts
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/mussharrafhossen
๐Ÿ“…︎ Aug 12 2020
๐Ÿšจ︎ report
All 102,012 Unicode characters in a single image ian-albert.com/misc/zoom-โ€ฆ
๐Ÿ‘︎ 74
๐Ÿ“ฐ︎ r/programming
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/cowpowered
๐Ÿ“…︎ May 12 2007
๐Ÿšจ︎ report
What character holds the most bits?

As in file size, which one holds the most?

๐Ÿ‘︎ 8
๐Ÿ“ฐ︎ r/Unicode
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/Staters
๐Ÿ“…︎ Jul 03 2020
๐Ÿšจ︎ report
CLEARED HOT PVE/PVP Dynamic campaign

Campaing dynamics

๐Ÿ–ณ Server persistance

The mission reboots every 3 hours to clean some server resources, this restart is done by mission changing, by that you don't need to disconnect, and the server won't disconnect you. This process is really fast (less than a second)

At 30 seconds to the reboot the current mission state will be stored on a database and in the restart it will be loaded, by that all ground troops movements, drops, crates, vehicles destroyed, etc. will remain between restarts.

Also you have a real time map on: http://clearedhot.hostfree.pw/

๐ŸŽฒ PVE/PVP Gameplay

In this server you will be in the middle of a battle, the AI will be fighting and trying to win the scenario and you are part of this fight against AI and human players, remmember that your gameplay can make the difference of your team win or defeat. To know what you can do, in the F10 radio menu you have the current high command instruction and also secondary objectives that can gave you a new shinny medal. Also due the PVP server nature, once you select a role you are linked to it until the 8:30am UTC.

โ›… Weather and time

The weather and mission time are semi-random between mission reboots.

๐Ÿ“ F10 map

This is a high realism milsim server, by that the in-plane map is limited to allies. But the CA slots have fog of war with all in sight units on it. Anyone can use this slot to do an human JIC, AWACS, etc.

๐Ÿ”ซ Conquesting

To conquest an airfield/FARP you must to destroy all nearby enemy units, when it's neutral then both teams (blue and red) will send AI copters to try to recapture it by that your team must to escort the allied copters and try to shoot down the enemy copters. The first copter to reach the airfield/FARP will capture it and defense units will be deployed.

  • Units can be placed using a transport copter using the DCS ingame transporting.
  • Also you can use CA to move allied troops to the airfield.

โœˆ Airfield basic defenses

All airfields/FARPs have light defenses, but they can't repair/respawn them between mission reboots. By that you must to defend them at all cost.

๐Ÿ“ฌ Captured airfield/FARP

Some captured airfield/FARP have slots available for the enemy. You can't spawn from a captured airfield/FARP. Check in the F10 or the real time web map the available airfields before to select a slot.

โ› Dynamic resources

All resources are finite, if you take a copter, plane, munitions or fuel those will b

... keep reading on reddit โžก

๐Ÿ‘︎ 91
๐Ÿ“ฐ︎ r/hoggit
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/riojax
๐Ÿ“…︎ May 30 2020
๐Ÿšจ︎ report
notcurses 1.4 "the saga continues" released with k-rad plots, much more

Hello out there in r/linux! I'm pleased to announce big developments in Notcurses, my C library for modern TUIs. I last posted here regarding 1.1.0, back in January. Since then, Notcurses has grown in features, power, performance, and portability:

  • Accepted into Debian Unstable 2020-04-19
  • Accepted into FreeBSD Ports Collection 2020-05-09
  • Accepted for inclusion in Fedora 33 2020-04-30

I wrote a Free textbook on Notcurses and TUIs in general: https://nick-black.com/dankwiki/index.php/Hacking_The_Planet!_with_Notcurses. You can buy the paperback at Amazon: https://www.amazon.com/dp/B086PNVNC9, but the online version has everything the paperback does, plus clickable links =]. If you prefer to build the XeLaTeX source yourself, it's all available under the Apache 2.0 license.

