I see there is only 1 thread on bgg but I don't understand the thread and rules as I have never played the game yet. I have both Trains and Rising Sun, and I want to play it badly but I want to play it solo, badly. I have searched youtube and there's not a single video that goes over rules and gameplay for the variant. Is there anything established that fully done and simple to implement?
(Spoilers Ahead) So this kid who’s good at drawing (main thing I remember about him) meets this magician guy who’s like 29 and this magician girl who’s around the kids age on a train. Train is hauling a car that’s like this important guys tomb pretty much and there’s a certain painting in there that’s apparently on a like magic canvas that if someone paints you on it then you’ll live forever or something like that. And the older dude is gonna die like right when he turns 30 cause of some weird thing in his family and so is trying not to die. He gets the kid to help cause he’s really good at art and he needs him to do the painting on the canvas once the girl steals it from the tomb train car. Older guy dies anyway and then the cops try to arrest the girl but she has some trick where she can pretty much teleport out from under a blanket so she gets given a blanket and disappears. All I can really remember about the book so internet help me out plz
Hi, to be correct. My job title is apparently "first technician ELM (Electromechanics)" but I considered my self more of a "regular" technician since it's the same work xD
But since there are quite a few people from outside Europe that follow this Subreddit. I'd gladly give information about what TGV's are, which electrical tension they use, how many birds die by collision (I don't know the real answer to that question. I just see a lot of bird pieces at work hanging on the trains) ask me anything.
Here is some basic information about a TGV. -TGV is a fancy name of saying High Speed Train (Train à Grande Vitesse) -The trains drive in France, Belgium. Italy and Spain -The trains are set in length and number of carriages. 2 locomotives at either end, with 8 carriage in between. -1 TGV is 200m long. And van be coupled with another TGV to form a 400m long trains (like a Eurostar) -There is 1 bar present (in the 4th carriage) -3 carriages are 1st class and the other 4 are all 2nd class. -the trains can drive up to 320km/h.
Anything else. Feel free to ask. If necessary I can post photos. Got plenty on my phone :)
I started thinking about this when a guy started talking about maglev trains in a post I made about turbojet trains (trains with jet engine on them), When I started to think, What if we combined that shit?
I want to train my own model for classification tasks. My current approach is to train on the classification data, train, train classification, train classification, train the model again, repeat.
I'm using this paper as a starting point. It is interesting how they perform a few times on the validation set.
I was wondering if there was a way to automatically train my own model and then train it on the test set. I have the following data:
For the purpose of this experiment, I'll be using a deep net to train the model.
The data I have for classification is, in the paper, labeled as class A or B.
My question is, with all of my data, how do I train my own model?
My first thought was to use random forest for the classification task, but I was wondering how long it would take to train on the test set before testing on the validation set. (And if I could find the right cost function, I could probably do a random forest with an accuracy of 0.00001 to improve on the random forest and set it to 0.99999999).
I don't know if the validation set has enough labeled data, if it should be the same. I think of the validation set as more of data, but I'm not sure how to use it, especially since it is just a way to get an idea of how well my model performs on the test set.
Are there any methods that can be used to train my own model?
I'm looking for papers that use a neural architecture like a VGG or ResNet to learn the architecture of the model. I'm also interested in generative models for the training data.
I'm M18 and met a creep on train. Train was stuck in an outpost and I went to door to get some air as it was getting sweaty. Suddenly this person (M20s) asks my destination, origin and if family is with me (I'm solo), and why I'm going (to college) then my berth and when I'll arrive (next day at 5am) and stands too close than generally considered normal. I was already getting weird vibes so I go off saying I'm tired. Till now communication is one way partly because I want to indicate what I'm feeling and partly because I don't talk to strangers, particularly in train. Soon after he comes and sits on my berth (side lower) already occupied by two people. It's already cramped and he playfully taps my knee(I was sitting cross legged) and his legs are touching mine more than I like then. Now I'm conspicuously reading college text on my phone and he out of nowhere asks my age. I tell him 19 (it's 18) thinking it will help however little if he plans to mess with me. I continue reading ignoring him and asks if I have GF. I say I don't have any interest which he probably took as I'm not straight or am asexual because he follows up part question that I'll be "able to do nothing if a naked girl stands in front of me". I soon clarify that I'm not interested to talk about it which now that I think, he would have taken it the answer to his last question rather than previous question. Whatever he thought he possibly heard my civil fuck off scream and leaves saying he should get lunch. He is likely from next coach and I decided against finding his berth number lest he sees me and decides that I'm interested. I'm bit apprehensive now since I have to spend a night sleeping (now maybe not) while that creep knows exactly where I'm and when my stoppage arrives. I'm thinking about exchanging berth with person above (he will be returning a little favor as he earlier needed my phone to call). I can't call my parents as they can't much do being away and most likely will go into panic mode. So I'm here 15min after the incident looking for advice on randia.