A tremendous number of features have been added since 1.1.0. A very cursory sample includes:

  • Reader widget for freeform string input with readline bindings
  • Subproc widget for spawning a subprocess, managing it, and streaming its output to a plane. On Linux 5.3+, this uses the new clone3+pidfd mechanisms for completely race-free process management. Fdplane widget for streaming an arbitrary file descriptor to a plane (on which Subproc is built). Both allow for callbacks to style or otherwise process the text.
  • Rotation of planes and visuals. Loading of visuals from memory. Arbitrary blitting of RGBA/BGRx.

WarMECH from what would turn out not to be the Final Fantasy, having just chased Luigi out of Heat Man's level from Mega Man 2. Also: PLOTS. All in the terminal.

Awesome plots, using at least one technique (Unicode quadrant glyphs for double x resolution) I haven't seen elsewhere. The current demo will show a histogram of frames per second if you unhide the plot with 'P'.

  • Menus, on either (or both) of the top and bottom of arbitrary planes.
  • Big enhancements to Direct (non-fullscreen) Mode.
  • Polyfills, gradients, and high-contrast text.
  • Addition of notcurses-tetris (case study from the book)
  • Marek Habersack's C++ wrappers gained the ability to throw exceptions (iff desired), and otherwise remained exceptional
  • Python and Rust FFI have been kept up-to-date and tested.

In addition, Notcurses can serve as a perfectl

... keep reading on reddit โžก

๐Ÿ‘︎ 64
๐Ÿ“ฐ︎ r/linux
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/sosodank
๐Ÿ“…︎ May 11 2020
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I'm planing my first QMK layout... what's the limit for complex layer switches and available space ?

Hello.

As the title say, I'm planning my first layout for my first QMK-powered keyboard (the new Planck) and limiting the number of layers isn't really my priority, I want to get everything that's doable (and that I might use of course). On my default layer, my bottom rom would be :

ctrl win alt L1 L2 space space L3 L4 alt win ctrl

L1 : media keys, mouse control

L2 : arrow keys, numpad

L3 : special characters (all of them fit in a single layer, barely)

L4 : hyper key

To be honest, I run out of ideas for the forth one, it's too far from the centre for special keys, but at the same time all other non-important things are already somewhere else... so hyper key would be cool.

Now, here's the issue. I want a gaming layer, without the risk to hit one of my layer key while gaming. I also have special keys in places where they make sense for writing, so ";" is on the L3 layer, on the same key as "." on the default layer, which is in the second layer from the bottom, not where I would like it to be while I'm coding, so, that's one more "mode" for my keyboard. As I have 4 special keys, I want to use them two by two to access my "gaming mode" and my "programming mode".

That would mean L2+L3 (the inside ones) for coding , L1+Hyper (the outside ones) for gaming, or some sort of mix between the two, and add to both of these layers a "reset" key that sends me back to the default. Each can have its own alternative layer, a normal keyboard without layer changer for the gaming mode (most of the time, when I right something in-game, it's in English, I don't need all my French special characters and I don't want to have to do a two-key combination every time I want to write something), a set of special keys that are used all the time for the programming mode (in places where it makes sense for programming).

  1. Is this doable ?

  2. If it is, for the single-key layers (L1, L2 and L3), can I make it so they do a temporary switch if held, and lock the layer if they get tapped ?

  3. If it is, is there a way to setup something like "hyper(L1) goes to gaming" or do I have to write down an entire layer of "hyper(a)", "hyper(b)" and so on and put the layer changer on this ?

  4. I'm not planing on ever adding LED (to be honest, I don't really see the point of adding them...), and if I understand things right that frees up a little bit of space, but even then, that's a lot of layers (with all of the things that I could add, it could go up to 9 layers, 10 with the hyper lay

... keep reading on reddit โžก

๐Ÿ‘︎ 2
๐Ÿ“ฐ︎ r/olkb
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/Thelk641
๐Ÿ“…︎ Aug 29 2018
๐Ÿšจ︎ report
Help with the font. More information in the comments
๐Ÿ‘︎ 34
๐Ÿ“ฐ︎ r/neography
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/EXDANEWHI
๐Ÿ“…︎ Nov 21 2019
๐Ÿšจ︎ report
Unicode test for comments

uสop-วpฤฑsdn ௰ ⇝ ≛ ✪

These are Unicode characters. HERE is an exhaustive list of all the possible Unicode characters you can type into Reddit. See that column that says "Decimal"? All you need to do is type &#<decimal code>;

for a plane line this: &#9992;

you just type in: &amp;#9992;

some of the Unicode characters in that list will not appear on your computer because you don't have the right language packs, just ignore them (or install more unicode language packs, but keep in mind, if most people don't have em, they won't see your icon even if you can).

๐Ÿ‘︎ 2
๐Ÿ“ฐ︎ r/jemfinch
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/synrb
๐Ÿ“…︎ Jul 14 2010
๐Ÿšจ︎ report
0.70.00 Stable Update! Workshop, Community Maps, FIGS and Russian Localizations!

Hey everyone,

A new stable build (0.70.00) is up!

The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you havenโ€™t been playing on the experimental branch...

For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523 Have fun :)

0.68.01-0.70.00 Experimental Change Log Bug Fixes

  • Fixed rare possibility of invalid ranges being used for date and time.

0.65.06-0.70.00 Stable Change Log Bug Fixes

  • Fixed a large bug where Achievement progress data wasnโ€™t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements: โ€˜Call Me Ahabโ€™ โ€˜Working With My Handsโ€™ โ€˜Lean Mean Crafting Machineโ€™ โ€˜Industrial Fashionโ€™ โ€˜Fish Are Friendsโ€™ โ€˜Vegetarianโ€™ โ€™Island Hermitโ€™ โ€˜Archaeologistโ€™
  • Changed โ€˜Hunter of The High Seasโ€™ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
  • Fixed no maps appearing in Cartographer map list if any map failed to load.
  • Fixed Cartographer map source buttons not localized.
  • Fixed Cartographer exception caused by Steam callback executing code out of order.
  • Fixed Grouper Fish not dither fading when skinned.
  • Fixed Crafting Ghost not being visible underwater.
  • Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasionโ€ฆ
  • Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
  • Fixed Trophy icons missing in inventory.
  • Fixed Boss display names showing โ€˜Sharkโ€™.
  • Fixed Projectiles not breaking when hitting metal seaforts.
  • Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
  • Fixed [b][i]Rafts[/b] not being able to deconstruct/destroy.
  • Fixed [b][i]Raft[/b] staying anchored when a deployed raft anchor was destroyed.
  • Fixed [b][i]Raft Floors[/b] taking no damage if they are attached to other floors.
  • Fixed Raft Anchor creating non interactable du
... keep reading on reddit โžก

๐Ÿ‘︎ 25
๐Ÿ“ฐ︎ r/strandeddeep
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/bearger-bot
๐Ÿ“…︎ Feb 07 2020
๐Ÿšจ︎ report
My PC doesn't run games as easily as it did before I bought a new hard drive and had to reinstall windows.

Last October I think it was, my computer died. Really, it was just my 256gb M2 SSD hard drive that died. I was finally able to afford to replace it here recently, and I bought a new one off of Amazon, and I installed it myself. Since it's installation (and reinstalling the OS since the OS ran from this hard drive) my computer hasn't been running the same. I'm a gamer, and there are a handful of games that aren't running the way that they should. For example, Skyrim The Special Edition used to run smoothly at ultra-high quality settings. Now, at just high quality it starts lagging and feels jumpy. Witcher 3, which used run as well as it did on my PS4 is in slow motion. Subnautica is kind of a mix between the two. If I run it at full resolution, it is choppy and gets slower the longer I play. Battletech will run smoothly, though still look kind of weird, only if I run it in sub-optimal settings. I've tried adjusting the settings on Skyrim with every piece of advice I could find online, but the thing is, I know my PC should be able to handle all these games at top settings. Any ideas? I have restarted, and I also updated my drivers when I first installed the OS.

Edit: I downloaded HWInfo on a suggestion. I don't know what all this means, but [here] is a screengrab of what it says.