I'm so over it.
Few weeks ago one of my journeys to work was a delayed train (train ahead of us had a issue) and canceled tram line (entire line!). hour and a half late. reimbursement request denied.
The other week, train was in a accident and was stuck on the tracks for 3 hours. fucking 3! i didnt get home till 10 pm. reimbursement request denied.
Just today, train was delayed by a hour, signal fault. I've made a claim but i expect it to be rejected too for no reason.
all of these are above the 60 minutes mentioned on the compensation page: https://www.ptv.vic.gov.au/tickets/general-information/compensation/
They just claim it doesnt count because its a 'service disruption'. What ISNT a service disruption?!
Sorry for the rant im just super pissed. Back to the task at hand, who can i contact about this? I know it's only like $15, but fuck me it's straight up theft in my books.
Sometime back I was on my way to work at roughly (edited out I don't want drama) when some kid ran out onto the tracks and got pulverized by the train.
Train used the horn a few times which didn't deter the kid who realized they wouldn't make it across the tracks way too late. Bystanders started freaking out after the kid got run down. One bystander was irrationally pacing in front of my vehicle rambling incoherent nonsense. Ambulance arrived quickly and did a quick pickup and police moved the train and the world kept on spinning.
Throughout the entire process I felt nothing. I know it's wrong, but I didn't feel anything at all. I had to pretend to end the weird look I was beginning to get from the passenger that was with me. In media they always say seeing a death is traumatizing and horrifying but it doesn't make sense I didn't know them or anything else. In the end I'm confused by the discrepancy. Am I somehow in the wrong for being indifferent in that situation or is it something else?
I know this sounds like some edgy garbage, but it is what it is I can't really make this not sound like that.
Welcome to another Weekly Classic Offensive Devlog! This week we are showcasing de_train and our new Patreon account!
Train is coming along beautifully with only a few sections of the map left to detail! Our traincars are still a work in progress so we've decided to hold off on showing the bombsites and instead show off other sections of the map. The first pic shows the path leading out of T spawn and the others, the hallways before B site. We even have a comparison shot of the T spawn area from 1.6 to CO
We've also opened a Patreon account. We opened this Patreon as a way to fund any costs associated with the development of the mod. While our team has many talented developers they often have to take paid freelance work to support themselves. Patreon gives us a way to support them so they don't have to take as much freelance work and can spend more time developing Classic Offensive.
Supporting us on Patreon will net you some great rewards like access to our Patreon newsfeed where we'll post exclusive content, access to an exclusive Discord channel where you can interact with the devs and get a sneak peak into what we are working on, and even have a custom bot named after you added into CO.
I love that reddit has a niche for everyone and I’m hoping y’all can help me out. I’ve been handed down our family train set which has been in storage for a long time. I’d like to have it ready to go around the tree next Christmas as a surprise for the family.
Hope I don’t offend anyone with my lack of knowledge of trains, train parts, terminology.
It is a Lionel 262 with companion cart and 5 cars in the original box. It has a Ives power switch but no tracks.
A couple of questions:
When I was a beginner, I wanted someone to explain to me the "when and why" behind trains.
There are excellent train tutorials out there. This one is great. But a beginner may need motivation on why to even read an in-depth tutorial like that in the first place.
Of course, trains are just a feature of this game! If you find them too complicated, there's no penalty for not using them. You can launch the rocket using nothing but belts alone. But, adding trains to your repertoire will make you a more efficient, and richer Factorio player. Trust me, its actually fun to figure that stuff out.