Edit 2: I've installed all of the suggested updates from Dell and still no luck.

Edit 3: I'd like to thank everyone so far who has taken an interest in my post and offered suggestions/help. I've installed all the relevant drivers and updates. I've run tests on my CPU and hard drives, and they all seem to be running within acceptable parameters. The problem seems like it may lie in my GPU. I did a Furmark stress test on it, and here are the results. I'm barely ever getting even 10 fps. So that tells me where the problem is, but I'm not sure what to do about it, but I know what to research now. I'll post here if I find anything new.

Edit 4: Solved: As mentioned in the comments, my temperature was running at 95 C when nothing was running. I pulled out my graphics card and blew the dust from inside of it out, and got quite a bit of it. When I plugged it back in and started it back up, it was down to 50 C with nothing running. Everything runs beautifully now, even at the highest settings. Thanks for everyone's patience and hel

... keep reading on reddit โžก

๐Ÿ‘︎ 15
๐Ÿ“ฐ︎ r/24hoursupport
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/acromantulus
๐Ÿ“…︎ May 07 2020
๐Ÿšจ︎ report
Just a couple of curiosities.. DxDiag inside

I've had my R7 for a year now and I love it most of the time, but I have some peculiar issues with this card that I didn't have with my R9 Fury Nitro or crossfire HD6950s in the past... Firstly, I use two monitors and get strange flickers like other apps trying to "clip" through windows over them at times. Another is sometimes if I hover my mouse over my taskbar, the whole screen will persistently scramble until I've moved my mouse away. Random other weird little things happen every once in a while as well, like I'll be playing Modern Warfare and boom, black screen. I can still talk to people in Discord momentarily and then hard lock. I can sometimes avoid this if I alt+tab immediately as the screen blacks. Trying to think of what else... Lol If anyone has any helpful ideas I'd appreciate it very much!

Here's a DXDIAG for info on my system:
------------------

System Information

Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)

Language: English (Regional Setting: English)

System Manufacturer: Micro-Star International Co., Ltd.

System Model: MS-7B78

BIOS: 2.80 (type: UEFI)

Processor: AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz

Memory: 16384MB RAM

Available OS Memory: 16338MB RAM

Page File: 13735MB used, 11818MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 12

DX Setup Parameters: Not found

User DPI Setting: 96 DPI (100 percent)

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

Miracast: Available, with HDCP

Microsoft Graphics Hybrid: Not Supported

DirectX Database Version: 1.0.8

DxDiag Version: 10.00.19041.0084 64bit Unicode

------------

DxDiag Notes

------------

Display Tab 1: No problems found.

Display Tab 2: No problems found.

Sound Tab 1: No problems found.

Sound Tab 2: No problems found.

Sound Tab 3: No problems found.

Sound Tab 4: No problems found.

Sound Tab 5: No problems found.

Sound Tab 6: No problems found.

Input Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (retail)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: AMD Radeon VII

Manufacturer: Advanced Micro Devices, Inc.

Chip type: AMD Radeon Graphics Processor (0x66AF)

DAC type: Internal DAC(400MHz)

Device Type

... keep reading on reddit โžก

๐Ÿ‘︎ 5
๐Ÿ“ฐ︎ r/RadeonVII
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/CapedKeksader
๐Ÿ“…︎ Jul 10 2020
๐Ÿšจ︎ report
Game launch reboots the PC

Hi,

I don't usually post for help, but in this case I just cannot find the solution by myself.

Here's the problem. When I start some games, not all, the PC just reboots without BSOD or error message. These days the game is Divinity: Original Sin 2. It happened in the past with other games such as Wizardry 8, but as that time I though it was compatibility issues since it's an old game.

Other games play fine with normal FPS. GTA V and Warzone run pretty well.

When the problem occurs, it always happen at the same time, the launcher starts fine, then, when I click to play, the left screen remains black where the right screen gets horizontal frozen colored lines clarly indicating that the PC froze until the PC reboots.

The event manager does not log anything relevant, just like I had suddenly disconned the PC.

I tested the RAM with no error found.