The raw stats of trains make them the fastest and fattest delivery mechanism in all of Factorio.
A basic yellow-belt runs 1.875 tiles per second and can carry 13.3 items per second.
An "express" blue belt run 5.625 tiles per second and can carry 40 items per second.
A logistic robot starts at 3-tiles per second but can be upgraded to 10+-tiles-per second. (Note: you can have hundreds or even thousands of logistic bots, effectively having unlimited bandwidth within your wireless network. But each roboport can only charge 4-bots at a time.). Logistic robots start at carrying only 1-item, and can be upgraded to carry 6-items.
A train can accelerate to over 200km/hr (which is 55 Tiles-per-second), and each wagon can deliver 40-stacks of items! (2000 ore, 4000 plates, or 8000 green circuits). Multiple wagons can be hooked up to a single train, grossly increasing bandwidth.
Furthermore, the player can ride (and even drive) trains. Trains are the fastest vehicle by far (although multiple Exoskeletons + Concrete rivals trains, especially over short distances because trains accelerate / decelerate slowly.)
Trains therefore, are by far, the fastest and fattest way to deliver large amounts of resources. If you build a robust train network, you can even have a "player shuttle" run you along the train-tracks to visit distant outposts or other bases.
Before leaving this topic: lets run some math to prove a point. A two-wagon train can deliver 8000 iron plates over a distance of 1000-tiles in a minute. Roughly 15 seconds to load the train, about 30-seconds for the train to move that distance, and 15 seconds to unload the train.
(Assuming two-wagons, 4000-plate per wagon, and 12-stack inserters working per wagon).... keep reading on reddit ➡
Seat61 is a fantastic website with loads of information but it's a little intimidating to navigate from the home page. If you type in your Departure and Arrival + Seat 61 into google you will get a direct hit on what you are looking for. From there I suggest "Ctrl+F"-ing your arrival city on that page since those pages are super long.
Ex: Departing Budapest to arrive in Prague
Google: "Budapest Prague Seat61"
First hit is this page: https://www.seat61.com/international-trains/trains-from-Budapest.htm
From there scroll down until you get to Prague: http://imgur.com/QHeHDIY
I have a proposal to improve the work of trains, which will allow programming more flexible logic of the railway.
Now I use the following logic on my base:
Trains at this logic themselves find available stations and carry ore. There is no need to change schedules, it is enough to build one more station and give it an appropriate name.
Recently, I began to notice that the trains arrive at unloading empty. As I understand it, the following happens:
I think you can improve the game a little by making the following changes:
Add the "Strict Schedule" setting for the train to the train: with the setting enabled, the train must follow the stations in the strictly marked order, that is, if the next station is not available - wait at the current one. This will create a "buffer" - a group of train stations where trains will wait for the availability of the target stations. Now this is possible only if there are two stations in the schedule. If suddenly the situation happens, "the train goes to the station, but the train station turns off" - the train must return to the previous station.
On long routes, the situation is possible when several trains go to the station at once. To avoid this, I think that it is necessary to add a option to the station "If the train goes to the station, then for the other trains the station is off". This will avoid the situation when several trains go to one station, although only one is enough.
hello! i'm making a new 1RPM factory and i want to make a centralized refueling station for trains. trains run out of fuel pretty slowly, so instead of returning to the refueling station every cycle, i'd like to use a circuit to turn on the refueling station for ~5 minutes every hour.
any tips for how to construct this timer? circuits kinda confuse me...
With all the news of self-driving cars, self-driving ubers, and self-driving trucks, I never hear about self-driving trains. Trains have so many efficiencies going for them, that I would have assumed that autonomous trains would have been the easier problem to solve then cars and trucks, and yet, here we are. I'm curious as to what parts of railroading consume the most time, or require human input, or what things could you see becoming highly automated? I've heard of stories of trains that go cross-country in X hours, but get caught up in Chicago switching yard for 24 hours. Or, intermodal yards, do they require someone with a joystick to grab each container, and plop it somewhere, or does a robot with cameras do everything? And for track switching, scheduling, are there computers and algorithms that do everything, or is there someone pushing a button every time? Do you need the train driver to be in the train, or could that be automated or done remotely from a desk?