I updated the GPU drivers (Note that the game launches when I disable the GPU from the device manager. It's not playable, but at least I get to the game menu.)

I changed the PSU from 480W to 600W just to make sure I tested it and have some room just in case.

I reinstalled Windows completely. Completely, I mean factory default with format and everything.

I tried with the Realtek device disables. I also tried disabling the AMD sound device.

I mostly used normal softwares like office, chrome, firefox and some game launchers like Steam, GOG, Epic.

Three softwares I used that are more unusual are Iobit's Uninstaller, Driver Booster and System Mechanic.

The PC itself is a modified Dell 5675. I added 2 SSD drives, some RAM and changed the PSU since that was part of the possible solutions. I never overclocked it.

I'm not sure what else I could add to give you more relevant information. Maybe that I can also crash some other games that work fine when changing the full screen mode. It looks like there is something related to this.

Thanks for your help. I'm not at the point where all google search lead to the same pages with solutions that I already tried.

https://www.userbenchmark.com/UserRun/30576946

Here's the DxDiag:

------------------

System Information

------------------

Time of this report: 7/13/2020, 20:15:21

Machine name: DESKTOP-OMG01FM

Machine Id: {4FF3FA4C-AC35-49D5-ACC2-D3769369BB09}

Operating System: Windowsย 10 Famille 64-bit (10.0, Build 18362) (18362.19h1_release.19031

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๐Ÿ‘︎ 6
๐Ÿ“ฐ︎ r/pcgamingtechsupport
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/Blackraist
๐Ÿ“…︎ Jul 14 2020
๐Ÿšจ︎ report
Task manager and windows freezes when connected to WiFi or USB tether even if there was no "internet" on these networks

Yesterday I've downloaded 2 apps, one was a VPN called vpn4test the other is Asus gpu tweak II.

The laptop has been working fine untill I decided to restart it and launch Asus GPU tweak II, on the main screen of the program there was an option called "gaming booster".

Clicking that button takes me to a screen containing 3 elements: Visual effects - System services - System memory defragmentation

After clicking the start button it hanged a little on the System services tab to the point where i had to restart the system.

After the restart the problem appeared, after 6 hours of troubleshooting I've found a relationship between connecting to a WiFi or trying USB tethering to connect to the internet as well disabling the DSL connection from my main router all together still gave me the same result, the laptop just doesn't like to connect to a WiFi network or USB tethering.

The problem in a nutshell is: Whenever I connect to WiFi or USB tether (even if the networks had no internet) the task manager would freeze up readings and there would be no processes shown on the details tab as well as whenever i close task manager it turns into a non responsive blank white screen. Search doesn't work and most Microsoft and other apps won't launch too. The WiFi network shows (no internet, connected) and in the network sharing centre its stuck of (identifying).

A video demonstrating the issue :

https://youtu.be/enCQKqu2Ae4

I have tried:-

1-sfc /scannow 2-DISM 3-reverting to the last feature update (didn't work) 4-reverting to the last quality update 5-restore point (had none) 6-reinstall wifi drivers 7-replugin the wifi card 8-scan by malwarebytes and windows defender 9-swapped ram sticks and emptied any charge from the laptop by unplugging battery and holding power for 30s 10-updating bios 11-updating intel dynamic thermal framework 12-uninstalled Asus GPU tweak II 13-Safe mode (no wifi networking so can't test) 14-Installed Asus GPU Tweak II and tinkered around to try to recreate the cause of the problem to no avail.

Specs(dxdiag export):-


System Information

  Time of this report: 6/18/2020, 16:04:28
         Machine name: DESKTOP-OAE087R
           Machine Id: {78E29091-9C34-481B-9273-7D334153F20C}
     Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
             Language: English (Regional Setting: English)
  System Manufacturer: Dell Inc.
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๐Ÿ‘︎ 5
๐Ÿ“ฐ︎ r/techsupport
๐Ÿ’ฌ︎
๐Ÿ‘ค︎ u/techsanu
๐Ÿ“…︎ Jun 18 2020
๐Ÿšจ︎ report

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