I guess that the future could go in two directions. Self-driving trucks either drive from warehouse to intermodal yard, and drop off a container, and then a train does the long haul, where another self driving truck delivers it the "last mile". Or, self-driving trucks are so efficient, that trucks will just drive from warehouse to warehouse cross country, rather than feeding the intermodal system.
Today really is not a good day for Southeastern, multiple signal failures then a train failure at Cannon Street.
Southeastern: Train services running to and from this station may be cancelled, delayed by up to 80 minutes or revised. Disruption is expected until 22:00.
Tickets will be accepted on:
TfL Rail/Greater Anglia: Damage to the overhead wires at Ilford caused by a broken down train is causing disruption to journeys between London Liverpool Street and Shenfield. Trains may be cancelled, delayed by up to 30 minutes or revised. This is expected to continue until the end of the day.
For Greater Anglia, a fault with the signalling system between Shenfield and Colchester means trains between these stations are being delayed by up to 60 minutes, cancelled or revised.
TfL Rail customers: Your ticket will be accepted on London Underground, London Overground, Greater Anglia, London Buses, Docklands Light Railway, and c2c on any reasonable route.
Paddington: Great Western Railway passengers may use:
London Buses route:
E11: Ealing Broadway (Stop K) - West Ealing - Drayton Green - Castle Bar Park,
U5: Hayes & Harlington (Stop L) - West Drayton (Station) - Uxbridge
Central Line: Ealing Broadway/Greenford - North Acton - Central London
District Line: Ealing Broadway - Central London
Heathrow Connect - Trains are now able to run, however may be delayed by up to 30 minutes.
Heathrow Express are running a half hourly service.
Virgin Trains: Due to the hot weather and train failures, Virgin Trains are experiencing multiple delays across the network.
You may use your ticket on CrossCountry, London Midland and Northern via any reasonable route.
Gatwick Express, Southern, Thameslink: A fire next to the railway line in the Redhill area is disrupting trains. Trains are expected to be delayed by up to 90 minutes or cancelled until end of the day. All lines have now reopened following an earlier lineside fire... keep reading on reddit ➡
Basically both cargo and passenger trains are usually missing cars - up to everything except for the engine sometimes.
I've searched for short train, train missing cars, etc. Nothing much comes up and nothing with a definite cause. I'm sure I've seen more than what I can find about it, but can't find a solution so far.
I suspect it's affecting how much is imported and exported which is my main problem, not just that they look funny.
Getting it now with subways also - one or two cars.
I've had larger cities - current is around 90K - but I haven't noticed it like this before.
I have many of the most used mods but the only sort of traffic mods are network extensions, advanced vehicle options and realistic vehicle speed.
I'm using 81 tiles also, and though most of them are empty, I think I have more active now than I've had before, currently 32.
* In case anyone is curious in the future, I found out through the CSL Show More Limits mod that I was at the vehicle limit. Time to add some transit.
Given the lack of trains, train tracks, or train stations, this is... odd.
Paradoxically, this is the metaverse. Of all the possible oddities that could have transpired, this is by far the most benign.
A single passenger disembarks.
They look for a place to sit and watch the people go by.
Two trains, Train A and Train B, simultaneously depart Station A and Station B. Station A and Station B are 252.5 miles apart from each other. Train A is moving at 124.7mph towards Station B, and Train B is moving at 253.5mph towards station A. If both trains departed at 10:00AM and it is now 10:08, how much longer until both trains pass each other?
So, I've been looking at pics online and I had a few ideas....First of all I want to make a train yard/ train station map and secondly, I think it would be a nice chance to make a sweet scenario based around trains/train yards! This post on the pp forums gave me the idea http://privateerpressforums.com/showthread.php?177977-Trains-in-the-Iron-Kingdoms and I've been kinda scheming since.
So far I just have the name of the scenario: Stomp the Yard...or something. I think it'd be cool to have warbeasts / jacks push the trains around and either do a tug of war type of thing with a train or push a train (or cart, whateveh) to the opposing side. I have a feeling that this would be the best spot to get advice/ inspiration/some third thing. Hell, with our powers combined, we can make a sweet scenario!
TL;DR: let's make a train scenario mission. That'd be dope. Any map ideas for a train yard/station would be cool too.